@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Spoox (Allies) vs Alsch (Axis) Alpha 2
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Germany 1
30 IPCs
1 CV (16)
2 TT (14)save 0
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Combat
1 SS SZ 117 to SZ 106
1 SS SZ 118 to SZ 1061 SS SZ 103 to SZ 110
1 SS SZ 108 to SZ 110
1 Fig Nor to SZ 110
1 Fig Hol to SZ 110
1 Tac Wgr to SZ 110
1 Tac, 1 Strat Ger to SZ 110Scramble SZ 110?
It’s
2 SS, 2 Fig, 2 Tac, 1 Strat vs 1 CA, 1 BB, 3 possible Fig1 SS SZ 124 to SZ 112
1 CA, 1 BB SZ 113 to SZ 112
1 Fig Hun to SZ 1123 Inf, 1 Art, 1 Arm Hol to Wfr
1 Fig, 1 Tac Wgr to Wfr1 Inf, 1 Art, 2 Arm Hol to Fra
3 Inf, 1 Art, 4 Mech, 1 Fig, 1 Tac Wgr to Fra
2 Arm Sgr to Fra
1 Tac Pol to Fra6 Inf, 2 Art Sgr to Yugo
2 Inf, 1 Arm Hun to Yugo
1 Inf, 1 Arm Rom to Yugo
1 Arm Pol to YugoOnly need scrambles for 110. I’ll roll the rest of the battles.
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SZ 106
Attack (2 SS)
Rolls: 2@2; Total Hits: 12@2: (4, 2)Defense (1 DD, 1 TT)
Rolls: 1@2; Total Hits: 01@2: (4)SZ 112
Attack (1 SS, 1 CA, 1 BB, 1 Fig)
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (4, 4)1@4: (5)Defense (2 CA)
Rolls: 2@3; Total Hits: 12@3: (6, 1)If sub hits, ignore first defense roll.
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SZ 106 cwol
SZ 112 R2
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (5, 3)1@4: (2)
Rolls: 1@3; Total Hits: 11@3: (2) -
Good thing I brought the sub.
SZ 112 cwlo 1 SS, damage to BB.
Wfr
Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 42@1: (1, 5)2@2: (3, 6)2@3: (1, 2)1@4: (1)Defense (2 Inf, 1 Arm, 1 Fig)
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 5)1@3: (4)1@4: (5)Fra
Attack (4 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 76@1: (1, 6, 5, 2, 1, 2)4@2: (1, 5, 3, 1)5@3: (4, 3, 4, 5, 1)2@4: (5, 3)Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 9@2 2@3 1@4; Total Hits: 49@2: (4, 2, 4, 4, 1, 6, 3, 1, 1)2@3: (4, 5)1@4: (6)Yugo
Attack (9 Inf, 2 Art, 3 Arm)
Rolls: 7@1 4@2 3@3; Total Hits: 87@1: (1, 4, 1, 1, 3, 2, 1)4@2: (4, 2, 6, 6)3@3: (3, 3, 3)Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (1, 2, 4, 5, 4) -
Huh. Land battles seem to be making up for that sub. :lol:
Wfr twol
Yugo twlo 2 InfFra R2
Attack (2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 2@1 4@2 5@3 2@4; Total Hits: 52@1: (2, 3)4@2: (3, 3, 6, 4)5@3: (3, 5, 3, 1, 1)2@4: (5, 4)Defense (2 Art, 2 Arm, 1 Fig)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 4)2@3: (5, 4)1@4: (1) -
Fra twlo 4 Inf, 2 Mech.
Only need scramble orders for SZ 110:
2 SS, 2 Fig, 2 Tac, 1 Strat vs
1 CA, 1 BB, 3 potential Fig
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I have been doubting but…no scrambles
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Gotcha.
SZ 110
Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 5)2@3: (3, 2)3@4: (3, 5, 1)Defense (1 CA, 1 BB)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)If both subs hit, ignore CA.
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SZ 110 cwlo 1 SS.
