@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsExperimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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Morocco taken.
Builds 1minor in Brasil.
Collects: 13 + 2 (saved) = 15
France done
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(If you don’t plan on attacking Russia with Japan next turn if you want you can play Germany+Japan and I’ll do Russia before the Allies. Anyway I’ll mobilize for sure 6units in Russia/Volgograd at least and move my eastern stack 1 territory closer)
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Germany Winter 1940-41
With 56 ipcs,
12 inf = 36
5 art =20Attack Holland (1 inf) with 3 inf fr w Germany
2 bmbs fr w Germany
2 ftrs 2 tacs fr Paris
2 ftrs 2 tacs fr s Italy
Ftr tac fr 97Attack
Rolls: 3@1 5@3 7@4; Total Hits: 83@1: (4, 2, 2)5@3: (1, 4, 1, 4, 5)7@4: (3, 2, 4, 4, 4, 6, 1)
Defend
Rolls: 1@2; Total Hits: 01@2: (6) -
Germany Winter 1940-41
With 56 ipcs,
12 inf = 36
5 art =20Holland taken without loss
Norway CRD
Rolls: 2@3; Total Hits: 12@3: (4, 3)Germany collects 59 less CRD
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Germany collects 56 ipcs
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I’m here so I’ll do Russia!
Soviets#4
Russia ipcs: 37
Build 11 inf 1rtl (37)
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Corrigan I have a question:
How’s there’s 2 more inf in Finland? If you transported them, your transport should be in sz115 now. Please check it when you play Japan.
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looked too fast, thought 114 was adjacent to finland (didn’t have to notice this in the days when the British fleet was sunk by this point in the game). i will put the trans in 115 (where he is still safe)
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Japan Winter 1940-41
With 46,
8 inf = 24
1 cv = 16
1 sub = 6Combat
1 inf fr sze to sikJapan collects 46 ipcs
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USA#4
IPCs: 52
Build:
3inf (9)
1transport (7)
1fighter (10)
3destroyers (24)Save: 2
Collects 52+2 = 54
China IPCs: 5
Build 1inf (3) save 2
Collects 2+2 =4
UK: ipcs 58
Build
1carrier (16)
3rtl (12)
10inf (30)Combat Moves:
1dd sz109 > sz122 (1ss)
Rolls: 5@2; Total Hits: 15@2: (4, 6, 4, 1, 5)
Rolls: 5@1; Total Hits: 05@1: (5, 5, 5, 5, 5)1inf WFR 5inf UK 2aa UK > NOR (via transports)
2inf 1rtl CPR > IRQ (1inf)
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Everything twol;
Collects 55 (tt)
I propose to remove IRELAND from the Russian 3ipc NO, 'cause it looks TOO easy to bring an inf there with this setup.
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(I forgot to adjust uk’s ipc on the map, they still show 58, please remove 3 during your turn)
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we should just use Krieghund’s change – 3 ipcs for each original axis or pro axis tt on the atlantic side map.
in any case, they can’t activate until R6
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I would like to modify the friendly neutrals rules as follows:
1.) invasions no longer persuade friendly neutrals to join you, instead
2.) invest 1-5 ipcs in lobbying for war
3.) roll a die, if it’s your investment or less, you persuade them to join your cause (this occurs on the purchase units phase)
4.) Can only influence neutrals in your sphere of influence which means Brazil leans to USA, and all other allied friendly neutrals lean to the UK, and all axis friendly neutrals lean to Germany. -
oh, and the USA can’t activate Brazil until they are in the war.
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obviously a hostile invasion brings them into the war.
this also resolves what to do if somehow a neutral survives an attack, can they move afterwards? well now you know that if the UK attacks Iraq and the Iraqis survive, they become german units and move on the german’s turn. -
and the allies can never violate true neutrals, they just join the side in their sphere of influence if attacked by the axis.
south america joins the USA, automatically
mongolia joins the USSR
all other neutrals join the UK -
Italy – Winter 1940-41
With 39 ipcs,
Minor factory = 12
8 inf = 24
Save 3 ipcsCombat
Attack Iraq (2 inf 1 art) with
4 inf fr Syria
3 ftrs fr Syria
1 bmb fr GreeceAttack
Rolls: 4@1 3@3 1@4; Total Hits: 44@1: (2, 2, 1, 2)3@3: (5, 1, 2)1@4: (3)
Defend
Rolls: 3@2; Total Hits: 13@2: (1, 3, 5) -
CRD on Iraq
Rolls: 7@3; Total Hits: 27@3: (6, 3, 4, 2, 4, 5, 4) -
Italy collects 31 ipcs





