@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Vance (Allies) vs. AlexGreat (Axis), G40 Alpha +3
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That is one lucky airbase!! :-D
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Vance, I dont know what happened right now, I posted my turn, I got a red warning message that there were two previous posts I had not read, and my post did not make it.
Its too late to do all again, I send you the map now and will rewrite my NCMs if you want…tomorrow.
Just pls do the damage marker thing, I am unsure how to do properly and would like to see first, thx.
2 “1s” is a probable result, among others. Unfortunately, in this case :-)
Vance_AlexGreat_2a_Germany.AAM
Vance_AlexGreat_2a_Germany.AAM -
very strange…now the map is attached twice?!?
Anyways, gn!
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OK that’s no big deal. That red message comes up if I posted a reply since the last time you loaded the page. When you see that it just go back and reload the page before you post. It is just a warning message.
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OK so now I am eagerly awaiting an invasion of England!
For the damage markers, look for the burning city in the Toolbar (5th row down toward the right)
USSR 2
PURCHASE & REPAIR
1 minor IC
6 mech
save 1COMBAT MOVES
noneNONCOMBAT MOVES
z109
1 sub from z111z114
1 cruiser from z115Baltic states
11 inf, 1 art from Belarus
2 art from Novgorod
1 AA from NovgorodEast Poland
8 inf, 1 art from North Ukraine
1 mech, 1 armor from Belarus
1 mech, 1 armor from Bryansk
1 AA from BelarusBessarabia
2 art from South UkraineBelarus
3 armor from Russia
1 tac from NovgorodNorth Ukraine
2 AA, 1 inf, 1 art from BryanskSouth Ukraine
2 inf from RostovKazakhstan
2 fig from NovgorodAmur
1 AA, 4 inf from BuryatiaSakha
4 inf from BuryatiaYakutsk
1 AA, 10 inf from BuryatiaMOBILIZE UNITS
1 minor IC in North Ukraine
3 mech in Novgorod
3 mech in South UkraineCOLLECT INCOME
USSR 2 = 37(territories) +1 saved = 38IPCs -
Japan 3 (will be on and off for the next hour, then I am free, but I start and do what I can in the meantime)
DOW all
1. R&D
Buy 1 science token (5)
Rolling 3d6:
(1, 4, 5) -
2. BUY
- MIC (12)
- 3 TT (21)
save 2
3. COMBAT MOVES
SZ 41 <– Fighter (SZ 36)
SZ 37 <-- 2 Subs (SZ 36), 1 Fighter (Kwangsi)
SZ 42 <-- 2 BB, 2 CR, 1 DD, 2 AC, 1 Fighter, 1 TAC (all SZ 36)
Java <-- 1 Transport with 1 Inf, 1 Art (Kwangsi), 1 TAC (SZ 36)
Borneo <-- 1 Transport with 1 Inf (Kwangsi)
Celebes <-- 1 Transport with 1 Inf (Kwangsi)
Guam <-- 1 Fighter, 1 Tac (SZ 36)
Burma <-- 1 Inf (Yunnan)
Shan State <-- 1 Inf, 1 Art (Yunnan), 2 Inf (Siam), 1 Arm (Kwangsi), 2 Bomber, 5 TAC, 8 Fighter (Kwangsi)
FIC <-- Arm Blitz Kwangsi via FIC to Shan StateSZ 41: Fighter vs. Transport
SZ 37
A
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 1)1@3: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)SZ 42
A
Rolls: 3@4 3@3 1@2; Total Hits: 23@4: (6, 6, 5)3@3: (2, 3, 6)1@2: (3)
D
Rolls: 1@3 2@2 1@1; Total Hits: 11@3: (5)2@2: (3, 2)1@1: (5)Java
A
Rolls: 1@3 2@2; Total Hits: 01@3: (4)2@2: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)Guam
A
Rolls: 1@4 1@3; Total Hits: 21@4: (1)1@3: (3)
D
Rolls: 1@4; Total Hits: 01@4: (5)Shan State
A
Rolls: 7@4 9@3 2@2 1@2; Total Hits: 97@4: (6, 4, 3, 5, 1, 1, 3)9@3: (4, 6, 1, 5, 3, 1, 5, 2, 6)2@2: (6, 4)1@2: (6)
D
Rolls: 2@4 1@3 6@2; Total Hits: 52@4: (3, 3)1@3: (2)6@2: (4, 2, 6, 1, 6, 5) -
SZ 42
A
Rolls: 3@4 3@3 1@2; Total Hits: 43@4: (4, 3, 5)3@3: (6, 4, 2)1@2: (1)
D
Rolls: 1@3 1@2; Total Hits: 11@3: (6)1@2: (2)Java
A
Rolls: 1@3 2@2; Total Hits: 21@3: (4)2@2: (2, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
4. NON-COMBAT
Fighter, TAC Guam –> Carrier SZ 21
TAC Java --> Carrier SZ 42
Fighter SZ 41 --> Carrier SZ 42
Fighter SZ --> Kwangsi
Air Shan State --> Siam
Inf Hun --> Kwangsi
Mech Ahnwe --> Kwangsi
DD SZ 36 --> SZ 37
DD SZ 36 --> SZ 41
1 Inf, 1 Art Ahnwe --> Kiangsi
5 Inf Ahnwe --> Hunan
6 Inf, 1 Art Jehol --> Manchuria
2 Inf, 1 Art Chahar --> Ahnwe5. MOBILIZE
3 TT SZ 6
MIC Kiangsu6. COLLECT
45 (terr) + 2 (saved) = 47
(not sure why the programe still gives me 10 for an NO, must the US formally declare war first to have a state of war, and is the NO still counting???
