@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsExperimental Alpha 4 Game - Wrongway Corrigan vs. Noll
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no
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I’d leave it as it is for this game and the re-match at least and see what happens, then tweak it.
Btw do you like this format so far? What would you change?
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I like this but I also recognize that this is going to produce a longer game then most people want.
Every version of axis and allies that I am aware of made the crushing of the UK’s fleet part of the standard German opening. Changing that is major and for the good, but I am not yet sure that it is not unbalancing.
I really don’t know whether a fast attack on Russia will produce an automatic victory or not. Perhaps Japan should lose its peace NO when it DOWs against Russia.
You may try it, but I don’t see off hand that the attack thru turkey is more effective than the standard line of attack, other than you emphasize the oil objectives rather than the Novgorod objective.
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I might still want to try the coordinated attack turns. I would not allow Germany and Italy to use a combined turn until the end of the first round with Italy’s 1st and Germany’s 2nd turn. This makes some historical sense since it’s my understanding that Italy did not enter the war until after Germany invaded France.
The new turn sequence would be
1.) Germany alone R1
2.) USSR
3.) Japan
4.) Democratic Allies
5.) Italy/Germany, then to USSR -
In addition, I would like to modify the neutral rules:
1.) Friendly neutrals. Instead of persuasion by invasion, try influencing them with ipcs. Choose 1-5 ipcs per friendly neutral, roll a die, if it’s your investment or less, you’ve persuaded them to join your cause. Can only persuade those in your sphere of influence. For the USA, this is Brazil. The UK gets all other allied friendly neutrals. Germany gets all of the axis friendly neutrals.
2.) True Neutrals – the allies can’t invade them. The axis can, but if they do, the allies get an automatic investment of 3 ipcs per round in each allied friendly or true neutral territory. The allies can add up to an additional 2 ipcs each round, but they can never automatically persuade a neutral by making an investment total of 6 ipcs.
Consider making a Japanese invasion of the USSR grounds for a USA DOW.
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Italy – Fall 1941
With 37 ipcs,
7 inf = 21
4 art = 16Combat
Attack Iraq (2 inf 2 art) with
8 inf fr Syria
17 inf 2 tanks 2 mechs 4 art fr TJ
3 ftrs 2 tanks fr Egypt
Attack
Rolls: 23@1 8@2 7@3; Total Hits: 823@1: (5, 1, 6, 6, 1, 3, 3, 5, 2, 5, 4, 3, 2, 4, 5, 6, 3, 4, 1, 2, 6, 5, 3)8@2: (3, 1, 6, 2, 3, 1, 5, 5)7@3: (5, 5, 5, 5, 5, 1, 1)
Defend
Rolls: 4@2; Total Hits: 14@2: (4, 3, 6, 1)Attack s france ( 1 inf ) with 2 inf fr n Italy, bmb fr Egypt
Attack
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 2)1@4: (5)
Defend
Rolls: 1@2; Total Hits: 01@2: (3) -
Iraq taken with loss of 1 inf
Attack s france ( 1 inf ) with 2 inf fr n Italy, bmb fr Egypt
Attack
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (3)
Defend
Rolls: 1@2; Total Hits: 11@2: (2) -
Italy collects 39 less CRD on S France
CRD
Rolls: 2@3; Total Hits: 12@3: (1, 4) -
Note that given the UK DOW against, it is not probable that I will not DOW against the USA.
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Italy collects 38 ipcs
Germany with 53 ipcs,
11 inf = 33
5 art = 20Combat
Attack Bessarabia ( 1 inf) with
2 inf fr e Poland
Bmb fr w GermanyAttack
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 3)1@4: (6)
Defend
Rolls: 1@2; Total Hits: 01@2: (6)Attack n ukr ( 1 inf) with
2 inf fr e Poland
Bmb fr w GermanyAttack
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 5)1@4: (4)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)Attack belarus ( 1 inf) with
2 inf fr e Poland
2 ftrs fr 115 w GermanyAttack
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 4)2@3: (6, 3)
Defend
Rolls: 1@2; Total Hits: 01@2: (6)Attack Baltic states ( 1 inf) with
12 inf fr w Poland
36 inf, 22 art, 2 mechs, 9 tanks, fr e Poland
1 inf 1 art fr e GermanyBombard
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
attack
Rolls: 28@1 46@2 9@3; Total Hits: 2028@1: (2, 6, 4, 2, 3, 1, 5, 1, 1, 1, 3, 5, 4, 6, 2, 5, 3, 5, 4, 2, 5, 3, 5, 6, 3, 2, 6, 6)46@2: (2, 6, 3, 4, 5, 6, 5, 2, 1, 3, 3, 2, 3, 5, 1, 6, 5, 2, 5, 1, 6, 3, 3, 4, 5, 1, 4, 1, 3, 4, 1, 5, 3, 3, 2, 1, 3, 6, 3, 3, 2, 5, 4, 4, 4, 4)9@3: (4, 2, 6, 2, 3, 6, 4, 5, 4)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)Attack sz 93 ( 1 ss) with
1 dd fr 95, 2 ftr 2 tacs fr franceAttack
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (2, 3)2@4: (2, 5)
Defend
Rolls: 1@1; Total Hits: 01@1: (3) -
Attack Bessarabia ( 1 inf) with
2 inf fr e Poland
Bmb fr w GermanyAttack
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 3)1@4: (1)
Defend
Rolls: 1@2; Total Hits: 01@2: (3)N ukr taken with loss of 1 inf
Belarus taken without loss
Baltic states taken with loss of 1 inf
Sz 93 taken without loss
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Italy collects 38 ipcs
Germany with 53 ipcs,
11 inf = 33
5 art = 20Combat
Bessarabia taken without loss
N ukr taken with loss of 1 inf
Belarus taken without loss
Baltic states taken with loss of 1 inf
Sz 93 taken without loss
Germany collects 47 ipcs
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Russia#8
Dow Japan, Mongolia still activable.
IPCs: 46
Build:
5arms (30)
4mec (16)Combat:
16inf 10rtl BRY > BEL (2inf)
42inf 4rtl NOV > BEL
2mec 10arm RUS >
Rolls: 46@1 28@2 10@3; Total Hits: 2346@1: (6, 5, 1, 6, 3, 3, 2, 3, 1, 6, 6, 2, 2, 6, 1, 3, 3, 4, 4, 4, 6, 3, 4, 2, 4, 6, 6, 6, 3, 6, 1, 2, 5, 1, 2, 1, 4, 3, 4, 5, 3, 4, 6, 4, 3, 1)28@2: (1, 6, 5, 5, 3, 4, 1, 1, 6, 5, 1, 5, 4, 3, 5, 5, 5, 3, 5, 6, 4, 3, 2, 1, 2, 5, 4, 2)10@3: (2, 1, 2, 3, 6, 6, 1, 3, 3, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 2)1inf NOVO > TSI (empty)
1ss sz91 > sz95 (1carrier, 1transport)
Rolls: 1@2; Total Hits: 11@2: (1) -
1carrier counterattack:
Rolls: 1@2; Total Hits: 01@2: (6) -
Sub vs damaged carrier. First to hit wins. SS has sneak attack
Rolls: 10@2; Total Hits: 410@2: (3, 6, 6, 2, 5, 4, 2, 2, 1, 4)
Rolls: 10@2; Total Hits: 610@2: (1, 2, 1, 2, 4, 2, 5, 1, 5, 5) -
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I really can’t take my turn until I know whether or not USA can attack if Japan does not make a DOW against it.
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Corrigan you said you were going to attack with Japan anyway this turn don’t you? Otherwsie if I can’t attack with US I might need to change everything from US#7. (What I bought, where I am etc…)
Because I played on the assumption that USA would be able to attack US8. (That’s also why I built a transport in the atlantic) -
“Incidentally, I probably was going to attack with Japan on R8 anyway, so the net impact is mainly just that you don’t get your war income R7”
That’s what I said - probably. However, you did the one thing that would make me not attack the USA, you declared war with UK and ANZAC, now I have targets that I can take without having to mess things up with the USA.
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But I wouldn’t have attacked you with UK/ANZAC if USA wouldnt enter the war. You could just remove 5ipcs from UK. Because really, why would I?





