japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Experimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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Anyway what did the Italians bought?
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Italy Winter 1942-43
With 38 ipcs,
2 mechs = 8
10 inf = 30Combat
Blitz fwa to gco
Italy collects 37 ipcs
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luck in Indonesia has been very very very mildly favorable to me.
you just won a battle where I had 99.9% odds, you had a 1 in 1000 chance. Absolutely positively no comparisons, apples and giraffes comparison.
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Indonesia wasn’t just one battle, nothing really ever hitted you back. I know the Russian are getting very lucky, but do you remember 2rounds ago how Romania held against Russia? What was the % of that battle?
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what were the numbers facing off?
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Oh yeah it was a 99% win for Russia
2inf 1fig vs 1inf
you won
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the dice server is wacky
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Germany collects 45 less CRD
CRDRolls: 2@3; Total Hits: 12@3: (1, 6)
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map attached
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i would like to redo an ncm
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ok go on
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map attached
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Russia Spring 1943
IPCs: 64
Build:
3mec (12)
4inf (12)
10rtl (40)Combat Moves:
1inf ROM > YUGO
1inf ROM > BUL1ss 115 > 113 (1ss 1trn) Submerge?
4mec 11arm POL > NOV (1inf)
Rolls: 4@1 11@3; Total Hits: 94@1: (1, 6, 3, 6)11@3: (3, 5, 1, 3, 2, 5, 1, 3, 4, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
5inf 4rtl 3arm CAU > NPR (1inf)
3mec VOL > NPR
Rolls: 4@1 4@2 3@3; Total Hits: 54@1: (2, 5, 1, 4)4@2: (2, 2, 4, 3)3@3: (2, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
1inf SHE > SZE
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If you decide to not submerge, roll sz113.
Norway convoy
Rolls: 4@3; Total Hits: 24@3: (5, 6, 2, 3)
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Anyway if you think you’re at disvantage and you want to start a new one I’m fine with it.
I think that unless I do some terrible mistake the Axis won’t have much chances of winning as things are now, but if you think you have a winning strategy and you want to continue it’s ok.
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I wouldn’t mind seeing whether or not we can push the russians back a little . . . but yeah, I think we’re slowly being worn down.
I am curious to see how long it takes to take out the capitals.
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It would help if you would make a mistake. :-D
I also don’t believe it’s going to be that easy for the allies to take out an axis capital. The axis has been collecting a lot of IPCs, even when one of them gets down the other two usually make up for it.
This one may be a draw.
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It would help if you would make a mistake. :-D
I also don’t believe it’s going to be that easy for the allies to take out an axis capital. The axis has been collecting a lot of IPCs, even when one of them gets down the other two usually make up for it.
This one may be a draw.
Then let’s continue and see :P
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Japan Spring 1943
With 66 ipcs,
2 mechs = 8
1 tank = 64 inf = 12
5 dds = 40Combat
Attack yun (1 inf) with
2 inf 1 bmb fr FICAttack
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 5)1@4: (4)
DefendRolls: 1@2; Total Hits: 11@2: (1)
Attack shan state (1 inf) with
2 inf 1 bmb fr FICAttack
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 6)1@4: (4)
DefendRolls: 1@2; Total Hits: 01@2: (6)
Attack 37 (1 sub) with
Dd 2 ftrs 1 tac fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (5, 1)1@4: (1)
DefendRolls: 1@1; Total Hits: 01@1: (2)
Attack 42 (1 sub) with
Dd 2 ftrs 1 tac fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (3)2@3: (2, 3)1@4: (3)
DefendRolls: 1@1; Total Hits: 01@1: (2)
Attack 43 (1 sub) with
Dd 2 ftrs 1 tac fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 3)1@4: (5)
DefendRolls: 1@1; Total Hits: 01@1: (4)
Attack 44 (1 sub) with
Dd 2 ftrs 1 tac fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (2, 5)1@4: (1)
DefendRolls: 1@1; Total Hits: 01@1: (5)
Attack 46 (1 dd) with
sub 1 ftrs 2 tacs fr PhillipinesAttack
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (1, 5)1@4: (2)
DefendRolls: 1@2; Total Hits: 01@2: (5)
Attack 45 (1 dd 1 sub) with
1 sub 1 dd 2 ftrs 2 tacs fr PhillipinesAttack
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (3, 3)2@3: (2, 3)2@4: (6, 2)
DefendRolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4)