Spitfire38 (axis) vs. gambit78 (allies) Spring 1942

  • '16 Customizer

    – NONCOMBAT–
    Norway to Germany: 1 BMBR
    Cauc to GER: 4 FTR
    Balkans to UKR: 2 INF
    Eastern to UKR: 2 INF
    GER to Eastern: 4 TNK 2 INF
    Western Eur to Eastern: 2 TNK
    Southern Eur to Balkans: 2 INF

    –PLACEMENT–
    all 7 INF in GER, 3 SUB in SZ5

    Collect 33 IPC for a total of 34 IPCs

    Wow, that round was awful. Hopefully the Japs can pull it out!

  • '16 Customizer

    make that EEU to UKR just 1, cause you killed the other. and take the arty with the 2 inf from southern europe. And I took back Norway…so really I have 37 IPCs now. (1+36 income)

    gambitvsspitfireendG2.AAM


  • UK2
    Starting NPL: 30
    Starting IPC: 35
    Purchase 2 TNK, 1 INF, 1 ART, 1 BMR
    Ending IPC: 6

    Combat Moves

    WRu to SZ5
    1 FTR (2 moves)

    SZ3 to SZ5
    1 DES

    GBr to SZ5
    1 BMR (2 moves)
    1 FTR (2 moves)

    SZ4 to SZ6
    1 BB, 1 TRN

    GBr to WEu
    1 ART, 1 INF (amphi)
    1 FTR (2 moves)

    Combat Round 1
    SZ5
    Attacking with 1 DES, 2 FTR, 1 BMR
    Defending with 1 DES, 3 SUB, 1 TRN
    a
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (1, 4)1@4: (5)
    d
    DiceRolls: 3@1 1@2; Total Hits: 23@1: (1, 1, 6)1@2: (6)

    WEu
    Attacking with 1 BB, 1 ART, 1 INF, 1 FTR
    Defending with 2 INF

    Shore bombardment
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    AAA
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • 2 of your subs hit my destroyer simultaneously.

    I need you to decide to lose your own destroyer (and thereby any chance of returning fire at my airborne forces, but allowing all 3 subs to escape should you want to.), or lose a sub, and continue fighting with your surface vessel.

    WEu
    Attacking with 1 INF, 1 ART, 1 FTR
    Defending with 2 INF
    a
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (6)
    d
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)


  • This isn’t going very well!

    I’ll wait for your decision re the engagement in SZ5, in case the WEu landings affect your choice.

  • '16 Customizer

    Lose the DD, keep the subs


  • Ok, in that case your subs should submerge, and my fighters pick off the transport and RTB.

    Combat Round 2
    WEu
    Attacking with 1 ART, 1 FTR
    Defending with 2 INF
    a
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
    d
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • Combat Round 3
    WEu
    Attacking with 1 ART, 1 FTR
    Defending with 1 INF
    a
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • I’ll post the NCM and deployment + map later. Don’t have it with me now.


  • WEu taken with 1 INF loss
    UK suffers 1 DD loss in SZ5, 3 U-boats remain on-station

    NCM

    WEu to GBr
    1 FTR (2+2 moves)

    SZ5 to GBr
    1 BMR (2+2 moves)

    SZ5 to WRu
    2 FTR (2+2 moves)

    SZ3 to SZ2
    1 TRN

    SZ47 to SZ49
    1 SUB

    SZ42 to SZ22
    1 TRN

    Placement
    GBr
    2 TNK, 1 BMR, 1 INF, 1 ART

    Collect 36 IPC
    Ending IPC: 42 IPC

    End of UK2

    gambitvsspitfireendUK2.AAM

  • '16 Customizer

    Japan 2

    42 IPCs
    -41 IPCs (4 TNK, 1 INF, 1 DD)


    1 IPC

    –Combat Moves–
    China to Saikang: 5 INF
    Manchu to Burytia: 2 INF, 1 ART, 1 TNK
    FIC to Burytia: 2 FTR (3)
    SZ34 to Saikang: 2 FTR (3)
    Kwangtung to Siakang: 1 BMBR (2)

    –Combat Round 1–
    Saikang:
    Attacking with 5 INF 2 FTR 1 BMBR
    Defending with 2 INF

