Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsExperimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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5inf hitting 3 times
Rolls: 5@2; Total Hits: 45@2: (5, 1, 2, 1, 2)
Rolls: 5@2; Total Hits: 25@2: (1, 3, 5, 2, 5)
Rolls: 5@2; Total Hits: 35@2: (4, 1, 1, 2, 3)
Rolls: 5@2; Total Hits: 25@2: (1, 4, 1, 5, 4)
Rolls: 5@2; Total Hits: 05@2: (6, 5, 3, 6, 4)
Rolls: 5@2; Total Hits: 15@2: (4, 5, 6, 6, 2)
Rolls: 5@2; Total Hits: 15@2: (1, 5, 3, 3, 5)
Rolls: 5@2; Total Hits: 15@2: (5, 4, 2, 3, 5) -
Happened 2 times out of 8 rolls
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Java hitting 100% (1inf 1arm) for 3 rounds in a row
Rolls: 3@1 3@3; Total Hits: 33@1: (3, 4, 6)3@3: (3, 1, 2)
Rolls: 3@1 3@3; Total Hits: 33@1: (6, 5, 1)3@3: (6, 3, 2)
Rolls: 3@1 3@3; Total Hits: 33@1: (5, 3, 6)3@3: (1, 2, 2)
Rolls: 3@1 3@3; Total Hits: 03@1: (4, 4, 2)3@3: (5, 6, 6)
Rolls: 3@1 3@3; Total Hits: 23@1: (3, 3, 3)3@3: (4, 2, 1)
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 5, 5)3@3: (4, 1, 5)
Rolls: 3@1 3@3; Total Hits: 03@1: (5, 6, 3)3@3: (6, 5, 5)
Rolls: 3@1 3@3; Total Hits: 33@1: (2, 4, 1)3@3: (2, 4, 2)
Rolls: 3@1 3@3; Total Hits: 03@1: (3, 2, 6)3@3: (5, 6, 5)
Rolls: 3@1 3@3; Total Hits: 33@1: (4, 3, 1)3@3: (6, 1, 3) -
Never happened in 10 rolls
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you’re saying that Java inf and tank hit on the first round for 3 times in a row?
that’s really bizzarre but would change the outcome of the game.
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If I weren’t so cursed in the Pacific I could have commited a lot more in the Atlantic, resulting in an harder Germany. Yet I didn’t bitch about it 'cause it’s part of the game.
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Do you think 3rounds of 9 IPCs (27) to Japan won’t change anything?
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1 in 91
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I might have been able to retake, in any case, you were actually taking shots at battles with less than 50% odds.
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Also I had to sacrifice transport for those attacks
each attack costed anzac 14IPCs average
that’s 42 IPCs wasted for nothing.
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Giving 1damage was enough to let me take it the next round, but I never hit and you always hit back 100%.
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and you didn’t have even 50% odds, you were playing for luck.
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and for you taking back Java was costly, and that was my point
you get back 9 ipcs but you pay at least 13 for it.
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ok - but I don’t believe that the game came down to that.
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66% of giving you 1hit x3 rounds is luck?
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but you sacrifice more than 13 to get it. Â
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What I mean is that I don’t cry bad luck for all the things that happened to me in this game, so it always sounds like I’m the only one getting lucky rolls.
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I’m not crying here, I’m just trying to confirm that I can trust the odds calculators or not.
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also, what’s the chance of 4dd in 4different seazones all hitting me back?
Making me lose 1anzac fighter, 1american fighter, 1submarine, 1dd?
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although it is a shame, because it would have been awesome to play out the game with the expected result.





