TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 3 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 bomber moved from United Kingdom to 4 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Karelia S.S.R. causes 1 damage total. Battle in 4 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 4 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 4 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to United Kingdom 1 bomber moved from 4 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 destroyer moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 46 Sea Zone to 48 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands 2 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 transports moved from 6 Sea Zone to 2 Sea Zone Place Units - Americans 2 destroyers and 1 transport placed in 56 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States Americans undo move 2. 1 artillery, 1 fighter and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Combat Move - Chinese 2 infantry moved from Chinghai to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Americans Americans collect 38 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.00 Japanese regular : -1.33 Germans regular : -0.17
Rolls: 16@2 1@4; Total Hits: 416@2: (4, 2, 5, 3, 6, 1, 3, 5, 6, 5, 4, 6, 4, 1, 4, 1)1@4: (6)




