@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsExperimental Alpha 4 Game - Wrongway Corrigan vs. Noll
-
you need to retreat from a space you attacked from, thus the anzacs are in egypt not fea.
That I didn’t know. Correct it then please!
About the game, yes I feel it’s a new game too and it’s fun (especially managing UK is head aching), I’m just a bit worried about Russia and/or Italy+Germany pushing hard in the Middle east, taking care of Russia and/or India.
Also, what happens if India falls? Is India still a capitol?
-
India is no longer a capital. Perhaps we’ll have a future update that takes away capital looting altogether, but it seems that London is very safe.
Aren’t those better worries then, what the hell am I going to do when the UK loses its capital on R3 again, this game?
-
Worrying on rules to improve this idea, stop bragging!
-
Italy Summer 1940
With 18 ipcs,
6 inf = 18
Combat
Attack TJ (3 inf 2 art) with
3 inf 1 art 2 tanks fr Syria
1 bmb 3 ftrs fr s ItalyAttack
Rolls: 2@1 2@2 5@3 1@4; Total Hits: 72@1: (1, 2)2@2: (2, 1)5@3: (3, 1, 2, 5, 5)1@4: (3)
Defend
Rolls: 5@2; Total Hits: 25@2: (5, 2, 5, 5, 1)Attack alg ( 1 inf ) with
1 inf 1 art fr tunisAttack
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Defend
Rolls: 1@2; Total Hits: 11@2: (1)Sudan and Kenya walk into congo
-
Italy Summer 1940
With 18 ipcs,
6 inf = 18
Combat
TJ taken with loss of 2 infAlg taken with loss of 1 inf
Sudan and Kenya walk into congo
Italy collects 22 ipcs
-
Germany Fall 1940
With 56 ipcs,
1 cv = 16
1 dd = 8
1 trans = 7
1 minor factory = 12Save 3 ipcs
Combat
Attack sz 109( 1 sub 1 ca) with
2 subs fr 113
2 bmbs fr w germ
1 ftr fr w germWaiting for scramble and submerge orders
-
please note I don’t have intention of leaving the french cruiser there, so rearrange your attack if necessary.
-
Germany Fall 1940
With 56 ipcs,
1 cv = 16
1 dd = 8
1 trans = 7
1 minor factory = 12
1 art =4
3 inf =9Moves on the map
Collect 56
-
ANZAC IPCs: 11
Build 3inf, save 2
Combat Moves:
1inf EGY > SUD
Collect: 12+2 = 14
Russia#3
IPCs: 37
Builds 11inf (33) 1rtl (4)
Russia collects 37 IPCs
-
OT: Notes about the game rules and how the game is revolving so far:
I said it looks like spring42 with restriction 'cause usually in that game Germany holds while Japan pushes west!
The game looks interesting, especially for Italy and UK preserving the entire fleet during round1. This turns the game into a defensive game (or at least that’s what it looked in our game so far).
I think the game will still need tweaks here and there, but I like the idea behind it.
This is what I noticed:
*even if UK starts with a very big fleet, it’s very hard to attack a German territory due to counterattacks (this is true especially thanks to your sub purchases), and you can’t even leave India empty or the Italians+Germans will have tons of fun in the Middle East. It might be worst, 'cause in this game opening I was very lucky with UK defense in sz106 and I have 1free transport, 1free dd, 4 more free troops and 3 less German subs for free.
Yet this is still a game.
What’s your opinion so far of these tweaks? -
some of the things that I concern you, I actually believe are strengths.
uk can’t easily execute a premature normandy in 1940 after being push out of france - good!
the uk has to prevent the germans and italians from taking the middle east, sounds like the north africa campaign, note that I did not have to go into syria & trans jordan, I could have reinforced tobruk.
china is going to get crushed, maybe china needs a bit of strengthening, but then, we might upset the balance. again japan should be crushing china in 1940.
the uk should not be in a position to start attacking in 1940, they should be trying to survive.
-
I didn’t say it’s a concern, actually I like it. The UK player keeps London safe, but their forces aren’t enough to threat europe. That’s like ww2, works great!
Maybe some more resistance in the medi would be cool, but that’s a map problem rather than balance problem. (If it was me, Egypt seazone would have been 4seazones from Italy and 2sea zones from Greece, making Greece an important base to launch assault against Egypt. With 4 seazones between Egypt and Italy you would see a more caution naval campaign)
-
Japan – Fall 1940
With 43 ipcs,
9 inf = 27
1 cv = 161 inf fr sui to kan
1 inf fr hop to she
Kwe and yun to sze
Mech fr sui to sze
Japan collects 46 ipcs -
Actually there’s a concern I have and it’s about Japan.
If Japan keeps the +10IPCs NO for too long (say 8 turns) and he doesn’t attack the Allies, he gets 48 IPCS/turn + any IPC taken from Russia. This means USA won’t be a big deal with 52IPCS/round in say, turn9, what do you think?
(going with USA3)
-
USA#3
IPCs: 52
Build:
1minorIC (12)
1transport (7)
2inf (6)
1carrier (16)
1tac.bomber (11)Collects: 52 IPCs
China (5ipc)
Build 1inf (3)
Combat MOves:
3inf KAN > TSI (1inf)
1fig SIK > KAN
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 1, 4)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
-
the allies are still out producing the axis at this point even without the extra US war income.
the usa will get the war income on round 8.
yes, japan can attack russia (and that’s what hitler wanted them to do), however, it could come at the cost of a weakened navy. Â
eventually japan will be spending much if not more time on sea than land.
-
looks to me like the usa is war mongering against japan!
-
UK#3
(I noticed I forgot to move the french dd in z58 to z79, I moved it now if you don’t mind)
IPCs: 51
1inf (3)
2rtl (8)
1fig (10)
1cv (16)
1minorIC (12)Save 2
Combat Moves:
1dd sz91 to sz109 (1ss)
3fig 1tac sz91 to sz109
2fig GIB > sz109
Rolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (3, 1, 6, 5, 4)1@4: (1)
Rolls: 1@1; Total Hits: 01@1: (2)1inf GIB > WFR (via transport)
1inf GIB > HOL (via transport) -
Convoy Scotland
Rolls: 2@3; Total Hits: 12@3: (6, 2)





