@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseShin Ji (Axis) vs. Jeff28 (Allies) Alpha +3 Jan 11th revision
-
OK, posting my G1 move here soon. Let me know if anything is unclear from the map, Jeff.
-
Sorry Jeff,
It looks like I’m more tired than I thought. I’ll get G1 up in the next day or so, though.
-
No prob.
-
Purchases: 40 IPC: 8 Inf, 4 Art
Combat move:
1 Inf Nor to Fin (activate neutral)
1 Inf Rom to Bul (activate neutral)1 Sub z117; 1 Sub z118
to z106 (1 Cru, 1 Trn)1 Sub z103; 1 Sub z108
to z91 (1 Cru)1 Cru, 1 BB Z113; 1 Tac Ger; 1 Ftr Nor ; 2 Ftr, 2 Tac WGr
to z110 (2 Cru, 1 BB)1 Sub z123; 2 Bmb Ger; 1 Tac WGr; 1 Ftr Hol
to z111 (1 Dst, 1 Cru, 1 BB)3 Inf, 1 Tnk Hol
to WFr (1 Inf, 1 Art)1 Inf, 1 Art, 2 Tnk Hol; 3 Inf, 1 Art, 4 MInf WGr; 3 Tnk SGr
to Fra (6 Inf, 2 Art, 2 Tnk, 1 Ftr, 1 AA)6 Inf, 2 Art SGr; 2 Inf, 1 Tnk, 1 Ftr Hun; 1 Inf, 1 Tnk Rom; 1 Tnk, 1 Tac Pol
to Yugo (5 Inf)I’ll need to know if you’re scrambling anything before I roll the battles. Also let me know if you want any non obvious OOL.
-
I’m not scrambling, that’s a great open against my scrambling possibilities.
I think Germany starts with 30 IPCs. Maybe you want to change your purchase to 6 inf 3 art or something?
Good luck and have fun!
–Jeff -
D’oh! I was adding in the Nos there to get to 40 IPCs. I’ll fix that. I’ll go with the 6 Inf, 3 Art.
1 Sub z117; 1 Sub z118
to z106 (1 Cru, 1 Trn)Rolls: 2@2; Total Hits: 12@2: (2, 5)
-
OK, dice roller is working as expected. I’ll roll the rest all at once.
1 Sub z103; 1 Sub z108
to z91 (1 Cru)
Attack:
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Defense (if applicable)
Rolls: 1@3; Total Hits: 11@3: (1)
1 Cru, 1 BB Z113; 1 Tac Ger; 1 Ftr Nor ; 2 Ftr, 2 Tac WGr
to z110 (2 Cru, 1 BB)Attack
Rolls: 4@3 4@4; Total Hits: 34@3: (1, 5, 3, 5)4@4: (6, 5, 2, 6)
Defense
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 1)1@4: (3)
1 Sub z123; 2 Bmb Ger; 1 Tac WGr; 1 Ftr Hol
to z111 (1 Dst, 1 Cru, 1 BB)Attack
Rolls: 1@2 1@3 3@4; Total Hits: 31@2: (2)1@3: (4)3@4: (1, 2, 6)
Defense
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (3)1@4: (6)
3 Inf, 1 Tnk Hol
to WFr (1 Inf, 1 Art)Attack
Rolls: 3@1 1@3; Total Hits: 03@1: (6, 3, 4)1@3: (5)
Defense
Rolls: 2@2; Total Hits: 02@2: (5, 3)
1 Inf, 1 Art, 2 Tnk Hol; 3 Inf, 1 Art, 4 MInf WGr; 3 Tnk SGr
