TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 armour, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Non Combat Move - Germans 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery and 6 infantry moved from Germany to Poland 3 fighters and 3 tactical_bombers moved from Western Germany to Yugoslavia 1 aaGun, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 3 armour moved from France to Germany 1 armour and 1 artillery moved from Normandy Bordeaux to France 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 2 bombers moved from Western Germany to Yugoslavia Place Units - Germans 1 airfield placed in Yugoslavia 1 destroyer placed in 112 Sea Zone 1 transport placed in 113 Sea Zone 2 infantry placed in Western Germany 1 infantry placed in France 3 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :