@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsExperimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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you hit with 9 out of 12 of your shots at 3 in the first round though, and the overall outcome is pretty close to what was predicted.
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Rolls: 31@2 10@3 5@4; Total Hits: 1831@2: (4, 5, 3, 1, 2, 4, 6, 3, 2, 3, 2, 5, 3, 6, 1, 1, 5, 4, 2, 4, 1, 3, 6, 1, 5, 6, 6, 6, 5, 2, 4)10@3: (2, 6, 6, 3, 1, 3, 2, 4, 5, 4)5@4: (5, 4, 1, 4, 5)
Rolls: 26@2 12@3 2@4; Total Hits: 1726@2: (2, 3, 2, 3, 6, 2, 5, 5, 3, 4, 5, 3, 3, 3, 4, 1, 5, 4, 1, 1, 5, 4, 2, 2, 2, 6)12@3: (1, 6, 1, 5, 4, 2, 1, 5, 4, 1, 1, 3)2@4: (6, 4) -
Rolls: 14@2 10@3 5@4; Total Hits: 1414@2: (1, 1, 3, 3, 1, 6, 4, 3, 1, 1, 6, 2, 3, 6)10@3: (5, 6, 3, 2, 4, 6, 5, 3, 6, 2)5@4: (1, 3, 2, 5, 3)
Rolls: 8@2 12@3 2@4; Total Hits: 148@2: (2, 5, 3, 2, 2, 6, 2, 1)12@3: (3, 4, 1, 3, 3, 2, 5, 3, 1, 5, 6, 2)2@4: (2, 5) -
Rolls: 10@3 5@4; Total Hits: 610@3: (1, 2, 6, 3, 6, 4, 4, 6, 5, 6)5@4: (6, 3, 3, 5, 2)
Rolls: 8@3 2@4; Total Hits: 48@3: (4, 2, 4, 1, 5, 2, 4, 5)2@4: (4, 5) -
I’ll wait until your done and then roll this a 4th time.
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Rolls: 6@3 5@4; Total Hits: 66@3: (3, 6, 5, 6, 3, 1)5@4: (4, 6, 1, 3, 5)
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 5)2@4: (4, 3) -
Won with 3arm 3tac 2bmb
18+33+24 = 63 IPCs left, 37 less than expected.
average outcome? No way, either you get lucky or you are cursed by unluck
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Rolling 4times this:
56@2 10@3 5@4 = 31hits
52@2 12@3 2@4 = 19hits
Rolls: 56@2 10@3 5@4; Total Hits: 3756@2: (1, 6, 3, 6, 5, 3, 2, 2, 3, 1, 2, 1, 1, 6, 4, 1, 6, 4, 1, 1, 5, 3, 5, 2, 5, 5, 6, 6, 4, 1, 4, 4, 1, 1, 4, 5, 3, 6, 1, 6, 1, 2, 1, 1, 2, 5, 1, 2, 2, 2, 2, 1, 5, 6, 2, 3)10@3: (5, 1, 3, 3, 1, 1, 6, 2, 2, 4)5@4: (6, 4, 3, 6, 4)
Rolls: 52@2 12@3 2@4; Total Hits: 2352@2: (3, 2, 5, 4, 3, 3, 5, 5, 5, 1, 6, 5, 5, 6, 6, 2, 4, 1, 4, 6, 1, 4, 6, 3, 5, 3, 2, 3, 6, 2, 1, 2, 4, 5, 5, 1, 2, 3, 5, 6, 3, 4, 4, 2, 3, 4, 3, 6, 4, 1, 6, 5)12@3: (5, 6, 1, 4, 2, 3, 1, 2, 4, 2, 3, 2)2@4: (1, 1)
Rolls: 56@2 10@3 5@4; Total Hits: 3056@2: (2, 2, 4, 6, 2, 1, 3, 6, 2, 6, 3, 5, 6, 1, 6, 5, 5, 5, 4, 6, 2, 6, 2, 3, 1, 6, 4, 4, 1, 4, 5, 2, 5, 2, 2, 1, 3, 4, 6, 4, 4, 3, 3, 3, 3, 3, 1, 1, 1, 5, 1, 2, 5, 2, 5, 5)10@3: (1, 2, 3, 2, 5, 1, 4, 4, 3, 5)5@4: (4, 5, 3, 3, 3)
Rolls: 52@2 12@3 2@4; Total Hits: 2452@2: (6, 6, 6, 2, 2, 2, 3, 3, 2, 1, 3, 4, 5, 5, 2, 4, 5, 3, 1, 1, 2, 1, 4, 5, 3, 3, 3, 2, 5, 6, 4, 4, 5, 3, 6, 6, 5, 2, 2, 6, 3, 5, 4, 2, 3, 5, 6, 2, 2, 6, 2, 4)12@3: (6, 6, 3, 3, 2, 5, 5, 1, 4, 2, 5, 2)2@4: (5, 4)
Rolls: 56@2 10@3 5@4; Total Hits: 2656@2: (2, 4, 6, 4, 3, 2, 2, 1, 4, 4, 6, 3, 6, 1, 2, 2, 5, 2, 1, 1, 5, 3, 6, 3, 3, 3, 5, 1, 5, 4, 5, 6, 1, 5, 3, 4, 6, 5, 4, 4, 3, 3, 6, 2, 4, 1, 3, 2, 3, 4, 3, 1, 6, 2, 3, 3)10@3: (4, 1, 4, 3, 4, 3, 3, 4, 1, 6)5@4: (1, 1, 4, 5, 4)
