@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
SZ 106:
Attacker:
Rolls: 4@2; Total Hits: 24@2: (3, 1, 3, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Sudan:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
Sudan:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Sudan:
Attacker:
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Collect:
I think I did that correctly.
USSR Spring 1940
With 37 ipcs,
11 inf = 33
1 art = 4
Collect 37 ipcs
Forgot to roll out the Alexandria battle last round:
(Units were still in Alex on your USSR map too)
Attacker:
Rolls: 3@1 4@2 1@3; Total Hits: 23@1: (3, 3, 5)4@2: (4, 3, 1, 3)1@3: (1)
Defender:
Rolls: 3@2 1@3; Total Hits: 13@2: (1, 5, 5)1@3: (5)
Attacker:
Rolls: 2@1 4@2 1@3; Total Hits: 52@1: (1, 5)4@2: (3, 1, 1, 1)1@3: (2)
Defender:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
Japan:
Buy(26)
Combat Moves:
3 Infantry, Artillery, Fighter, Tactical, 2 Strategics to Yunnan
3 INfantry, Artillery, 3 Fighters, 2 Tacticals to Hunan
6 Infnatry, 2 Artillery to Anh
2 Infnatry, Artillery, Mech to Cha
Combat:
Yunnan:
Attacker:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (1, 2)2@2: (2, 1)1@3: (6)3@4: (6, 2, 4)
Defender:
Rolls: 4@2; Total Hits: 14@2: (6, 1, 5, 5)
Hunan:
Attacker:
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (2, 2)2@2: (5, 1)3@3: (4, 2, 2)2@4: (3, 1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Collect: 10 NO + 5 Saved + 30 TT = 45 IPC
Where do you want to land your italian air force?
Sorry, S. Italy. (Just as good a spot as N. Italy since you have no units to hit the fleet with anyway.)
Allies – Spring 1940
USA with 52 ipcs,
2 cvs = 32
1 bmb = 12
1 dd =8
China with 12 ipcs,
4 inf =12
One of the drawbacks of coordinated attack, is that can openers also cease. If you believe that the Italians can can-opener 112, then this UK turn needs to be changed.
UK with 45 ipcs,
1 transport =7
2 mechs = 8
1 tank =6
3 dds = 24
ANZAC with 10 ipcs,
1 ftr = 10
Attack 106 (3 subs) with
1 dd fr 109
1 bmb fr London
2 ftrs fr London
AttackRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 4)1@4: (3)
DefendRolls: 3@1; Total Hits: 13@1: (2, 3, 1)
Attack 112 ( 1 sub) with
1 dd fr 111
3 ftrs fr Scotland
1 french ftr fr London
1 tac fr 111
Waiting for scramble orders
Attack sudan (1 art) with
3 inf (2 anzac), 1 art and 1 mech fr Egypt
Anzacs land 2 inf in Java
Attack yunan (2 inf 1 art) with
3 inf 1 ftr fr sze
2 inf fr kwe
AttackRolls: 5@1 1@3; Total Hits: 15@1: (4, 1, 4, 6, 5)1@3: (4)
DefendRolls: 3@2; Total Hits: 13@2: (2, 5, 5)
1 german sub – 1 uk dd lost in 106
Attack 112 ( 1 sub) with
1 dd fr 111
3 ftrs fr Scotland
1 french ftr fr London
1 tac fr 111
Waiting for scramble orders
Attack sudan (1 art) with
3 inf (2 anzac), 1 art and 1 mech fr Egypt
AttackRolls: 3@1 2@2; Total Hits: 13@1: (6, 4, 3)2@2: (4, 2)
DefendRolls: 1@2; Total Hits: 01@2: (3)
Anzacs land 2 inf in Java
Attack yunan (2 inf 1 art) with
3 inf 1 ftr fr sze
2 inf fr kwe
AttackRolls: 4@1 1@3; Total Hits: 14@1: (4, 4, 2, 3)1@3: (1)
DefendRolls: 4@2; Total Hits: 14@2: (6, 4, 2, 6)
Attack yunan (2 inf 1 art) with
3 inf 1 ftr fr sze
2 inf fr kwe
Already rolled the next round for the defense
AttackRolls: 4@1 1@3; Total Hits: 04@1: (2, 2, 2, 6)1@3: (6)
Attack yunan (2 inf 1 art) with
3 inf 1 ftr fr sze
2 inf fr kwe
Already rolled the next round for the defense
AttackRolls: 3@1 1@3; Total Hits: 23@1: (2, 2, 1)1@3: (2)
DefendRolls: 1@2; Total Hits: 01@2: (6)
Attack 112 ( 1 sub) with
1 dd fr 111
3 ftrs fr Scotland
1 french ftr fr London
1 tac fr 111
Waiting for scramble orders
and also confirmation that coordinated attack also means that italians can’t can opener for germans since they move and attack simultaneously.
Russia can can open for the allies and Japan can can open for the Germans (or vice-versa) but no, USA/UK and Berlin/Rome cannot can open for each other.
Not scrambling for the submarine.
Attack 112 ( 1 sub) with
1 dd fr 111
3 ftrs fr Scotland
1 french ftr fr London
1 tac fr 111
AttackRolls: 1@2 4@3 1@4; Total Hits: 21@2: (6)4@3: (3, 4, 5, 1)1@4: (6)
DefendRolls: 1@1; Total Hits: 01@1: (2)