    A:DiceRolls: 5@1 2@3 1@4; Total Hits: 25@1: (4, 4, 4, 4, 2)2@3: (2, 1)1@4: (5)
    D:DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Burytia
    Attacking with 2 INF, 1 ART, 1 TNK, 2 FTR
    Defending with 4 INF

    A:DiceRolls: 1@1 2@2 3@3; Total Hits: 41@1: (1)2@2: (5, 1)3@3: (5, 2, 2)
    D:DiceRolls: 4@2; Total Hits: 24@2: (5, 2, 2, 6)

  • '16 Customizer

    Saikang taken with no causalties, Burytia taken with 2 INF causalty

    –Noncombat–

    Saikang to China: 1 BMBR, 2 FTR
    Burytia to Manchu: 2 FTR
    SZ61 to SZ60: 3 TT
    SZ52 to SZ47: 1 SUB
    SZ60 to SZ36: 1 SUB
    SZ52 to SZ 60: 1 AC, 2 FTR, 1 BB, 1 CRSR

    –Placement–
    SZ60: 1 DD
    Manchu: 3 TNK
    Japan: 1 INF, 1 TNK

    –Collect–
    I didnt realize I had 34 IPCs, not 32, so i actually have 3 left over.
    3+35=38 IPCs

  • '16 Customizer

    attachment…

    endJ2.AAM


  • US2
    Starting NPL: 38
    Starting IPC: 40
    Purchase 1 TNK, 1 CV, 2 FTR
    Ending IPC: 1

    Combat Move
    GBr to SEu
    1 BMR, strategic bombing (3 moves)

    AAA defence
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Will your FTR conduct an intercept? If yes, note that you may not use/move it in G3.

  • '16 Customizer

    Yes, I want to use it as an intercept. But it can still move on G3- the rules state that fighters participating can’t be in any other battles that turn…which means that if there was an amphibious assault or a ground battle, my plane could not participate. But it does not tie up my plane for MY German turn-just for the duration of the US turn. This is how it is in the other games as well (G40, Europe, etc).

    If you can prove the rules otherwise, then I will keep it grounded.

    Thanks!


  • Yes you are right, I’m sorry I was mistaken.

    The Messerschmitts swoop in on the B-17s:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • US high command and the bomber crews pay dearly for a lack of  fighter escort.  :cry:

    NCM:
    SZ10 to SZ12
    1 DD, 1 CRU, 2 TRN, 1 ART, 1 TNK, 2 INF

    CUs to EUs
    1 INF

    SZ20 to SZ55
    1 BB

    SZ20 to SZ10
    1 TRN

    WUs to Ala
    4 FTR

    Placement
    SZ55
    1 CV, 2 FTR
    EUs
    1 TNK

    Collect 38 IPC
    Ending IPC: 39 IPC

    It’s lunar new year festivities here, I’ll be a bit slow, my apologies. Following with R3 soon.

    endUS2.AAM


  • Ok i’ve some time I’ll do what I can.

    R3
    Starting NPC: 27
    Starting IPC: 30
    Purchase 6 TNK
    Ending IPC: 0

    Combat Moves
    Cau to Ukr
    4 INF, 5 TNK

    Belo to Ukr
    2 INF, 2 ART

    Combat Round 1
    Ukraine
    Attacking with 6 INF, 2 ART, 5 TNK
    Defending with 3 INF, 5 TNK
    a
    DiceRolls: 4@1 4@2 5@3; Total Hits: 44@1: (6, 6, 3, 6)4@2: (2, 6, 4, 2)5@3: (5, 4, 2, 1, 6)
    d
    DiceRolls: 3@2 5@3; Total Hits: 53@2: (5, 5, 1)5@3: (2, 2, 6, 2, 1)


  • Combat Round 2
    Ukraine
    Attacking with 1 INF, 2 ART, 5 TNK
    Defending with 4 TNK
    a
    DiceRolls: 3@2 5@3; Total Hits: 43@2: (5, 5, 3)5@3: (1, 2, 1, 4, 3)
    d
    DiceRolls: 4@3; Total Hits: 14@3: (4, 5, 3, 5)

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