Vance (Allies) vs. AlexGreat (Axis), G40 Alpha +3

  • '17 '16 '15 '12

    Wow, 2 successes. First two different dice count:

    DiceRolling 5d6:
    (4, 5, 5, 6, 6)

  • '17 '16 '15 '12

    Radar, Longe-Range Aircraft

    always useful, but here I would have hoped for any extra punch this turn :)

  • '17 '16 '15 '12

    2. PURCHASE

    • 7 Inf (21)
    • 1 Arm (6)
    • 2 Mech (8)

    3. COMBAT MOVES

    SZ 112 <– 5 Subs, 5 Tac, 5 Fig, 2 Bomber vs. 1 BB (UK), 2 AC, 1 DD, 1 Tac, 3 Fig (US)
    Baltic States <-- Blitz and back from W-Poland

    well, lets do it, then.

    SZ 112
    A
    DiceRolls: 7@4 5@3 5@2; Total Hits: 107@4: (5, 6, 5, 3, 2, 3, 1)5@3: (6, 2, 3, 5, 2)5@2: (1, 3, 1, 3, 2)
    D
    DiceRolls: 4@4 1@3 3@2; Total Hits: 44@4: (5, 1, 1, 1)1@3: (2)3@2: (5, 6, 5)

  • '17 '16 '15 '12

    Vance, pls allocate the 10 hits, not sure how you would want them.

  • '17 '16 '15 '12

    although I guess it does not make much of a difference, but still dont want to presume.

  • '17 '16 '15 '12

    4. NON-COMBAT MOVES

    8 Inf, 1 AA Germany –> Poland
    1 Inf Holland --> W-France
    1 Inf W-Germany --> Holland
    1 Inf France --> S-Germany
    2 Inf, 1 AA W-Germany --> Germany
    2 Inf Denmark --> W-Germany

    Air from battle after conclusion

    5. MOBILIZATION

    2 Mech, Arm, 4 Inf Germany
    3 Inf W-Germany

    *** MAP after air landed ***

  • '17 '16 '15 '12

    6. INCOME

    42(terr) + 5 (NO) = 47


  • Sink everything but 1 fighter.  It can land on Norway if you decide to call off round 2 (which you won’t do LOL)

  • '17 '16 '15 '12

    SZ 112
    A
    DiceRolls: 7@4 5@3 1@2; Total Hits: 77@4: (4, 5, 3, 6, 3, 6, 1)5@3: (1, 5, 6, 1, 2)1@2: (5)
    D
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '17 '16 '15 '12

    2 Bomber –> W-Germany
    3 Fig, 3 Tac  --> Hungary
    2 Fig, 2 Tac --> W-Poland

    Vance_AlexGreat_6a_Germany.AAM


  • Sorry I will have to do Russia later.  must go earn money.

  • '17 '16 '15 '12

    No probs, looking forward to it and Jap / US.


  • USSR 6

    PURCHASE & REPAIR
    3 mech
    3 art
    3 armor
    7 inf
    63 total

    COMBAT MOVES
    Baltic states (blitz)
    1 inf from Novgorod

    Romania (1 inf)
    2 mech from East Poland
    1 tac from Novgorod
    aDiceRolls: 2@1, 1@3; Total Hits: 22@1,: (5, 1)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • NONCOMBAT MOVES
    South Ukraine
    1 tac from Battle of Romania

    Yenisey
    3 inf from Yakutsk

    Kazakhstan
    9 inf from Novosibersk

    Samara
    1 AA from Novosibersk

    Caucasus
    3 inf from Volgagrad

    Novgorod
    1 armor from Finland

    Bryansk
    3 mech, 2 armor from East Poland
    9 inf from Russia

    North Ukraine
    1 art from East Poland
    3 inf from South Ukraine

    Belarus
    2 inf from Novgorod

    MOBILZE UNITS
    3 mech in South Ukraine
    3 art in North Ukraine
    3 armor in Novgorod
    3 inf in Volgagrad
    4 inf in Russia

    COLLECT INCOME
    USSR 6 = 39(territories) +9(Gre, ROM, Fin) +5 (murmansk) = 53IPCs

    Vance_AlexGreat_6b_USSR.AAM

  • '17 '16 '15 '12

    JAPAN 6

    1. R&D

    Buying 2 more scientists ($10, total of 5 scientists)

    DiceRolling 5d6:
    (1, 3, 3, 4, 5)

  • '17 '16 '15 '12

    2. PURCHASE

    1 Airbase (15)
    3 Armor (18)
    3 Inf (9)
    3 Mech (12)
    3 Subs (15)

    3. COMBAT MOVES

    Yunan <– 1 Arm, 1 Mech (India), 1 Inf (FIC), 1 TAC Burma
    W-India <-- Blitz from India and back
    Yakut <-- Inf Bury, Inf, Art Ula, Arm Manchuria
    Jehol <-- Armor, 5 Inf, Art Manchuria
    SZ 62 <-- DD SZ 46

    Yunan
    A
    DiceRolls: 1@4 1@3 2@1; Total Hits: 21@4: (3)1@3: (2)2@1: (3, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Jehol
    A
    DiceRolls: 1@3 2@2 4@1; Total Hits: 31@3: (3)2@2: (1, 6)4@1: (1, 6, 4, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 62
    First hit wins, DD vs. DD
    A
    DiceRolling 10d6:
    (1, 1, 2, 2, 3, 3, 3, 3, 4, 5)  
    D
    DiceRolling 10d6:
    (1, 2, 2, 2, 3, 4, 4, 4, 5, 6)

  • '17 '16 '15 '12

    Vance, after having a closer look, are the results from the ;dice 2d6; type rolls alsways in ascending order??? In this case this is not a good way to determine this sea battle. Pls let me know, and if yes we should repeat with one shot at a time.


  • Oh yeah look I never noticed that.  Hmm yes I guess you should re reroll them as  aaa 10@2

  • '17 '16 '15 '12

    Should have been obvious to me…

    A
    DiceRolls: 10@2; Total Hits: 110@2: (3, 5, 4, 4, 6, 3, 1, 5, 5, 6)
    D
    DiceRolls: 10@2; Total Hits: 210@2: (1, 6, 5, 1, 5, 6, 4, 3, 6, 5)

  • '17 '16 '15 '12

    4. NON COMBAT MOVES

    Art Sakha –> BUry
    Inf Amur --> Bury
    Arm Manchuria --> Central Mongolia
    3 TT SZ 6 --> SZ 20, dropping off 5 Inf, 1 Art in Kwangtung
    DD SZ 25 --> SZ 33
    Sub SZ 35 --> SZ 44
    All ships SZ 35 --> SZ 6 (bar 1 CR that goes to SZ 20)
    DD SZ 21 --> SZ 20
    3 Fig, 3 Tac FIC --> SZ 6 (carriers)
    Fig Manchuria --> Japan
    Tac SZ 35 --> Japan
    Fig, 2 Tac SZ 35 --> Korea
    Bomber FIC --> Japan
    2 Mech FIC --> Kwangsi
    3 TT SZ 39 --> SZ 36
    Tac Yunan --> India

    5. MOBILIZATION

    Airbase Korea
    3 Arm India
    3 Subs SZ 6
    3 Inf Manchuria
    3 Mech FIC

    6. INCOME

    59 (terr) + 10 (NO) = 69

    Vance_AlexGreat_6c_Jap.AAM

Suggested Topics

  • 4
  • 19
  • 47
  • 9
  • 16
  • 89
  • 148
  • 220
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.8k

Users

40.5k

Topics

1.8m

Posts