Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsExperimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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still not good but not crazily bad.
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54 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs. 25 inf 9 mech 38 art 11 tanks 2 ftrs 1 tac
Attack
Rolls: 25@1 62@2 10@3 5@4; Total Hits: 3625@1: (6, 1, 4, 6, 6, 5, 3, 2, 3, 4, 3, 2, 4, 2, 1, 6, 5, 5, 3, 1, 1, 4, 5, 6, 4)62@2: (1, 2, 5, 3, 4, 3, 2, 4, 1, 2, 4, 5, 5, 6, 2, 3, 2, 3, 6, 4, 4, 6, 2, 2, 2, 3, 2, 6, 1, 2, 4, 2, 4, 2, 4, 2, 5, 6, 6, 5, 1, 3, 4, 5, 2, 5, 1, 4, 2, 1, 1, 5, 6, 3, 1, 2, 5, 3, 2, 5, 5, 5)10@3: (6, 2, 1, 4, 4, 5, 3, 3, 4, 4)5@4: (5, 1, 2, 1, 5)
Defend
Rolls: 72@2 12@3 2@4; Total Hits: 3372@2: (3, 4, 1, 4, 5, 5, 4, 1, 6, 5, 5, 2, 1, 4, 1, 5, 4, 3, 5, 1, 6, 4, 3, 2, 1, 6, 1, 2, 2, 2, 6, 5, 6, 6, 2, 4, 5, 5, 5, 5, 4, 3, 6, 4, 1, 1, 2, 4, 3, 1, 4, 2, 4, 1, 4, 5, 1, 5, 6, 2, 6, 6, 1, 5, 6, 2, 3, 5, 6, 1, 3, 4)12@3: (4, 3, 1, 4, 3, 2, 1, 5, 3, 5, 1, 1)2@4: (6, 4) -
I’d still say this is going your way, but it’s at least reasonable.
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21 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs. 36 art 11 tanks 2 ftrs 1 tac
Attack
Rolls: 54@2 10@3 5@4; Total Hits: 2554@2: (3, 3, 3, 1, 3, 3, 3, 1, 6, 5, 1, 4, 2, 3, 4, 6, 5, 3, 6, 5, 2, 4, 3, 1, 5, 2, 2, 6, 5, 4, 6, 2, 1, 2, 3, 4, 5, 6, 4, 4, 5, 4, 1, 6, 6, 5, 5, 4, 2, 5, 3, 3, 2, 5)10@3: (4, 1, 1, 6, 1, 5, 3, 1, 1, 4)5@4: (2, 3, 1, 1, 2)
Defend
Rolls: 36@2 12@3 2@4; Total Hits: 1636@2: (4, 4, 6, 1, 5, 6, 1, 4, 5, 5, 5, 3, 1, 2, 5, 6, 5, 5, 6, 5, 5, 4, 2, 6, 4, 5, 1, 1, 5, 1, 3, 3, 5, 3, 4, 4)12@3: (2, 4, 1, 6, 2, 6, 3, 2, 1, 1, 1, 6)2@4: (5, 6) -
5 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs. 11 art 11 tanks 2 ftrs 1 tac
Attack
Rolls: 38@2 10@3 5@4; Total Hits: 2038@2: (1, 2, 6, 6, 6, 1, 4, 5, 1, 1, 2, 6, 2, 3, 5, 5, 3, 2, 6, 5, 1, 2, 1, 5, 1, 2, 6, 6, 6, 5, 3, 6, 1, 3, 6, 6, 4, 3)10@3: (5, 4, 4, 6, 4, 6, 3, 2, 4, 6)5@4: (4, 4, 4, 4, 5)
Defend
Rolls: 11@2 12@3 2@4; Total Hits: 811@2: (5, 2, 6, 6, 1, 5, 6, 6, 2, 5, 6)12@3: (4, 5, 6, 2, 1, 4, 5, 5, 3, 3, 4, 6)2@4: (5, 2) -
30 art 9 tank 1 ftr 3 tacs 2 bmbs vs. 2 tanks 2 ftrs 1 tac
Attack
Rolls: 30@2 10@3 5@4; Total Hits: 2430@2: (1, 5, 5, 1, 4, 2, 5, 4, 4, 4, 6, 2, 5, 6, 1, 2, 1, 3, 4, 1, 1, 5, 4, 2, 2, 3, 6, 3, 1, 1)10@3: (3, 1, 5, 1, 2, 3, 3, 6, 1, 1)5@4: (3, 6, 2, 2, 6)
Defend
Rolls: 2@3 2@4; Total Hits: 12@3: (3, 4)2@4: (6, 5) -
I’m sorry Corrigan but this time I’m going to tell you something.
45% hit ratio and 40% hit ratio on a 33% expected result is not luck.
33% is the average expected result.
This means the result can vary from 20% to 50% and this still can’t be considered luck.
