TheONE (allies) vs. Corriganbp (axis) - Nov 2011 A3


  • Germany 2
    I really want to try Barbarossa someday soon, but you are entitled to your shot at stopping sea lion.  I think I see what you are going to do (and that includes Russia), and I still think I’ve got decent odds, but nowhere close to 100% either on the defense of the fleet or the taking of London, so you certainly have a chance for this to work.  There might be some things that I can do to save the fleet that would compromise the taking of London, but that doesn’t seem to make sense. 
    Here I go (big gulp) . . .
    With 70 ipcs,
    10 transports = 70 (building the ships instead of burning them, there’s no turning back once the armada is built)
    Combat
    Normally I would bomb London, but when I see battleships and cruisers being used as ship blockers, those look like great targets to me …  .
    Sz 104 (1 bb) with
    1 sub fr 109
    4 ftrs 5 tacs fr Holland, w germ, 112

    SneakDiceRolls: 1@2; Total Hits: 11@2: (2)
    AttackDiceRolls: 5@3 4@4; Total Hits: 65@3: (2, 2, 3, 5, 5)4@4: (4, 4, 5, 3)
    DefendDiceRolls: 1@4; Total Hits: 11@4: (4)

    Sz 91 (2 cas) with
    1 sub fr 109
    2 bmbs fr Holland and W Germany

    SneakDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sz 104 cleared with loss of sub

    Sz 91 (2 cas) with
    1 sub fr 109
    2 bmbs fr Holland and W Germany

    Darn, was really hoping for that sneak attack to hit

    AttackDiceRolls: 2@4; Total Hits: 22@4: (3, 1)
    DefendDiceRolls: 2@3; Total Hits: 12@3: (1, 6)


  • I would appreciate it if you let me land 2 of my Italian fighters in w germany instead of s Italy, but if not, I understand.

    Germany collects 51 ipcs.


  • map attached

    G2.AAM


  • I’m glad you understand why I would not let you move the Italian pieces after you see how the battles of Germany roll out. Sorry but I will not allow it. I have to mud and tape some drywall. When I am done I will post russia. Very good game so far!!!  Me likey!!!


  • Russia 2

    Buy: bomber, art, 7 inf = 37 ipcs

    NCM on map

    Placement on map

    Sorry for the delay man but this bathroom is kicking my arse !!!

    R2.AAM


  • No problem man, I need to get some non axis and allies things done myself; however, you caught me at an opportune moment, and these early turns don’t really take that long.
    Japan 2
    With 46 ipcs,
    Naval base = 15
    3 transports = 21
    2 inf = 6
    1 art =4

    Combat

    1 inf fr cha to hop
    1 inf fr sib to sfe

    Attack yun (4 inf) with
    1 inf 1 art fr Kwa
    1 inf 1 art fr Hun
    1 mech fr Anh
    11 ftrs 8 tacs 2 bmbs

    AttackDiceRolls: 1@1 4@2 11@3 10@4; Total Hits: 191@1: (4)4@2: (2, 1, 6, 5)11@3: (1, 6, 2, 3, 5, 1, 2, 3, 4, 2, 3)10@4: (2, 3, 4, 3, 1, 3, 1, 5, 4, 4)
    DefendDiceRolls: 4@2; Total Hits: 34@2: (1, 6, 2, 2)

    Attack kwe (1 inf) with
    7 inf 3 art fr anh

    AttackDiceRolls: 4@1 6@2; Total Hits: 14@1: (3, 6, 3, 3)6@2: (5, 2, 4, 5, 3, 6)
    DefendDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Yun taken with 2 inf 1 mech lost (3 of 4 of you shots at 2 hit, yeesh)

    Kwe taken without loss

    Japan collects 44 ipcs

    J2.AAM


  • America 2

    Buy 3 bombers, tac = 47ipcs save 5ipcs

    NCM on map

    Placement on map

    China 2

    Combat

    inf from shi to cha

    6 inf, ftr from sze to yun vs 2 art

    SZE
    aDiceRolls: 6@1 1@4 ; Total Hits: 16@1: (4, 6, 2, 2, 4, 1)1@4: (6)
    dDiceRolls: 2@2 ; Total Hits: 22@2: (1, 2)


  • SZE 2
    aDiceRolls: 4@1 1@4 ; Total Hits: 34@1: (1, 3, 1, 6)1@4: (3)
    dDiceRolls: 1@2 ; Total Hits: 11@2: (2)


  • Now i feel your pain!!! 3 of 3 hit for you!!! lol

    cha taken back

    yun taken back with loss of 3 inf

    15 ipcs = 5 infantry

    NCM on map

    paid 14 ipcs

    C2.AAM


  • Why are you rolling your fighter at 4?  Don’t they attack with a 3?

    (Not that it mattered this combat, but something like that could really screw up a combat down the road, forcing a full redo).


  • Thanks for looking out for me James!


  • Yikes!! Really sorry bout that man. Fat fingers typin on my iPhone. Didn’t even realize it was 1@4. I will make sure to triple check before posting rolls from here in out. UK coming up shortly.


  • i moved your italian fighters back to S. Italy where you had originally landed them after the battle in the med.

    Now I see why you wanted them there lmfao!!!  But dont worry, for the sake of the arguement I will not attack SZ112 even though you have no scramble!!!

    UK2

    DOW on Japan!!!

    Buy: UK India: armor, 2 mechs, inf = 17ipcs

    Buy: UK London: sub, destroyer, 3inf= 23 ipcs

    Combat

    inf from alx to tob

    inf from hon to ksi

    2 inf from dgu to caroline island w/ battle ship and crz bombardment

    Here we go!!!

    Car
    bombardDiceRolls: 1@3 1@4 ; Total Hits: 11@3: (4)1@4: (1)


  • One hit on bombard. AA as loss i assume

    car
    aDiceRolls: 2@1 ; Total Hits: 02@1: (3, 3)
    dDiceRolls: 2@2 ; Total Hits: 12@2: (1, 5)


  • loss of inf

    car2
    aDiceRolls: 1@1 ; Total Hits: 01@1: (5)
    dDiceRolls: 2@2 ; Total Hits: 12@2: (1, 3)


  • incidentally it wasn’t that the I waited to see the outcome of the battle, it’s because I did not check for landing spots before launching the german attacks and so didn’t realize until later that I had no way to get them back to germany.


  • chances are even without the scramble you would have taken the worst of it in 112, but it was leaving too much to luck.


  • do you mind if i do anzac and france quick so you can go ahead with italy and then german3???  if the french go anywhere you plan on attacking you are more then welcome to move them back to original spots and i will move them after italy

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