@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseShin Ji (Axis) vs. Jeff28 (Allies) Alpha +3 Jan 11th revision
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convoyed for 1
UK Europe 32
Map:
Please let me know any errors, they are in ignorance not malice…
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Only error in the US turn that I can see is that the Phi Ftr can’t get all the way to Wake Island, even with the airbase. It can get to that seazone, but that’s it.
China’s fine, naturally. I’m looking at the UK turn now.
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You can’t move the Ftr and Tac from India to Madagascar. You could if they had started in West India, though. You placed an Inf in India, then moved it to Burma. It needs to stay in India.
You also have an extra Ftr in Scotland. Remove that, unless I miscounted air units.
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Also, where did that other Ftr come from in India?
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OK. I found where the Ftr in India came from, so I left that there, along with the Ftr and Tac you tried to move to Madagascar. I also removed one Ftr from England. If you’d like to remove the one in Scotland instead, let me know. I left the US Ftr in the Phillipines.
So, that covers it. On to Italy’s turn.
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fig in India started in Burma
moved 1 inf 1 art from India to Burma, moved 2 inf to celebes, placed 2 inf 1 art, I think it’s right
extra fighter in London is buying 2, 1 from Gib where I couldn’t attack your sub on rd 2 of combat, fighter from sz 110 to scotland
fig and tac go 39 78 75 72 to Mad and have 5 movements
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Ok, I see where the two Ftrs are from now.
But you’re making the same movement error going to madagascar as you did going to Wake island. It takes 1 movement to land on the island itself. You only made it to the sea zone.
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Okay, just found the rule. My buddy and I have been doing it wrong. Learn something new everyday.
I’d like to move the fighter to Guam then instead.
On the Mad move, because of airbase I have 5 movements. Moving into sz39 is 1, sz78 is 2, sz75 is 3, sz72 is 4, and landing in Mad is 5, right?
Thanks.
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Quite right, sir. Quite right. I had counted along a different, longer route. My apologies.
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ok, here’s the map with the fighter corrected to Guam
Thanks for the help.
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Italy 1:
10 IPCs - Purchase 1 Trn z97, 1 Inf NIta
1 Art, 1 Bmb NIta; 2 Inf, 1 Tnk Alb; 1 MInf, 1 Tnk Tob; 1 Cru z95-98
to Egy (4 Inf, 1 MInf, 1 Art)Attack
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (4, 3)2@2: (1, 3)3@3: (2, 2, 1)1@4: (6)
Defense
Rolls: 6@2; Total Hits: 36@2: (4, 4, 2, 2, 2, 6)
2 Inf, 1 Art, 1 Tnk NIta
to SFr (1 Inf, 1 Art)Attack
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (2, 6)1@3: (1)
Defense
Rolls: 2@2; Total Hits: 12@2: (5, 2)
1 Dst z95; 2 Ftr SIta
to z94 (1 Cru)Attack
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (2, 4)
Defense
Rolls: 1@3; Total Hits: 01@3: (4)
1 Cru, 1 BB z97; 1 Sub z95
to z93 (1 Dst, 1 Cru)Attack
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (1)1@4: (4)
Defense
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
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Round 2 for Egypt: 1 Art, 2 Tnk, 1 Bmb vs 1 MInf, 1 Art
Attack
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (2, 5)1@4: (5)
Defense
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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Round 3 for Egypt: 1 Art, 2 Tnk, 1 Bmb vs 1 Art
Attack
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (6)2@3: (4, 5)1@4: (6)
Defense
Rolls: 1@2; Total Hits: 01@2: (5)
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Round 4 for Egypt: 1 Art, 2 Tnk, 1 Bmb vs 1 Art
Attack
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (3, 3)1@4: (1)
Defense
Rolls: 1@2; Total Hits: 01@2: (6)
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A very nice turn for Italy!
Egypt taken with 1 Art, 2 Tnk, 1 Bmb. Bmb lands Tob.
z34 cleared with no losses, 2 Ftrs land in Tob.
z93 also cleared with no losses!
SFr taken with 1 Inf, 1 Art, and 1 Tnk.
NCM:
6 Inf, 2 AA SIta to NIta
1 Inf, 1 Art Lib to Tob
And I forgot to mention the blitz through Alx by the Tob MInf and Tnk. 3 Inf, 1 Art Tob also go to Alx.
1 Inf Iso to Eth
Italy collects 15 IPCs from land.
Anzac and France are up next!
1 Inf, 1 Art
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That was a brilliant attack. I’m shocked you could achieve so much. Well done.
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Thanks, Jeff! This will be my first complete game too, if we finish. I really love the complexity. Right now I’m trying to decide what to buy for G2. Hopefully I’ll have it ready to go by the time you do Anzac and France. Poor France. They’ve got what, 4 guys now?
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Slightly updated map (I got rid of the pro-allied neutral markers).
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anzac 1
10 ipcs
build transport, save 3
NCM
2 inf z62 to Java, walk in
2 inf to N ter from queensland
2 figs NZ to queen
2 aa to queen
1 inf to sham
place transport
collect 14, 17 total
France:
NCM
1 fig 1 inf to scotland
load 2 inf sz 92
syria to TJ
FWA inf to FCA
dest 72 to 79
tun inf to alg
collect 0, place 0
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G2
70 IPC - 1 AC (16), 7 Trn (49), 1 Tnk
Combat:
3 Ftr, 3 Tac Hol; 2 Bmb Ger to z109 (1 Dst, 1 Trn)
Attack:
Rolls: 3@3 5@4; Total Hits: 63@3: (2, 5, 3)5@4: (4, 5, 2, 3, 3)
Defense
Rolls: 1@2; Total Hits: 01@2: (4)
5 Inf Bul; 3 Tnk Yugo to Gre (4 Inf)
Attack
Rolls: 5@1 3@3; Total Hits: 35@1: (1, 3, 6, 6, 5)3@3: (1, 4, 1)
Defense
Rolls: 4@2; Total Hits: 04@2: (3, 3, 5, 4)