@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseExperimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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the key is the 100 ipc spread in damages, you’ve been able to turn several battles that looked like they had massacre potential into almost even exchanges, an even exchange will not carry the game for me, now i need the dice to be kind.
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and you did the same, many times, but I never pointed it out.
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If the calculator is right, you should survive with around
7arm 2fig 3tac 2bmb (if AA doesnt hit) -
I get 416 ipcs of damage, that will look like
1 ftr = 10
109 inf = 327
20 arts = 80that leaves me with 9 armor and 13 arts to hold the territory.
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sorry, 20 combination of arts and mechs hit.
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Germany – Winter 1943-44
With 49 ipcs,
12 mechs = 48
Save 1 ipcGermans assassinate hitler, renounce fascism, this is a war to end communism – all Jews and concentration camps are emptied, please God bless our efforts and allow us to liberate Ukraine!
Attack
N Ukraine (2 aa 74 inf 9 mech 38 art 11 tanks 2 ftrs 1 tac) with
E poland,
3 tacs fr w Germany
2 bmbs fr s Italy
2 ftrs fr 115Aa guns
Rolls: 6@1; Total Hits: 16@1: (6, 3, 5, 5, 1, 3)
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109 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs. 2 aa 74 inf 9 mech 38 art 11 tanks 2 ftrs 1 tac
Attack
Rolls: 80@1 62@2 10@3 5@4; Total Hits: 4480@1: (4, 2, 1, 3, 1, 6, 6, 4, 5, 2, 4, 6, 6, 1, 2, 1, 3, 6, 1, 4, 6, 5, 2, 2, 6, 6, 2, 3, 5, 1, 4, 3, 2, 5, 5, 3, 5, 5, 6, 3, 1, 3, 3, 6, 4, 4, 6, 6, 4, 6, 3, 3, 5, 5, 5, 4, 4, 1, 1, 2, 1, 5, 4, 2, 3, 3, 4, 1, 1, 4, 4, 2, 6, 6, 1, 4, 4, 1, 3, 1)62@2: (1, 6, 4, 5, 4, 2, 3, 1, 2, 3, 3, 3, 1, 6, 5, 4, 3, 2, 4, 4, 6, 2, 5, 6, 2, 6, 3, 5, 6, 5, 5, 6, 5, 3, 5, 2, 4, 1, 3, 6, 4, 5, 2, 4, 5, 6, 2, 1, 2, 6, 5, 2, 1, 3, 1, 2, 2, 3, 6, 2, 2, 5)10@3: (2, 6, 1, 6, 2, 5, 6, 4, 5, 4)5@4: (3, 1, 1, 1, 1)
DefendRolls: 121@2 12@3 2@4; Total Hits: 61121@2: (2, 2, 3, 1, 6, 4, 2, 3, 4, 4, 5, 1, 3, 1, 2, 2, 2, 2, 3, 1, 3, 2, 1, 6, 6, 4, 3, 1, 5, 3, 1, 1, 5, 3, 2, 5, 1, 4, 2, 4, 1, 1, 5, 4, 1, 6, 5, 2, 1, 2, 3, 4, 3, 3, 3, 3, 1, 6, 3, 6, 3, 4, 6, 1, 6, 2, 6, 6, 5, 1, 4, 5, 1, 2, 2, 2, 2, 1, 3, 2, 2, 6, 5, 5, 3, 2, 2, 3, 2, 5, 2, 4, 2, 2, 5, 2, 3, 4, 2, 1, 5, 5, 6, 5, 1, 1, 1, 3, 1, 4, 4, 3, 3, 3, 2, 5, 5, 3, 2, 1, 1)12@3: (4, 4, 2, 5, 2, 4, 2, 5, 5, 3, 3, 4)2@4: (2, 2)
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I seriously can’t imagine the opening round of that battle going any better for you.
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45% of your shots at 2 hit.
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sometimes 90% odds are just not enough, now what to do???
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Attack
N Ukraine (2 aa 74 inf 9 mech 38 art 11 tanks 2 ftrs 1 tac) with
E poland,
3 tacs fr w Germany
2 bmbs fr s Italy
2 ftrs fr 11548 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs. 32 inf 9 mech 38 art 11 tanks 2 ftrs 1 tac
Attack
Rolls: 19@1 62@2 10@3 5@4; Total Hits: 2919@1: (4, 3, 2, 2, 2, 3, 2, 6, 4, 3, 3, 6, 4, 5, 6, 2, 5, 6, 3)62@2: (5, 1, 4, 6, 4, 1, 2, 4, 6, 5, 6, 6, 2, 3, 1, 4, 4, 4, 5, 4, 2, 1, 1, 2, 5, 5, 1, 6, 3, 1, 3, 2, 2, 6, 2, 5, 6, 3, 3, 5, 2, 3, 4, 4, 5, 5, 1, 3, 3, 6, 1, 4, 1, 1, 5, 5, 6, 6, 5, 3, 6, 1)10@3: (5, 1, 1, 6, 6, 1, 3, 3, 6, 4)5@4: (5, 4, 1, 4, 2)
DefendRolls: 79@2 12@3 2@4; Total Hits: 3679@2: (2, 6, 5, 1, 1, 2, 1, 1, 1, 6, 1, 1, 5, 3, 1, 5, 1, 2, 6, 6, 1, 6, 3, 4, 5, 1, 2, 2, 1, 5, 4, 3, 5, 2, 3, 5, 4, 4, 6, 5, 4, 6, 5, 2, 3, 6, 1, 3, 1, 6, 3, 2, 5, 5, 5, 4, 5, 6, 6, 6, 5, 3, 2, 3, 5, 5, 2, 3, 3, 1, 1, 6, 1, 6, 1, 3, 5, 1, 6)12@3: (5, 1, 2, 1, 6, 1, 5, 3, 6, 5, 2, 6)2@4: (3, 5)
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didn’t get any better there
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40% of your shots at 2 hit that time.