A result of a 66%+ hit ratio on an expected hit of 33% could be considered luck.
That’s why in Axis and Allies you need overwhelming forces to conduct a battle that big. And you didn’t had overwhelming forces. In fact the fight guaranteed a win for you with few units surviving (and for few I mean that 20 to 30 units in a battle of this scale are indeed few).
In round#1 you hitted 15times with @1 out of 80, that’s 3 more, so that’s a 40/45% too.
I know if I where Germany I wouldn’t have attacked that stack. (Although it was juicy, but that’s only because I didn’t notice the 3tac.bombers).
Still, remember the battle calculators are not gold. A battle with 300 units involved shouldn’t change from 67% to 90% with 3 more units.
And I’m sad you made that attack, 'cause the game was interesting, and I hate games where you decide everything in 1 battle (like the multi games where Jim tried Russia rush or Anzac rush)
5inf hitted 3 times my bombers.
5inf are expected to hit 1,66 times, they hitted double their expected chance. That’s luck
Then the round after 2 inf hitted 1 time the surviving bomber.
2 inf are expected to hit 0,66, still they hit 1 (+33%), that’s, again, luck, but nobody complained.
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Taken with 29 arts and 9 tanks, pretty close to expected and basically what I needed.
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Taken with 29 arts and 9 tanks, pretty close to expected and basically what I needed.
and you where lucky, hitted more than average, and still typed that the fight was on my side.
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you have to consider the law of large numbers, 45% hits with 2 is exceptionally strange when you are rolling that number of dice.
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It can still happen, and it can happen on either side. Actually on a large battle like that a +7% is not that crazy.
Anyway, did you like this module?
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of course it can happen, but it’s not likely, and there is absolutely no comparison between the outcome of the first vs. the second battle in terms of luck.
The first battle was absolutely flukey.
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In battles like that everything is decided round#1, and I’m sure you know it.
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Expected number of hits with 121 shots at 2 = 121/3 = 40.33.
Variance of the distribution is 121 x (1/3) x (2/3) = 26.89.
St Deviation = sqr (26.89) = 5.19.
You got 48 hits, so that’s 48 - 40.33 = 7.67 or 7.67/5.19 = 1.48 standard deviations above the mean.
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109 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs.
2 aa 74 inf 9 mech 38 art 11 tanks 2 ftrs 1 tacAttack
Rolls: 80@1 62@2 10@3 5@4; Total Hits: 4680@1: (1, 4, 3, 6, 2, 1, 5, 6, 1, 5, 4, 1, 3, 4, 1, 5, 5, 2, 3, 1, 1, 6, 5, 2, 5, 6, 5, 6, 5, 2, 6, 5, 5, 3, 4, 1, 3, 3, 6, 4, 1, 4, 4, 4, 2, 4, 2, 6, 6, 4, 6, 1, 4, 4, 2, 2, 4, 6, 2, 2, 2, 2, 1, 1, 4, 4, 1, 1, 6, 1, 4, 1, 4, 2, 4, 5, 5, 6, 5, 5)62@2: (4, 4, 5, 1, 2, 1, 2, 6, 1, 4, 1, 2, 5, 1, 3, 2, 5, 4, 3, 5, 4, 1, 5, 2, 2, 3, 6, 1, 2, 4, 6, 6, 2, 4, 6, 4, 5, 2, 3, 5, 5, 4, 1, 4, 5, 4, 6, 3, 1, 2, 1, 4, 2, 6, 5, 4, 2, 5, 4, 4, 3, 3)10@3: (3, 5, 1, 3, 3, 5, 4, 5, 4, 3)5@4: (2, 5, 6, 1, 2)
Defend
Rolls: 121@2 12@3 2@4; Total Hits: 49121@2: (5, 3, 2, 1, 4, 6, 3, 4, 5, 6, 5, 3, 3, 3, 6, 6, 6, 5, 6, 2, 1, 5, 6, 6, 2, 3, 2, 6, 3, 2, 1, 1, 4, 3, 2, 2, 2, 4, 5, 6, 3, 4, 3, 6, 1, 3, 5, 6, 2, 5, 2, 2, 3, 2, 1, 5, 4, 2, 5, 6, 3, 6, 1, 1, 2, 2, 3, 4, 6, 1, 4, 3, 5, 1, 2, 5, 3, 1, 5, 5, 5, 6, 6, 2, 2, 1, 6, 5, 2, 4, 5, 5, 3, 6, 6, 4, 1, 2, 2, 1, 3, 5, 3, 1, 5, 4, 6, 2, 5, 5, 6, 3, 5, 6, 4, 6, 6, 4, 5, 2, 1)12@3: (3, 6, 4, 2, 5, 2, 3, 1, 3, 3, 3, 1)2@4: (6, 4) -
60 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs.
