@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Vance(axis) vs TheOne(allies) g1940a3 new setup no tech
-
It is getting late here. If you attack z97, Italy will NOT scramble. If you attack z113, Germany will scramble 3 tac.
-
Sounds good man…Check ya tomorrow
America 2
Buy: 5 subs, destroyer, 2 transports = 52 ipcs
NCM and Placement on map
China 2
Buy: 5 inf = 15 ipcs
Combat
3 inf from SUI, ftr from TSI to HOP vs 2 inf
HOP
a
Rolls: 3@1 1@3 ; Total Hits: 33@1: (1, 2, 1)1@3: (2)
d
Rolls: 2@2 ; Total Hits: 02@2: (3, 5) -
HOP taken back with no losses!
NCM and Placement on map
China paid 15 ipcs
UK 2
DOW on Japan!!!
Buy:
UK London: armor, 3 inf, 2 art, 7 IC dmg = 30 ipcs
UK India: 4 mechs save 1 = 17 ipcs
Combat
SBR Normandy
attack SZ97: dest vs 2 trans (no scramble)
attack SZ94: tac, ftr from jordan, ftr from egypt vs. dest, crz
attack Sudan: 2 inf, 2 art, armor from egypt vs inf
attack KSI: 2 inf from Hon (walk-in)SBR Normandy
AA
Rolls: 1@1 ; Total Hits: 01@1: (5)SZ94
a
Rolls: 2@3 1@4 ; Total Hits: 22@3: (5, 1)1@4: (4)
d
Rolls: 1@2 1@3 ; Total Hits: 11@2: (4)1@3: (3)Sudan
a
Rolls: 4@2 1@3 ; Total Hits: 34@2: (2, 4, 1, 1)1@3: (6)
d
Rolls: 1@2 ; Total Hits: 01@2: (3) -
SBR Normandy
Rolls: 1@6 ; Total Hits: 11@6: (6)
+2 -
Max damage to IC in Normandy
SZ94 cleared with loss of tac
Sudan taken with no losses
SZ97 cleared of transportsNCM and Placement on map
UK London gets paid 28-1 (Kenya) + 4 (Greece/Iraq)= 31 ipcs
UK Inda gets paid 17 + 1 (saved) + 5 (empire) = 23 ipcs
-
Italy2
PURCHASE & REPAIR
1 Bomber
save 1
13 totalCOMBAT MOVES
Congo (walk in)
1 inf from KenyaTanganyika (walk in)
1 art from Kenyaz110 (1 cruiser, 1 battleship, 1 carrier, 2 fig)
1 sub from z91
2 fig, 1 Bmb from Holland
1 fig from Southern Italy
a
Rolls: 1@2, 3@3, 1@4; Total Hits: 41@2,: (6)3@3,: (3, 2, 1)1@4: (1)
d
Rolls: 1@2, 1@3, 3@4; Total Hits: 21@2,: (6)1@3,: (5)3@4: (1, 6, 1) -
z110 2
you damage battleship and carrier, lose cruiser and 1 fighter
I lose sub and 1 fighter
a
Rolls: 2@3, 1@4; Total Hits: 22@3,: (5, 3)1@4: (2)
d
Rolls: 1@2, 2@4; Total Hits: 11@2,: (6)2@4: (4, 5) -
z110 3
you lose carrier and fighter
I lose 1 fighter
a
Rolls: 1@3, 1@4; Total Hits: 21@3,: (1)1@4: (2)
d
Rolls: 1@4; Total Hits: 01@4: (6) -
NONCOMBAT MOVES
Holland
1 fig, 1 Bmb from battle of z110Romania
1 inf from YugoslaviaLibya
1 mech, 1 art from TunisiaMOBILIZE UNITS
1 Bmb in Southern ItalyCOLLECT INCOME
Italy 2 = 14(territories) +1 saved = 15IPCs -
Wow Italy kicked some a** that round
-
Yea they did lol. Should have at least had a ftr and maybe a dmged battleship! Oh well that’s how the dice roll ;)
-
Yayy Italy! Scramble would have helped if the airbase were working, but repairing it would cost you 1 ground unit and risk losing planes. Hard to say what is the best thing to do. Now the sea lion looks like a “best case” for Germany - I got lucky in z111 and only lost 1 bomber in round 1. Also I don’t have to use any fighters as fleet cover because there wont be a sea battle without the scramble. If there were going to be a naval battle, having lost the battleship earlier would hurt now. I would probably put 2 fighters in z110 and have 2 fighters and 6 tac/bombers for the land battle, then lose 1 or 2 to AA, putting it pretty much right on the mark of 7-9 planes for a normal sea lion.
-
Convoy raid SZ97
Rolls: 1@3 ; Total Hits: 01@3: (6) -
dohh!
-
And why would you take the fighter out in the second round ??? the AC should have died and the fighter fight on giving me 3@3 not 1@2 2@3.
-
First round you hit 4 times, 2 hits on AC, 1 hit to battleship, hit to cruiser leaving me with a roll of 3@4 on the second roll not 1@2 2@4!!
SZ110 2
d
Rolls: 3@4 ; Total Hits: 23@4: (3, 2, 6) -
so round 2 i hit 2 time not just one. you hit 2 times. Hit to battleship, lose french fighter, UK fighter lands in London!!!
-
you would actually still have a bomber vs. figher in SZ110 for a round 3 roll. Are you going to keep rolling or are you going to retreat the bomber?
-
I did that OOL becasue some people would rather try and save the carrier because it can be repaired and costs more than a fighter.
In any case, the carrier/fighter rolled a 6. The dice I rolled were 4, 5, and 6. Whether it was a carrier @2 or a fighter @4, it did not hit.
-
It is different because it would be three dice rolled at once not 1 die and two dice rolled seperately. The odds do change in that event.