to Fra (6 Inf, 2 Art, 2 Tnk, 1 Ftr, 1 AA)Attack
Rolls: 5@1 6@2 5@3; Total Hits: 95@1: (1, 6, 6, 1, 2)6@2: (1, 2, 6, 3, 1, 5)5@3: (2, 3, 5, 1, 3)
Defense
Rolls: 8@2 2@3 1@4; Total Hits: 78@2: (1, 2, 6, 2, 4, 5, 2, 1)2@3: (4, 2)1@4: (3)
6 Inf, 2 Art SGr; 2 Inf, 1 Tnk, 1 Ftr Hun; 1 Inf, 1 Tnk Rom; 1 Tnk, 1 Tac Pol
to Yugo (5 Inf)Attack
Rolls: 7@1 4@2 4@3 1@4; Total Hits: 67@1: (2, 1, 2, 5, 2, 1, 5)4@2: (3, 2, 5, 4)4@3: (2, 1, 4, 6)1@4: (3)
Defense
Rolls: 5@2; Total Hits: 05@2: (6, 5, 3, 3, 5)
-
Update after first round of fighting:
1 Sub z117; 1 Sub z118
to z106 (1 Cru, 1 Trn)Cleared without loss
1 Sub z103; 1 Sub z108
to z91 (1 Cru)Cleared without loss
1 Cru, 1 BB Z113; 1 Tac Ger; 1 Ftr Nor ; 2 Ftr, 2 Tac WGr
to z110 (2 Cru, 1 BB)Round 1: I take a hit on my BB, lose one Ftr. One UK BB(hit) remains
1 Sub z123; 2 Bmb Ger; 1 Tac WGr; 1 Ftr Hol
to z111 (1 Dst, 1 Cru, 1 BB)Round 1: I lose a Sub and a Ftr. One UK BB(hit) remains
3 Inf, 1 Tnk Hol
to WFr (1 Inf, 1 Art)Round 1: Misses all around! No change.
1 Inf, 1 Art, 2 Tnk Hol; 3 Inf, 1 Art, 4 MInf WGr; 3 Tnk SGr
to Fra (6 Inf, 2 Art, 2 Tnk, 1 Ftr, 1 AA)Round 1: I lose 4 Inf, 3 MInf. Two French Tanks, one Ftr remain.
6 Inf, 2 Art SGr; 2 Inf, 1 Tnk, 1 Ftr Hun; 1 Inf, 1 Tnk Rom; 1 Tnk, 1 Tac Pol
to Yugo (5 Inf)Cleared without loss
-
1 Cru, 1 BB Z113; 1 Tac Ger; 1 Ftr Nor ; 2 Ftr, 2 Tac WGr
to z110 (2 Cru, 1 BB)Round 1: I take a hit on my BB, lose one Ftr. One UK BB(hit) remains
Round 2: 1 Cru, 1 BB(hit), 2 Ftr, 3 Tac vs 1 BB(hit)Attack
Rolls: 4@3 3@4; Total Hits: 44@3: (4, 2, 5, 4)3@4: (4, 2, 2)
Defense
Rolls: 1@4; Total Hits: 11@4: (4)
1 Sub z123; 2 Bmb Ger; 1 Tac WGr; 1 Ftr Hol
to z111 (1 Dst, 1 Cru, 1 BB)Round 1: I lose a Sub and a Ftr. One UK BB(hit) remains
Round 2: 1 Tac, 2 Bmb vs 1 BB(hit)Attack
Rolls: 1@3 2@4; Total Hits: 21@3: (6)2@4: (4, 4)
Defense
Rolls: 1@4; Total Hits: 11@4: (1)
3 Inf, 1 Tnk Hol
to WFr (1 Inf, 1 Art)Round 1: Misses all around! No change.
Round 2: 3 Inf, 1 Tnk vs 1 Inf, 1 ArtAttack
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 3, 3)1@3: (2)
Defense
Rolls: 2@2; Total Hits: 02@2: (4, 5)
1 Inf, 1 Art, 2 Tnk Hol; 3 Inf, 1 Art, 4 MInf WGr; 3 Tnk SGr
to Fra (6 Inf, 2 Art, 2 Tnk, 1 Ftr, 1 AA)Round 1: I lose 4 Inf, 3 MInf. Two French Tanks, one Ftr remain.
