@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
Java is cursed, basically this is the third attack that doesnt even give you 1 damage. Bah…
Anzac collects 17+1 = 18
Italy Spring 1943
With 37 ipcs,
3 inf = 9
1 art = 4
4 subs = 24
Combat
Attack 93 ( 1 sub) with
Dd 3 ftrs fr Adriatic
Attack
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (4, 6, 3)
Defend
Rolls: 1@1; Total Hits: 01@1: (6)
Italy collects 32 less CRD’s
CRD in 82 capped at 1
Rolls: 4@3; Total Hits: 24@3: (5, 3, 1, 6)
CRD in 70 capped at 2
Rolls: 4@3; Total Hits: 24@3: (5, 1, 2, 5)
CRD in 71 capped at 2
Rolls: 4@3; Total Hits: 34@3: (1, 3, 6, 1)
Germany Summer 1943
With 44 ipcs,
2 arts = 8
12 inf = 36
Attack 113 (1 sub) with
1 sub fr 125
1 sub fr 113
Fleet fr 115
Sneak attacks
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Drop 2 inf in Norway
1 inf fr e germany to w Poland
Attack yugo (1 inf) with
3 ftrs fr 97
2 tacs fr s Italy
3 tacs fr w Germany
2 bmbs fr e Germany
2 mechs 9 tanks fr s Italy
3 inf fr s Germany
Attack
Rolls: 5@1 14@3 5@4; Total Hits: 105@1: (1, 1, 2, 2, 1)14@3: (5, 4, 1, 3, 4, 3, 5, 6, 5, 2, 6, 4, 6, 5)5@4: (5, 3, 1, 2, 5)
Defend
Rolls: 1@2; Total Hits: 01@2: (3)
Rest of e Germany and s Germany into hungary
Germany collects 50 minus CRD
CRD at 125 capped at 3
Rolls: 2@3; Total Hits: 12@3: (1, 4)
CRD at 105 capped at 2
Rolls: 2@3; Total Hits: 22@3: (3, 1)
map attached
You can’t mobilize 11units in Germany, I’ll move 1inf back to WGR
Russia IPCS: 71
Build:
6rtl (24)
12inf (36)
1fig (10)
Save: 1
Combat Moves:
1inf BUL > ALB
5inf 3mec 4rtl 3arm NPR > IRQ (1inf)
Rolls: 4@1 4@2 3@3; Total Hits: 34@1: (5, 6, 4, 4)4@2: (3, 3, 1, 1)3@3: (4, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
6inf FIN > NOR (2inf)
Rolls: 6@1; Total Hits: 16@1: (6, 3, 5, 4, 3, 1)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
6inf FIN > NOR vs 1inf
Rolls: 6@1; Total Hits: 06@1: (5, 5, 3, 4, 5, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
round3
Rolls: 5@1; Total Hits: 25@1: (1, 4, 2, 1, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
Norway convoy
Rolls: 2@3; Total Hits: 02@3: (5, 4)
At the end of Italy summer 43, Italy joins the Allies :-D
Nice try!
also can I change my German builds to delete the w germany inf and upgrade 3 inf in w germ to artillery instead?
2 subs 2 bmb vs. 5 destroyers, you only lose 2 subs? Those bomber pilots sure know how to dodge flak.
in a future game . . . France switches sides depending on who was the last to conquer or liberate Paris.
Same with Italy.
better yet would be to lose inf and art and get a transport instead.
Japan – Summer 1943
With 62 ipcs,
2 mechs = 8
1 tank = 6
4 dds = 32
4 inf = 12
1 art = 4
Combat
Attack jehol (1 inf) with
2 mechs 1 tank fr Korea
Attack 41 (1 sub) with
Dd fr 43
Bmb fr kwa
Attack
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (4)
Defend
Rolls: 1@1; Total Hits: 01@1: (6)
Attack 42 (1 sub) with
Dd fr 44
2 ftrs 2 tacs fr 35
Attack
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (6)2@3: (6, 6)2@4: (4, 6)
Defend
Rolls: 1@1; Total Hits: 01@1: (4)
Attack 55 (1 sub) with
Dd fr 35
2 ftrs 2 tacs fr 35
Attack
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (5)2@3: (5, 4)2@4: (1, 5)
Defend
Rolls: 1@1; Total Hits: 11@1: (1)
Attack 45 (1 dd) with
sub fr 35
2 ftrs 2 tacs fr 35
Attack
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (4, 1)2@4: (3, 2)
Defend
Rolls: 1@2; Total Hits: 01@2: (5)
Attack 46 (1 dd) with
sub fr 35
2 ftrs 1 tacs fr 35
Attack
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (3)2@3: (1, 3)1@4: (4)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)
Attack yunan (3 inf 1 art) with
4 inf 1 art fr kwa
Bmb fr kwa
Attack
Rolls: 3@1 2@2 1@4; Total Hits: 23@1: (5, 1, 5)2@2: (2, 3)1@4: (5)
Defend
Rolls: 4@2; Total Hits: 14@2: (5, 2, 4, 4)
Combat
Attack jehol (1 inf) with
2 mechs 1 tank fr Korea
Attack
Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (2)
Defend
Rolls: 1@2; Total Hits: 01@2: (4)
41 taken without loss
42 taken without loss
55 cleared with loss of dd
45 taken without loss
Cleared with loss of sub
Attack yunan (3 inf 1 art) with
4 inf 1 art fr kwa
Bmb fr kwa
Attack
Rolls: 1@1 2@2 1@4; Total Hits: 11@1: (2)2@2: (4, 5)1@4: (2)
Defend
Rolls: 2@2; Total Hits: 22@2: (1, 1)
better yet would be to lose inf and art and get a transport instead.
I won’t allow that for this turn 'cause I might have moved RUssia differently/built differently, so I can let you change inf to rtl but no transport.