@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseExperimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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Anyway what did the Italians bought?
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Italy Winter 1942-43
With 38 ipcs,
2 mechs = 8
10 inf = 30Combat
Blitz fwa to gco
Italy collects 37 ipcs
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luck in Indonesia has been very very very mildly favorable to me.
you just won a battle where I had 99.9% odds, you had a 1 in 1000 chance. Absolutely positively no comparisons, apples and giraffes comparison.
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Indonesia wasn’t just one battle, nothing really ever hitted you back. I know the Russian are getting very lucky, but do you remember 2rounds ago how Romania held against Russia? What was the % of that battle?
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what were the numbers facing off?
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Oh yeah it was a 99% win for Russia
2inf 1fig vs 1inf
you won
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the dice server is wacky
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Germany collects 45 less CRD
CRDRolls: 2@3; Total Hits: 12@3: (1, 6)
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map attached
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i would like to redo an ncm
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ok go on
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map attached
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Russia Spring 1943
IPCs: 64
Build:
3mec (12)
4inf (12)
10rtl (40)Combat Moves:
1inf ROM > YUGO
1inf ROM > BUL1ss 115 > 113 (1ss 1trn) Submerge?
4mec 11arm POL > NOV (1inf)
Rolls: 4@1 11@3; Total Hits: 94@1: (1, 6, 3, 6)11@3: (3, 5, 1, 3, 2, 5, 1, 3, 4, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
5inf 4rtl 3arm CAU > NPR (1inf)
3mec VOL > NPR
Rolls: 4@1 4@2 3@3; Total Hits: 54@1: (2, 5, 1, 4)4@2: (2, 2, 4, 3)3@3: (2, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
1inf SHE > SZE
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If you decide to not submerge, roll sz113.
Norway convoy
Rolls: 4@3; Total Hits: 24@3: (5, 6, 2, 3)
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Anyway if you think you’re at disvantage and you want to start a new one I’m fine with it.
I think that unless I do some terrible mistake the Axis won’t have much chances of winning as things are now, but if you think you have a winning strategy and you want to continue it’s ok.
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I wouldn’t mind seeing whether or not we can push the russians back a little . . . but yeah, I think we’re slowly being worn down.
I am curious to see how long it takes to take out the capitals.
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It would help if you would make a mistake. :-D
I also don’t believe it’s going to be that easy for the allies to take out an axis capital. The axis has been collecting a lot of IPCs, even when one of them gets down the other two usually make up for it.
This one may be a draw.
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It would help if you would make a mistake. :-D
I also don’t believe it’s going to be that easy for the allies to take out an axis capital. The axis has been collecting a lot of IPCs, even when one of them gets down the other two usually make up for it.
This one may be a draw.
Then let’s continue and see :P
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Japan Spring 1943
With 66 ipcs,
2 mechs = 8
1 tank = 64 inf = 12
5 dds = 40Combat
Attack yun (1 inf) with
2 inf 1 bmb fr FICAttack
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 5)1@4: (4)
DefendRolls: 1@2; Total Hits: 11@2: (1)
Attack shan state (1 inf) with
2 inf 1 bmb fr FICAttack
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 6)1@4: (4)
DefendRolls: 1@2; Total Hits: 01@2: (6)
Attack 37 (1 sub) with
Dd 2 ftrs 1 tac fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (5, 1)1@4: (1)
DefendRolls: 1@1; Total Hits: 01@1: (2)
Attack 42 (1 sub) with
Dd 2 ftrs 1 tac fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (3)2@3: (2, 3)1@4: (3)
DefendRolls: 1@1; Total Hits: 01@1: (2)
Attack 43 (1 sub) with
Dd 2 ftrs 1 tac fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 3)1@4: (5)
DefendRolls: 1@1; Total Hits: 01@1: (4)
Attack 44 (1 sub) with
Dd 2 ftrs 1 tac fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (2, 5)1@4: (1)
DefendRolls: 1@1; Total Hits: 01@1: (5)
Attack 46 (1 dd) with
sub 1 ftrs 2 tacs fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (1, 5)1@4: (2)
DefendRolls: 1@2; Total Hits: 01@2: (5)
Attack 45 (1 dd 1 sub) with
1 sub 1 dd 2 ftrs 2 tacs fr PhillipinesAttack
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (3, 3)2@3: (2, 3)2@4: (6, 2)
DefendRolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4)