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and so a battle where I had 90% odds and should have come out 100 ipcs ahead,
by the third round has me down to 30% odds and 72 ipcs more in damage than expected.I’m pretty sure that’s a 1 in 100 type of victory for you.
At this point, if we play it out it’s just to see how long it takes you to capture the capitals.
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CRD in 105
Rolls: 1@3; Total Hits: 01@3: (4)
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I’d say it’s over.
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109 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs. 2 aa 74 inf 9 mech 38 art 11 tanks 2 ftrs 1 tac
Attack
Rolls: 80@1 62@2 10@3 5@4; Total Hits: 5180@1: (6, 1, 2, 4, 2, 4, 1, 3, 3, 3, 4, 2, 6, 1, 2, 1, 3, 5, 1, 4, 3, 4, 4, 6, 4, 1, 5, 3, 4, 4, 1, 3, 5, 3, 6, 1, 6, 1, 3, 3, 4, 1, 5, 3, 2, 6, 3, 4, 4, 4, 2, 1, 1, 5, 6, 5, 6, 4, 1, 4, 2, 1, 6, 1, 4, 6, 2, 3, 1, 5, 5, 4, 5, 4, 1, 1, 3, 4, 4, 1)62@2: (2, 6, 2, 3, 4, 1, 1, 4, 5, 2, 1, 6, 2, 1, 1, 6, 6, 2, 2, 1, 6, 1, 5, 5, 4, 6, 6, 1, 3, 3, 2, 4, 2, 3, 6, 6, 3, 1, 4, 2, 2, 4, 1, 4, 4, 2, 3, 4, 3, 4, 4, 3, 5, 3, 2, 2, 2, 1, 3, 4, 4, 4)10@3: (2, 6, 6, 2, 6, 3, 2, 3, 4, 4)5@4: (6, 5, 1, 4, 6)
DefendRolls: 121@2 12@3 2@4; Total Hits: 55121@2: (4, 1, 3, 1, 5, 6, 6, 1, 2, 2, 3, 3, 4, 6, 6, 2, 2, 6, 2, 4, 6, 4, 6, 2, 2, 3, 2, 1, 4, 5, 1, 1, 6, 4, 2, 5, 4, 1, 6, 5, 2, 2, 1, 6, 2, 1, 1, 4, 1, 2, 1, 6, 6, 6, 2, 2, 2, 3, 2, 5, 2, 2, 5, 2, 6, 6, 6, 3, 1, 6, 1, 2, 1, 2, 2, 3, 3, 2, 6, 4, 3, 6, 3, 3, 5, 4, 4, 1, 1, 5, 6, 2, 1, 5, 4, 6, 5, 3, 3, 5, 3, 4, 1, 3, 6, 2, 5, 2, 3, 5, 6, 6, 4, 3, 3, 3, 1, 6, 3, 1, 5)12@3: (2, 3, 5, 6, 6, 5, 4, 3, 1, 3, 5, 4)2@4: (3, 2)
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still not good but not crazily bad.
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54 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs. 25 inf 9 mech 38 art 11 tanks 2 ftrs 1 tac
Attack
Rolls: 25@1 62@2 10@3 5@4; Total Hits: 3625@1: (6, 1, 4, 6, 6, 5, 3, 2, 3, 4, 3, 2, 4, 2, 1, 6, 5, 5, 3, 1, 1, 4, 5, 6, 4)62@2: (1, 2, 5, 3, 4, 3, 2, 4, 1, 2, 4, 5, 5, 6, 2, 3, 2, 3, 6, 4, 4, 6, 2, 2, 2, 3, 2, 6, 1, 2, 4, 2, 4, 2, 4, 2, 5, 6, 6, 5, 1, 3, 4, 5, 2, 5, 1, 4, 2, 1, 1, 5, 6, 3, 1, 2, 5, 3, 2, 5, 5, 5)10@3: (6, 2, 1, 4, 4, 5, 3, 3, 4, 4)5@4: (5, 1, 2, 1, 5)
DefendRolls: 72@2 12@3 2@4; Total Hits: 3372@2: (3, 4, 1, 4, 5, 5, 4, 1, 6, 5, 5, 2, 1, 4, 1, 5, 4, 3, 5, 1, 6, 4, 3, 2, 1, 6, 1, 2, 2, 2, 6, 5, 6, 6, 2, 4, 5, 5, 5, 5, 4, 3, 6, 4, 1, 1, 2, 4, 3, 1, 4, 2, 4, 1, 4, 5, 1, 5, 6, 2, 6, 6, 1, 5, 6, 2, 3, 5, 6, 1, 3, 4)12@3: (4, 3, 1, 4, 3, 2, 1, 5, 3, 5, 1, 1)2@4: (6, 4)
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I’d still say this is going your way, but it’s at least reasonable.