@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseShin Ji (Axis) vs. Jeff28 (Allies) Alpha +3 Jan 11th revision
-
If you want to play another game simultaneously from scratch with the new set up I’m game…
You can be Axis or Allies.
–Jeff
-
I appreciate the offer, Jeff, but my tiny brain (and my productivity!) can only handle 1 game at a time. I’ll be happy for a rematch once this is over, though.
Germany 5: 58 IPC. 3 Ftr, 8 Inf, 1 Art
10 Inf, 2 Art Nwy to Fin (1 Inf)
Attack
Rolls: 8@1 2@4; Total Hits: 18@1: (3, 6, 2, 5, 2, 5, 3, 4)2@4: (5, 2)
Defense
Rolls: 1@2; Total Hits: 01@2: (3)
3 Sub, 1 Dst z112 to z110 (1 Dst)
Attack
Rolls: 4@2; Total Hits: 24@2: (2, 5, 2, 6)
Defense
Rolls: 1@2; Total Hits: 11@2: (1)
Everything in Pol, Hun, Rom to EPl. Total 33 Inf, 8 Art, 6 Tnk vs 1 Inf.
Attack:
Rolls: 25@1 16@2 6@3; Total Hits: 825@1: (2, 1, 4, 3, 6, 2, 4, 1, 3, 3, 2, 5, 4, 3, 5, 6, 2, 6, 5, 4, 5, 1, 1, 3, 2)16@2: (3, 5, 6, 5, 4, 6, 1, 5, 4, 3, 4, 5, 6, 4, 1, 3)6@3: (6, 5, 6, 2, 3, 6)
Defense
Rolls: 1@2; Total Hits: 01@2: (4)
1 Ftr, 3 Tac z112; 2 Bmb WGr to z109 (1 Dst, 1 AC, 1 Tac, 1 Ftr, 2 Trn)
Attack
Rolls: 3@3 3@4; Total Hits: 53@3: (3, 4, 1)3@4: (2, 4, 1)
Defense
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 6)1@3: (4)1@4: (3)
-
I would like to scramble 3 figs into 109 and re-do the attack if you aren’t invading with ground troops
-
See what I mean about my brain? I forgot to ask for scramble!
OK, no ground troops. Redoing the attack there:
3 Tac, 1 Ftr, 2 Bmb vs 1 Dst, 1 AC, 1 Tac, 4 Ftr, 2 Trn
Attack:
Rolls: 3@3 3@4; Total Hits: 43@3: (1, 2, 6)3@4: (6, 2, 2)
Defend:
Rolls: 2@2 4@3 1@4; Total Hits: 12@2: (6, 5)4@3: (5, 5, 3, 5)1@4: (6)
-
I’m probably going to have to ask for OOL here. What would you like to lose?
-
max defense
take destroyer 2 hits on AC and tac,
should have 4 figs left
next round take french fig then us fig first
don’t forget figs defend at 4!
-
I’ll press on. 1 Ftr, 2 Tac, 2 Bmb vs 4 Ftr
Attack
Rolls: 2@3 3@4; Total Hits: 42@3: (6, 2)3@4: (1, 1, 3)
Defense
Rolls: 4@4; Total Hits: 34@4: (4, 6, 1, 3)
-
ouch
-
I’ll lose 2 Tac and 1 Bmb. 1 Ftr survives to bomb your 2 Trns into waterborne debris.
NCM on map.
Building 3 Ftr in WFr, placing on the 2 ACs in z110
Building 8 Inf, 1 Art in WGr.
Germany collects 54 IPCs, 44 from land and 10 from NOs.
-
Ouch indeed! A small correction to the map.
-
Hang on, I forgot about that russian sub attacking my convoy in z105.
Rolls: 1@3; Total Hits: 01@3: (4)
-
Looks like it didn’t matter. Carry on with the Red Menace, my friend!
-
submarine rolls 2 dice on a convoy raid
2nd dice:
Rolls: 1@3; Total Hits: 01@3: (5)
-
still didn’t matter
-
dang those tanks looked tasty
-
Nothin’ stopping you from taking a bite. :-D
-
Oh, and I forgot to mention my tanks blitzing through the Bal on their way to Epl. If you’re cool with adding it on now, Germany gets one more IPC. If not, no big deal.
-
Russia had 47
Purchase:
6 art - 24
3 tanks - 18
1 mech - 4 = 46Combat
1 inf to romania
1 mech Novo to PolandNCMs on map
place 3 art Novo
3 art s urk
3 tanks 1 mech Moscowcollect 41 terr + 11 NOs = 52 + 1 saved = 53
-
okay, if you want to blitz, deduct 5 IPCs (2 country 3 NO) from Russia, you keep Poland, I blitz into Bal with 1 tank and back to Novo one less tank in Bry, and the mech in Poland goes to Bry instead and add the IPC to Germany
-
fixed