6171d88a-deb0-4aed-814b-5efc34cc7925-triplea_41868_1Dut.tsvg
Experimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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Japan Winter 1940-41
With 46,
8 inf = 24
1 cv = 16
1 sub = 6Combat
1 inf fr sze to sikJapan collects 46 ipcs
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USA#4
IPCs: 52
Build:
3inf (9)
1transport (7)
1fighter (10)
3destroyers (24)Save: 2
Collects 52+2 = 54
China IPCs: 5
Build 1inf (3) save 2
Collects 2+2 =4
UK: ipcs 58
Build
1carrier (16)
3rtl (12)
10inf (30)Combat Moves:
1dd sz109 > sz122 (1ss)
Rolls: 5@2; Total Hits: 15@2: (4, 6, 4, 1, 5)
Rolls: 5@1; Total Hits: 05@1: (5, 5, 5, 5, 5)
1inf WFR 5inf UK 2aa UK > NOR (via transports)
2inf 1rtl CPR > IRQ (1inf)
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Everything twol;
Collects 55 (tt)
I propose to remove IRELAND from the Russian 3ipc NO, 'cause it looks TOO easy to bring an inf there with this setup.
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(I forgot to adjust uk’s ipc on the map, they still show 58, please remove 3 during your turn)
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we should just use Krieghund’s change – 3 ipcs for each original axis or pro axis tt on the atlantic side map.
in any case, they can’t activate until R6
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I would like to modify the friendly neutrals rules as follows:
1.) invasions no longer persuade friendly neutrals to join you, instead
2.) invest 1-5 ipcs in lobbying for war
3.) roll a die, if it’s your investment or less, you persuade them to join your cause (this occurs on the purchase units phase)
4.) Can only influence neutrals in your sphere of influence which means Brazil leans to USA, and all other allied friendly neutrals lean to the UK, and all axis friendly neutrals lean to Germany. -
oh, and the USA can’t activate Brazil until they are in the war.
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obviously a hostile invasion brings them into the war.
this also resolves what to do if somehow a neutral survives an attack, can they move afterwards? well now you know that if the UK attacks Iraq and the Iraqis survive, they become german units and move on the german’s turn. -
and the allies can never violate true neutrals, they just join the side in their sphere of influence if attacked by the axis.
south america joins the USA, automatically
mongolia joins the USSR
all other neutrals join the UK -
Italy – Winter 1940-41
With 39 ipcs,
Minor factory = 12
8 inf = 24
Save 3 ipcsCombat
Attack Iraq (2 inf 1 art) with
4 inf fr Syria
3 ftrs fr Syria
1 bmb fr GreeceAttack
Rolls: 4@1 3@3 1@4; Total Hits: 44@1: (2, 2, 1, 2)3@3: (5, 1, 2)1@4: (3)
DefendRolls: 3@2; Total Hits: 13@2: (1, 3, 5)
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CRD on Iraq
Rolls: 7@3; Total Hits: 27@3: (6, 3, 4, 2, 4, 5, 4)
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Italy collects 31 ipcs
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I’m against too much ruling, I don’t like the neutral thing.
Actually I’d even add a rule to prevent the Axis spoiling the True Neutrals while US is at peace.
Attacking true neutrals bring the USA to war?
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Problem is that the axis did violate neutrality. Belgium and Holland tried to be neutral.
the USA did not enter the war after Belgium and Holland were invaded.
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Anzac#4
IPCs: 15
Build:
1dd ( 8 )
2inf (6)save 1
Combat:
1inf MOR > DEN via transport
Collect 15+1 = 16
France combat:
1inf FEA > SUD
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Problem is that the axis did violate neutrality. Belgium and Holland tried to be neutral.
the USA did not enter the war after Belgium and Holland were invaded.
Oh Corrigan I’m not talking historically, just for game balance purposes.
I don’t know, invading Spain and Turkey while USA has to stay out of the war might be too gamebreaking, especially Turkey.
I know that when it’s my turn to play Axis I’d love to do so.
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(I forgot again to update the IPCs, I’ll add 1 more to Anzac during Russia#5)
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One of the reasons that I’m suggesting the new rules, including the automatic conversion of true neutrals is for the reason that you mention. USA might not enter the war but it would have a lot more IPCs added to its economy.
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Your ruling would let Germay get Iraq G1. That’s big. I dunno, it sounds very gamebreaking to me. We might try it in our third match (we should play eachruleset 1time as axis and the other as allies and see how we feel about it, 2games aren’t a lot but at least it helps)
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Germany, Spring 1941
With 56 ipcs,
12 inf = 36
5 art = 20Combat
1 inf fr Paris to Normandy
Attack Norway (6 inf 2 aa guns) with
7 inf fr Finland
5 ftrs 5 tacs 1 bmbs fr W GermanyAa guns
Rolls: 6@1; Total Hits: 06@1: (2, 5, 2, 3, 6, 5)
Attack Denmark (1 inf) with
3 inf fr W Germany
1 bmb fr W GermanyAttack
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 4)1@4: (6)
DefendRolls: 1@2; Total Hits: 01@2: (6)