Round 2: 1 MInf, 3 Art, 5 Tnk vs 2 Tnk, 1 FtrAttack
Rolls: 4@2 5@3; Total Hits: 44@2: (3, 3, 1, 2)5@3: (1, 3, 6, 6, 6)
Defense
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 5)1@4: (2)
-
Final results of combat move:
1 Sub z117; 1 Sub z118
to z106 (1 Cru, 1 Trn)Cleared without loss
1 Sub z103; 1 Sub z108
to z91 (1 Cru)Cleared without loss
1 Cru, 1 BB Z113; 1 Tac Ger; 1 Ftr Nor ; 2 Ftr, 2 Tac WGr
to z110 (2 Cru, 1 BB)Round 1: I take a hit on my BB, lose one Ftr. One UK BB(hit) remains
Round 2: SZ cleared with 1 Cru, 1 BB(hit), 2 Ftr, 2 Tac1 Sub z123; 2 Bmb Ger; 1 Tac WGr; 1 Ftr Hol
to z111 (1 Dst, 1 Cru, 1 BB)Round 1: I lose a Sub and a Ftr. One UK BB(hit) remains
Round 2: SZ cleared with 2 Bmb.3 Inf, 1 Tnk Hol
to WFr (1 Inf, 1 Art)Round 1: Misses all around! No change.
Round 2: Taken without loss.1 Inf, 1 Art, 2 Tnk Hol; 3 Inf, 1 Art, 4 MInf WGr; 3 Tnk SGr
to Fra (6 Inf, 2 Art, 2 Tnk, 1 Ftr, 1 AA)Round 1: I lose 4 Inf, 3 MInf. Two French Tanks, one Ftr remain.
Round 2: Taken with 2 Art, 5 Tnk.6 Inf, 2 Art SGr; 2 Inf, 1 Tnk, 1 Ftr Hun; 1 Inf, 1 Tnk Rom; 1 Tnk, 1 Tac Pol
to Yugo (5 Inf)Cleared without loss
My 6 Inf and 3 Art are placed in Ger. Noncombat move is on the map.
Germany collects 70 IPCs total. 41 from land, 19 from France, 10 from NOs.
The current amount of money held by each power is also marked on the map in the Sahara.I hope this is clear enough - I need to look around for better formatting ideas!
-
Looks good except I think I still have 1 art left in W. France vs. your 3 inf and a tank for rd. 3 of that battle.
I’ll start working on Russia.
–Jeff
-
R1
Russia 37 IPCs - buy 7 inf. 4 art
NCMs on the map
Place 3 art Novo, 3 inf Russia, 2 inf 1 art s ukraine, and 2 inf ros
Let me know what I screwed up, first time with abattlemap
-
I just noticed that the German planes in Yugo need to land also.
-
Quite right.
Round 3 of WFr:
3 Inf, 1 Tnk vs 1 Art
Attack
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 6)1@3: (3)
Defense
Rolls: 1@2; Total Hits: 01@2: (3)
-
So no change in WFr. I have landed the Yugo planes and updated the map.
-
updated r1
-
You mentioned you placed 2 Inf in Ros when you meant to type Vol, but all the rest checks out.
J1
Purchases: 26 IPC - 3 Trn z6, 1 Tnk Jpn
Combat move:
2 Inf, 1 Art Jeh to Cha (WI)
3 Inf, 1 Art Sha; 3 Inf, 1 Art Ksu; 1 MInf Man to Anh (WI)
2 Inf, 1 Art Kwa; 3 Inf, 1 Art Ksi; 1 Ftr, 1 Tac Ksu; 1 Ftr For; 2 Ftr, 2 Tac Man; 2 Bmb Jpn to Hun (2 Inf)
Attack:
Rolls: 3@1 4@2 4@3 5@4; Total Hits: 73@1: (6, 5, 1)4@2: (3, 2, 5, 4)4@3: (4, 3, 4, 6)5@4: (4, 5, 4, 3, 1)
Defense:
Rolls: 2@2; Total Hits: 02@2: (4, 5)
-
No units lost in battle.
NCM on map. Japan collects 39 IPCs. Flags updated in Sahara to reflect this.
-
Sorry, get the Russian names confused sometimes.
US1
Purchase -52 ipcs
2 carriers -32
2 destroyers -16
save 4
NCMs on map
place 2 carriers, 1 dest. sz 10
place 1 dest. sz 101
collect 52 ipcs, save 4 have a total of 56.
China next, have to test out dice roller…should be fun
-
It’s like this: to roll for 3 Inf and a Ftr, you type this:
;aaa 3@1 1@3;
but replace the ; with :
I apologize if that wasn’t what you meant, but I’m brand new to this site and it took some searching for me to find that.