L12G40 Karl7(Allies) vs Cmdr Jennifer(Axis) +3 Bid (Axis)

  • 22 20 19 18 17 16 15 14 12

    ok, UK.

    I am going to have to think about this… critical turn

  • 22 20 19 18 17 16 15 14 12

    ***I see I forgot to move ftr from Philippines to sz16 on US turn, which was partial reason why moved there.  If its ok, I will go ahead and move with ftr from cv back to haw as I don’t think it had much bearing on any other move/battle.  But obviously you can object.  If so, just move back, not a big deal.

    UK

    Buy
    ukw: 7inf, art
    uke, 7inf, save 2

    CM

    gib (inf)
    2inf from alg on trn
    bomb from uk, ftr from cv in 92

    sz91(trn)
    tacb from cv in 92

    gib
    A
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (5)1@4: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 22 20 19 18 17 16 15 14 12

    gib twol

    sz 91 auto clear (that was before landing as trn move to 91 to drop in into gib)

    ncm
    bomber in gib to mor
    fleet to 109
    army in egy to sud
    trn w/inf from jav to cel, land
    inf from bur to ind, inf from shn to bur
    inf from ind to wind
    dd from 58 to 79
    bb, cc from 39 to 79

    place
    7inf in uk
    art in saf
    7inf in ind

    collect
    uke 27
    ukw 24

  • 22 20 19 18 17 16 15 14 12

    whoops ukw is 26 w/2 saved

  • 18 17 16 11 Mod

    So you plannin to wrap up so I can crush some pesky Allied tanks like little squishy grasshoppers?

  • 22 20 19 18 17 16 15 14 12

    map

    boy the double crush is hard one to manage… aye

    you are on

    Jen_Karl7_02fUK.AAM

  • 18 17 16 11 Mod

    you cannot put the British fleet in SZ 109, I owned Gibraltar at the start of England’s turn, so they’re trapped in the Med.

    Redeploy as you see fit, but they’re stuck in there.  Ground units too that were in Africa.

  • 22 20 19 18 17 16 15 14 12

    my understanding was that after I took back Gib, I could then use the harbor on my ncm.  Looking at the Euro rulebook it says I can use facilities once taken, even that turn…. was that change?  I didn’t land any units in Uk.

  • 22 20 19 18 17 16 15 14 12

    boy I can’t read, say “turn after…”  duh

    ok, will change

  • 22 20 19 18 17 16 15 14 12

    corrected map

    that is the second time I have gotten screwed up on Gibralter… I guess I should learn by now

    Jen_Karl7_02fUK.AAM

  • 18 17 16 11 Mod

    It’s not a matter of the harbor, you don’t get to move out of the Med Sea, past Gibraltar unless you owned Gibraltar at the start of your turn.  That’s why I moved an infantry to take it, it locked your British fleet up and it cannot get out (even the transport) to pose a threat to Germany.

  • 22 20 19 18 17 16 15 14 12

    you are right and right… like I say, that is the second time I have forgotten/overlooked the power of Gib!

  • 18 17 16 11 Mod

    Italy:

    Buy(12)

    • 2 Armor

    Combat Moves:

    4 INfantry, 2 Fighters, Strategic Bomber, 2 Cruisers, Battleship to Greece
    2 INfnatry, 2 Armor to Iraq
    2 Infantry, Artillery to Tang
    2 Infnatry, Artillery, Mech, Armor to Egypt
    Infantry to Congo

    Combat:

    Attacker:
    DiceRolls: 4@1 4@3 2@4; Total Hits: 44@1: (5, 5, 3, 4)4@3: (1, 6, 6, 1)2@4: (3, 1)
    Defender:
    DiceRolls: 4@2; Total Hits: 34@2: (3, 1, 1, 2)

  • 18 17 16 11 Mod

    Egypt:
    Attacker:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 5)2@2: (5, 5)1@3: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    Egypt:
    Attacker:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 6)2@2: (6, 2)1@3: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    Collect: 20 TT + 7 NO = 27 IPC


    Since that wee little Australian guy in Jordan isn’t likely to do anything that would effect Germany, I’ll proceed.


    Germany:

    Buy(54)

    • 10 Infantry
    • 4 Armor

    Combat Moves:

    11 Infantry, 2 Artillery, 9 Armor, 1 Fighter, 5 Tactical Bombers, 2 Strategic Bombers from W. Germany to England
    2 Fighters from SZ 112 to England
    1 Shore Bombardment from the Battleship on England from SZ 110
    Infantry from W. Germany to Scotland
    3 Fighters to SZ 110 - Scramble insurance
    Carrier, 11 Transports to SZ 110
    Transport to SZ 111

    Combat:

    British Flak Cannons:
    DiceRolls: 10@1; Total Hits: 210@1: (2, 1, 1, 6, 2, 4, 2, 4, 5, 5)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 9@1 4@2 9@3 8@4; Total Hits: 149@1: (6, 1, 1, 1, 3, 4, 1, 1, 6)4@2: (3, 6, 3, 3)9@3: (5, 3, 4, 1, 1, 5, 5, 6, 6)8@4: (5, 3, 2, 2, 4, 4, 3, 5)
    Defender:
    DiceRolls: 20@2 4@4; Total Hits: 820@2: (6, 3, 6, 6, 3, 3, 4, 3, 3, 4, 5, 2, 6, 1, 1, 2, 5, 2, 3, 3)4@4: (1, 3, 3, 5)

  • 18 17 16 11 Mod

    Missing fighter:
    DiceRolls: 1@4; Total Hits: 11@4: (3)

    Forgot to count the Frenchy.

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 4@2 9@3 7@4; Total Hits: 94@2: (3, 6, 2, 2)9@3: (1, 6, 4, 4, 6, 3, 1, 4, 5)7@4: (2, 6, 1, 4, 1, 6, 5)
    Defender:
    DiceRolls: 10@2 5@4; Total Hits: 510@2: (5, 1, 6, 1, 3, 4, 6, 6, 4, 6)5@4: (6, 1, 6, 2, 3)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 8@3 7@4; Total Hits: 118@3: (5, 3, 2, 3, 3, 6, 1, 3)7@4: (4, 2, 5, 2, 5, 2, 4)
    Defender:
    DiceRolls: 1@2 5@4; Total Hits: 41@2: (4)5@4: (2, 2, 3, 2, 5)

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