Rolls: 52@2 12@3 2@4; Total Hits: 2152@2: (6, 1, 3, 2, 5, 4, 5, 6, 6, 2, 3, 1, 2, 4, 3, 5, 2, 3, 3, 4, 1, 5, 1, 5, 5, 6, 5, 5, 3, 3, 3, 3, 4, 6, 5, 2, 3, 3, 2, 3, 5, 4, 3, 6, 2, 5, 5, 3, 2, 1, 1, 3)12@3: (5, 1, 1, 4, 6, 6, 3, 3, 3, 5, 6, 6)2@4: (4, 4)
Rolls: 56@2 10@3 5@4; Total Hits: 2756@2: (2, 1, 6, 3, 3, 4, 1, 6, 4, 2, 5, 3, 5, 6, 3, 6, 2, 2, 1, 3, 5, 6, 2, 1, 3, 4, 6, 2, 4, 4, 5, 5, 4, 5, 2, 1, 3, 2, 6, 1, 4, 4, 3, 3, 3, 6, 2, 5, 1, 2, 2, 6, 2, 3, 1, 4)10@3: (6, 6, 6, 3, 3, 5, 2, 1, 3, 3)5@4: (1, 6, 5, 6, 6)
Rolls: 52@2 12@3 2@4; Total Hits: 2052@2: (2, 3, 3, 4, 6, 3, 5, 5, 3, 1, 6, 3, 2, 2, 3, 5, 2, 2, 5, 5, 5, 3, 6, 5, 6, 3, 5, 5, 1, 4, 5, 2, 1, 2, 6, 6, 4, 5, 4, 1, 5, 4, 3, 6, 6, 5, 5, 1, 1, 3, 6, 5)12@3: (6, 6, 3, 5, 2, 2, 4, 3, 6, 2, 5, 6)2@4: (4, 4) -
Never achieved 31/19
So, please, the point is you lost only by bad dices right? Can we stop this now?
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My point is this, as a wh40k veteran.
In strategy games, you should always account BAD LUCK and have a counterattack ready to a bad luck battle.
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in that last game, I had no choice but to attack because I was running out of options and it was unlikely that you were going to give me that kind of opportunity again.
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I do believe that this module plays out more like WW II than any other variation yet. Yes, different decisions were made so that different events happened, but it was all plausible.
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DO you think it’s balanced?
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109 inf 2 mech 31 art 9 tank 1 ftr 3 tacs 2 bmbs vs.
2 aa 74 inf 9 mech 38 art 11 tanks 2 ftrs 1 tacaccording to expected values
attacker does 42 hits, defender 48 hits in the first round
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any opinion that I express on balance will sound like sour grapes at this point.
I know that you and Jennifer are both itching to try a rush Russia strategy.
It could lead to weird situations like the British and Japanese co-occupying russia with the japs able to ignore the brits, although that’s not actually true, the Brits could actually force the japs to DOW if they want to attack Russians - only sea units can co exist, 1 British infantry would be sufficient to shield the Russians without a Jap DOW against Britain.
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expected second round result is 34 hits for both
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the Germans were expected to exceed the Russians in hits on the 3rd round 28 vs 24
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actually 28 vs. 23
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expected 4th round 21 vs. 14 hits, going into the 5th round its
23 arts 9 tanks 1 ftr 3 tacs 2 bmbs vs. 9 tanks 2 ftrs 1 tac
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taken with 17 arts 9 tanks was the expected outcome.





