Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsVance(axis) vs TheOne(allies) g1940a3 new setup no tech
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z93 3
damaged battleship
a
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (3)
d
Rolls: 1@3; Total Hits: 01@3: (4)Algeria 3
a
Rolls: 2@2; Total Hits: 02@2: (6, 3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Algeria first hit wins
a
Rolls: 10@2; Total Hits: 510@2: (2, 4, 4, 5, 2, 5, 2, 1, 4, 1)
d
Rolls: 10@2; Total Hits: 110@2: (6, 5, 5, 2, 6, 5, 6, 5, 6, 6) -
just waiting on scramble orders for z110
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Watching this game with interest. Are you sure this is legal?
Gibraltar (swim in)
1 inf from Southern Italy via tt z95 to z92Since both z93 and z94 are occupied with enemy ships to start I1, I don’t think you can do a combat move to z92 on I1.
Also, since the UK did not repair the airbase, I don’t think they have the option to scramble into z110, so you don’t need to wait to resolve that battle.
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Ahh right you are on both. The attack on Gibraltar was blocked and there can’t be a scramble in z110. Thank You.
must. pay. attention. :-(
z110
a
Rolls: 2@3, 1@4; Total Hits: 22@3,: (6, 1)1@4: (3)
d
Rolls: 1@3; Total Hits: 01@3: (4) -
NONCOMBAT MOVES
Holland
2 fig from Battle in z110France
1 Bmb from Battle in z110Romania
1 armor from Northern Italy
1 armor from AlbaniaYugoslavia
2 AA, 2 inf, 1 art from Northern italy
1 inf from Albaniaz91
1 sub from z95MOBILIZE UNITS
1 fig in Southern ItalyCOLLECT INCOME
convoy raid z72 (1 surface warship)
Rolling 1d6:
(4)I notice this convoy raid did not show up in Infoview - not sure why.
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Italy 1 = 14(territories) +5(mare nostrum) = 19IPCs
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yea no scramble vance cause ab is dmged. you cannot attack gib or algeria because of the destroyer so please make those corrections…
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nvrmnd lol you killed the destroyer algeria still good just gib bad lol
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sorry about that, but we got it straightened out.
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What NO is Italy gettig again? They get no NOs man sorry.
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no Allied surface warships in the Mediterranean
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Ha to many games lol. I was looking at the wrong map.
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Pheww I though i made another mistake. :roll:
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Hold up!! What is up with the 2nd roll for Algeria??? I am totally not for that kind of shinnanigans man!!! You have 1 unit you roll 1 dice. Plain and simple. Please reroll or if you like I will reroll it for you. But no more of that please.
I am doing Anzac and France now so let me know. Either way it needs to be rerolled!!!
My moves up shortly.
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OK Im going to continue just to keep the game going but Algeria needs to be rerolled. I never agreed to any sort of dice rolling… 1 unit 1 dice!!!
Anzac
Buy: sub save 4 ipcs
combat
2 inf from NSW via trans to Java
NCM on map
Paid: 10+4 saved + 4 Java =18 ipcs
France NCM on map except i may move the morocco inf if the algeria inf doesnt die or move the algeria inf.
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Vance’s Algery’s attack is completely legal.
It’s a common way of sorting 1dice battles here. It happens only when it’s a 1v1 situation.
You roll 10 rounds of combats, and the first to hit wins. Nobody is cheating you.
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Just wondering what the 2 French units in South France are doing on the map. Are they attacking Southern France, or did they just get misplaced?
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They were moved to attack. Sorry, working from 8am-1pm in bathroom 2-11 work and postin at 1-2am lol. Sleep deprived.
As for the dice, I dint care if it is legal or not. I am against this. 1 unit 1 die. That us something that should be arrested at the begining of the game. I will roll out the S.France
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S.France
a
Rolls: 2@2 ; Total Hits: 22@2: (2, 2)
d
Rolls: 2@2 ; Total Hits: 12@2: (1, 4)





