@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsExperimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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I like this but I also recognize that this is going to produce a longer game then most people want.
Every version of axis and allies that I am aware of made the crushing of the UK’s fleet part of the standard German opening. Changing that is major and for the good, but I am not yet sure that it is not unbalancing.
I really don’t know whether a fast attack on Russia will produce an automatic victory or not. Perhaps Japan should lose its peace NO when it DOWs against Russia.
You may try it, but I don’t see off hand that the attack thru turkey is more effective than the standard line of attack, other than you emphasize the oil objectives rather than the Novgorod objective.
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I might still want to try the coordinated attack turns. I would not allow Germany and Italy to use a combined turn until the end of the first round with Italy’s 1st and Germany’s 2nd turn. This makes some historical sense since it’s my understanding that Italy did not enter the war until after Germany invaded France.
The new turn sequence would be
1.) Germany alone R1
2.) USSR
3.) Japan
4.) Democratic Allies
5.) Italy/Germany, then to USSR -
In addition, I would like to modify the neutral rules:
1.) Friendly neutrals. Instead of persuasion by invasion, try influencing them with ipcs. Choose 1-5 ipcs per friendly neutral, roll a die, if it’s your investment or less, you’ve persuaded them to join your cause. Can only persuade those in your sphere of influence. For the USA, this is Brazil. The UK gets all other allied friendly neutrals. Germany gets all of the axis friendly neutrals.
2.) True Neutrals – the allies can’t invade them. The axis can, but if they do, the allies get an automatic investment of 3 ipcs per round in each allied friendly or true neutral territory. The allies can add up to an additional 2 ipcs each round, but they can never automatically persuade a neutral by making an investment total of 6 ipcs.
Consider making a Japanese invasion of the USSR grounds for a USA DOW.
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Italy – Fall 1941
With 37 ipcs,
7 inf = 21
4 art = 16Combat
Attack Iraq (2 inf 2 art) with
8 inf fr Syria
17 inf 2 tanks 2 mechs 4 art fr TJ
3 ftrs 2 tanks fr Egypt
Attack
Rolls: 23@1 8@2 7@3; Total Hits: 823@1: (5, 1, 6, 6, 1, 3, 3, 5, 2, 5, 4, 3, 2, 4, 5, 6, 3, 4, 1, 2, 6, 5, 3)8@2: (3, 1, 6, 2, 3, 1, 5, 5)7@3: (5, 5, 5, 5, 5, 1, 1)
Defend
Rolls: 4@2; Total Hits: 14@2: (4, 3, 6, 1)Attack s france ( 1 inf ) with 2 inf fr n Italy, bmb fr Egypt
Attack
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 2)1@4: (5)
Defend
Rolls: 1@2; Total Hits: 01@2: (3) -
Iraq taken with loss of 1 inf
Attack s france ( 1 inf ) with 2 inf fr n Italy, bmb fr Egypt
Attack
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (3)
Defend
Rolls: 1@2; Total Hits: 11@2: (2) -
Italy collects 39 less CRD on S France
CRD
Rolls: 2@3; Total Hits: 12@3: (1, 4) -
Note that given the UK DOW against, it is not probable that I will not DOW against the USA.