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If you look along the very top of the map, there are spaces where you can put your flag to keep track of NOs. A lot of people don’t use them because the official rules for NOs haven’t been finalized yet and they seem to keep changing. Anyway, this alpha 3 map came with the flag in the spot for Japan’s USA nonaggression NO. I removed that flag so it won’t show up as “oil” in Infoview. I updated your IPCs too.
USA 2
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- USA Declares war on all axis powers * * *
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PURCHASE & REPAIR
All ICs upgraded to Majors
4 Bmb
save 5
53 totalCOMBAT MOVES
noneNONCOMBAT MOVES
z102
2 carriers, 3 fig, 1 tac from z101
1 destroyer, 1 carrier, 2 fig from z64Hawaii
2 inf, 1 art, 1 armor from Western US via 2 tt z10 to z26
1 inf, 1 art from z11 via tt z11 to z26z26
1 sub, 1 destroyer, 2 cruisers, 1 battleship from z10Eastern US
1 AA from central USMOBILIZE UNITS
4 Bmb in Eastern USCOLLECT INCOME
USA2 = 52(territories) +25(nos) +5 saved = 82IPCs -
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China 2
PURCHASE & REPAIR
2 inf
save 2
8 totalCOMBAT MOVES
noneNONCOMBAT MOVES
noneMOBILIZE UNITS
2 inf in ShensiCOLLECT INCOME
China 2 = 8 (territories) +2 saved = 10IPCs -
UK 2
PURCHASE & REPAIR
8 to repair London IC
9 inf
27 totalCOMBAT MOVES
Eastern Persia (walk in)
1 art from West India activate friendly neutralEthiopia (3 inf, 1 art)
1 inf, 1 mech from Kenya
1 inf, 1 art from Sudan
1 armor from Egypt
1 inf, 1 art from Egypt via tt z81 to z76
a
Rolls: 2@1, 4@2, 1@3; Total Hits: 02@1,: (3, 2)4@2,: (3, 3, 5, 5)1@3: (6)
d
Rolls: 4@2; Total Hits: 14@2: (5, 2, 6, 6) -
Ethiopia 2
a
Rolls: 1@1, 4@2, 1@3; Total Hits: 21@1,: (6)4@2,: (3, 3, 5, 1)1@3: (2)
d
Rolls: 4@2; Total Hits: 14@2: (4, 3, 2, 3) -
Ethiopia 3
a
Rolls: 4@2, 1@3; Total Hits: 14@2,: (6, 6, 3, 4)1@3: (3)
d
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Ethiopia 4
a
Rolls: 4@2, 1@3; Total Hits: 14@2,: (1, 6, 4, 3)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Wait a second. I forgot to announce my purchases for UK Pacific
2 fighters
save 2
22 totalduh!
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NONCOMBAT MOVES
z102
1 cruiser, 1 battleship from z88Eastern US
1 inf, 1 art from Ontario
1 inf, 1 armor from QuebecEireland
1 AA, 2 inf from Scotland
1 mech from UK
1 tac from Morocco
1 Bmb from UKScotland
1 fig from Morocco
2 fig from UKSudan
1 AA, 2 inf from EgyptCongo
2 inf from Rhodesiaz39
1 destroyer, 1 carrier from z77MOBILIZE UNITS
8 inf in UK
1 inf in South Africa
1 fig in z39
1 fig in IndiaCOLLECT INCOME
convoy raid z37 (1 sub, 1 surface ship)
Rolling 3d6:
(4, 4, 6) -
UK Europe2 = 28(territories)
UK Pacific2 = 15(territories) +5(Kwangtung & Malaya NO) +2 saved -0(convoy damage) =22IPCsItaly is up
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Vance I just checked in the rules and realized that I can build MICs in areas with a value of 2 or more……I placed my MIC in such a territory, thinking FIC would not be possible. Doing Italys turn I remembered someone having a MIC in Egypt, hence my checking the rules…is it ok for you to relocate my MIC to Manchuria?
Independently of the answer, Italy now:
Italy 2
1. PURCHASE
- 1 Art (4), 3 Inf (9), 1 TT (7)
2. COMBAT MOVES
Activating Iraq with 1 Inf from T-Jor
Egypt <-- 1 Inf T-Jordan
Algeria <-- 1 Art Tunisia, 1 Inf + 1 Art Alexandria via TT SZ 98, 1 Bomber S-Italy, BB, 2 CR, DD (SZ 93 --> SZ 92, Offshore Bombardment x2)
Gibraltar <-- 1 Inf, 1 Art S-France via TT SZ 93
Morocco <-- 1 Inf S-Italy via TT SZ 97Algeria
A
Rolls: 2@4 1@3 3@2; Total Hits: 32@4: (3, 3)1@3: (4)3@2: (1, 5, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
forgot one French inf, rolling another 1d6 now
Rolls: 1@2; Total Hits: 01@2: (3)