30 inf 9 mech 38 art 11 tanks 2 ftrs 1 tacAttack
Rolls: 31@1 62@2 10@3 5@4; Total Hits: 2531@1: (1, 1, 2, 6, 4, 3, 4, 4, 6, 1, 4, 1, 5, 4, 3, 3, 5, 6, 4, 6, 3, 3, 3, 2, 4, 2, 6, 5, 3, 5, 1)62@2: (4, 6, 3, 3, 3, 5, 6, 6, 5, 6, 4, 6, 5, 2, 2, 2, 6, 2, 5, 6, 4, 1, 2, 6, 4, 4, 5, 2, 6, 4, 3, 3, 3, 5, 5, 5, 4, 5, 5, 2, 5, 3, 2, 3, 4, 3, 5, 4, 4, 3, 3, 2, 4, 5, 2, 1, 2, 6, 3, 2, 4, 6)10@3: (4, 6, 5, 3, 5, 2, 2, 4, 4, 6)5@4: (6, 5, 3, 3, 2)
Defend
Rolls: 77@2 12@3 2@4; Total Hits: 3777@2: (1, 6, 6, 4, 3, 1, 1, 1, 2, 1, 2, 2, 4, 3, 6, 3, 1, 6, 1, 4, 4, 3, 5, 1, 6, 5, 1, 5, 2, 3, 1, 2, 3, 6, 5, 6, 1, 5, 6, 3, 6, 2, 4, 3, 5, 4, 6, 6, 3, 1, 4, 6, 3, 3, 1, 3, 2, 1, 2, 3, 4, 2, 4, 1, 1, 3, 6, 1, 2, 6, 3, 2, 2, 1, 5, 1, 4)12@3: (4, 1, 6, 4, 4, 6, 1, 1, 6, 3, 2, 6)2@4: (5, 4) -
Please, stop this, you were unlucky, you can’t possibly lose any game if not by bad luck, that’s the point?
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23 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs.
5 inf 9 mech 38 art 11 tanks 2 ftrs 1 tacAttack
Rolls: 56@2 10@3 5@4; Total Hits: 3156@2: (1, 1, 4, 2, 6, 1, 2, 3, 4, 4, 5, 5, 6, 3, 4, 1, 5, 2, 2, 5, 5, 5, 5, 4, 6, 2, 6, 1, 1, 4, 2, 1, 4, 5, 3, 4, 5, 5, 1, 3, 2, 5, 1, 1, 1, 4, 2, 6, 6, 4, 4, 5, 2, 3, 3, 2)10@3: (5, 2, 2, 5, 5, 4, 6, 3, 2, 3)5@4: (1, 1, 1, 1, 3)
Defend
Rolls: 52@2 12@3 2@4; Total Hits: 1952@2: (2, 6, 4, 3, 6, 1, 5, 6, 1, 2, 4, 6, 3, 1, 2, 5, 5, 3, 6, 4, 2, 4, 3, 5, 5, 6, 5, 5, 6, 5, 2, 1, 4, 5, 4, 4, 6, 2, 4, 1, 3, 1, 6, 6, 2, 1, 4, 6, 4, 4, 3, 5)12@3: (1, 6, 3, 6, 5, 1, 4, 5, 6, 6, 6, 4)2@4: (4, 3) -
4 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs.
21 art 11 tanks 2 ftrs 1 tacAttack
Rolls: 37@2 10@3 5@4; Total Hits: 2637@2: (2, 5, 2, 4, 6, 5, 2, 5, 6, 6, 3, 3, 4, 1, 2, 2, 3, 4, 6, 1, 2, 2, 2, 1, 3, 3, 2, 1, 1, 1, 1, 2, 6, 3, 5, 6, 1)10@3: (1, 4, 1, 6, 6, 4, 3, 6, 5, 5)5@4: (3, 3, 4, 4, 4)
Defend
Rolls: 21@2 12@3 2@4; Total Hits: 1821@2: (5, 5, 5, 2, 1, 1, 3, 2, 1, 3, 4, 1, 5, 2, 6, 6, 2, 3, 6, 2, 3)12@3: (3, 5, 3, 2, 3, 5, 4, 1, 2, 2, 6, 1)2@4: (6, 2) -
19 art 9 tank 1 ftr 3 tacs 2 bmbs vs.
6 tanks 2 ftrs 1 tacAttack
Rolls: 19@2 10@3 5@4; Total Hits: 1319@2: (5, 3, 6, 5, 4, 2, 4, 3, 4, 6, 3, 6, 6, 5, 2, 1, 5, 5, 2)10@3: (2, 1, 2, 5, 6, 5, 2, 1, 2, 5)5@4: (2, 5, 3, 5, 4)
Defend
Rolls: 7@3 2@4; Total Hits: 57@3: (2, 2, 5, 5, 5, 3, 5)2@4: (1, 2)