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Italy collects 38 ipcs
Germany with 53 ipcs,
11 inf = 33
5 art = 20Combat
Attack Bessarabia ( 1 inf) with
2 inf fr e Poland
Bmb fr w GermanyAttack
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 3)1@4: (6)
Defend
Rolls: 1@2; Total Hits: 01@2: (6)Attack n ukr ( 1 inf) with
2 inf fr e Poland
Bmb fr w GermanyAttack
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 5)1@4: (4)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)Attack belarus ( 1 inf) with
2 inf fr e Poland
2 ftrs fr 115 w GermanyAttack
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 4)2@3: (6, 3)
Defend
Rolls: 1@2; Total Hits: 01@2: (6)Attack Baltic states ( 1 inf) with
12 inf fr w Poland
36 inf, 22 art, 2 mechs, 9 tanks, fr e Poland
1 inf 1 art fr e GermanyBombard
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
attack
Rolls: 28@1 46@2 9@3; Total Hits: 2028@1: (2, 6, 4, 2, 3, 1, 5, 1, 1, 1, 3, 5, 4, 6, 2, 5, 3, 5, 4, 2, 5, 3, 5, 6, 3, 2, 6, 6)46@2: (2, 6, 3, 4, 5, 6, 5, 2, 1, 3, 3, 2, 3, 5, 1, 6, 5, 2, 5, 1, 6, 3, 3, 4, 5, 1, 4, 1, 3, 4, 1, 5, 3, 3, 2, 1, 3, 6, 3, 3, 2, 5, 4, 4, 4, 4)9@3: (4, 2, 6, 2, 3, 6, 4, 5, 4)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)Attack sz 93 ( 1 ss) with
1 dd fr 95, 2 ftr 2 tacs fr franceAttack
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (2, 3)2@4: (2, 5)
Defend
Rolls: 1@1; Total Hits: 01@1: (3) -
Attack Bessarabia ( 1 inf) with
2 inf fr e Poland
Bmb fr w GermanyAttack
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 3)1@4: (1)
Defend
Rolls: 1@2; Total Hits: 01@2: (3)N ukr taken with loss of 1 inf
Belarus taken without loss
Baltic states taken with loss of 1 inf
Sz 93 taken without loss
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Italy collects 38 ipcs
Germany with 53 ipcs,
11 inf = 33
5 art = 20Combat
Bessarabia taken without loss
N ukr taken with loss of 1 inf
Belarus taken without loss
Baltic states taken with loss of 1 inf
Sz 93 taken without loss
Germany collects 47 ipcs
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Russia#8
Dow Japan, Mongolia still activable.
IPCs: 46
Build:
5arms (30)
4mec (16)Combat:
16inf 10rtl BRY > BEL (2inf)
42inf 4rtl NOV > BEL
2mec 10arm RUS >
Rolls: 46@1 28@2 10@3; Total Hits: 2346@1: (6, 5, 1, 6, 3, 3, 2, 3, 1, 6, 6, 2, 2, 6, 1, 3, 3, 4, 4, 4, 6, 3, 4, 2, 4, 6, 6, 6, 3, 6, 1, 2, 5, 1, 2, 1, 4, 3, 4, 5, 3, 4, 6, 4, 3, 1)28@2: (1, 6, 5, 5, 3, 4, 1, 1, 6, 5, 1, 5, 4, 3, 5, 5, 5, 3, 5, 6, 4, 3, 2, 1, 2, 5, 4, 2)10@3: (2, 1, 2, 3, 6, 6, 1, 3, 3, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 2)1inf NOVO > TSI (empty)
1ss sz91 > sz95 (1carrier, 1transport)
Rolls: 1@2; Total Hits: 11@2: (1) -
1carrier counterattack:
Rolls: 1@2; Total Hits: 01@2: (6) -
Sub vs damaged carrier. First to hit wins. SS has sneak attack
Rolls: 10@2; Total Hits: 410@2: (3, 6, 6, 2, 5, 4, 2, 2, 1, 4)
Rolls: 10@2; Total Hits: 610@2: (1, 2, 1, 2, 4, 2, 5, 1, 5, 5) -
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I really can’t take my turn until I know whether or not USA can attack if Japan does not make a DOW against it.
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Corrigan you said you were going to attack with Japan anyway this turn don’t you? Otherwsie if I can’t attack with US I might need to change everything from US#7. (What I bought, where I am etc…)
Because I played on the assumption that USA would be able to attack US8. (That’s also why I built a transport in the atlantic) -
“Incidentally, I probably was going to attack with Japan on R8 anyway, so the net impact is mainly just that you don’t get your war income R7”
That’s what I said - probably. However, you did the one thing that would make me not attack the USA, you declared war with UK and ANZAC, now I have targets that I can take without having to mess things up with the USA.
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But I wouldn’t have attacked you with UK/ANZAC if USA wouldnt enter the war. You could just remove 5ipcs from UK. Because really, why would I?
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And consider a DOW from France to Japan.
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Is it possible to DOW with ANZAC and not the UK? I thought that they were linked?