Non-coms
1 Inf Nor to Fin (activate)
1 Inf Rom to Bul (activate)
1 Fig Wfr to Sita
1 Fig Fra to Sita
1 Tac Wfr to Wgr
2 Tac Fra to Wgr
2 Fig, 1 Tac, 1 Strat SZ 110 to Wgr
1 Tac SZ 110 to SZ 112
1 TT SZ 113 to SZ 112, take
1 Inf Den, 1 Art Ger to Nor
1 Inf Den to Wgr
2 Art Ger to Wgr
3 Inf Pol to GerPlace
1 CV, 2 TT SZ 112
Collect
41 + 10 NO + 19 Plunder = 70 IPCs
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Russia turn 1
–>Purchase & repair
purchase: 2 ARM (12) + 1 Fig (10) + 3 ART (12) + 1 INF (3) = 37
save 0 ipc–>NCM
Nov: all --> Bel
Vyb: 2 INF --> Nov
Kar: 1 INF --> Nov
z127: 1 SS --> z125
Bal: 2 INF --> Bel
Epl: 1 INF --> Nukr
Bes: 1 INF --> Nukr
Sukr: 3 INF --> Nukr
Vol: 1 Mech, 1 ARM --> Sukr
Cau: 2 INF --> Ros
Rus: 1 INF, 1 ART --> Bry
Rus: 1 ARM, 1 Mech, 1 Fig, 1 TacB --> Nukr
Sak: 6 INF, 1 AA --> Bury
Amu: 6 INF --> Bury–>Placement
Nov: 3 ART
Sukr: 2 ARM, 1 INF
Rus: 1 Fig–>Income
territories: 37
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Japan 1
26 IPCs
3 TT (21)
save 5
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Combat
2 Inf Jeh to Cha (mt)
3 Inf, 1 Art Sha to Anh (mt)
3 Inf, 1 Art Ksu to Anh
1 Art Jen to Anh3 Inf, 1 Art Ksi to Hun
2 Fig, 2 Tac Man to Hun
1 Fig For to Hun3 Inf, 1 Art Kwa to Yun
1 Fig, 1 Tac Ksu to Yun
2 Strat Jap to Yun -
Cha twol
Anh twolHun
Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (6, 4)2@2: (4, 1)3@3: (3, 4, 4)2@4: (3, 2)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (4, 5)Yun
Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (3, 2)2@2: (2, 2)1@3: (3)3@4: (6, 2, 3)Defense (4 Inf)
Rolls: 4@2; Total Hits: 14@2: (6, 1, 6, 3) -
Hun twol
Yun twlo 1 InfNon-coms
3 Fig, 2 Tac Hun to Kwa
1 Fig, 1 Tac, 2 Strat Yun to Kwa
1 Mech Man to Anh
5 Inf, 1 Art, 1 AA gun Man to Jeh
4 Inf Kor to Man
1 Fig Kor to Jeh
1 Fig Oki to Kwa
2 Fig, 2 Tac SZ 6 to Kwa
2 Fig, 2 Tac Jap to Kwa
1 Fig, 1 Tac SZ 33 to Kwa
1 TT SZ 6 to SZ 36, take
1 Inf, 1 Arm Jap to Kwa
2 CV SZ 6 to SZ 36
Remaining fleet SZ 6 to SZ 33
1 SS, 1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
1 Inf Oki, 1 Inf Man to Kwa
1 CA SZ 20 to SZ 36
1 TT SZ 20 to SZ 6, take
1 Inf, 1 Art Jap to KorPlace
3 TT SZ 6
Collect
30 + 10 NO + 5 leftover = 45 IPCs
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USA turn 1
–>Purchase & repair
purchase: 1 BB (20) + 2 CV (32) = 52
save 0 ipc–>NCM
z10: fleet --> z26
Wus: 1 INF, 1 ART --> TT --> Haw
z26: 1 TT --> Wus
z35: 1 SS, 1 DD --> z54
Phi: 1 Fig --> Guam
Eus: 1 INF, 1 ART --> TT --> z11
Wus: 1 Fig --> z10
Eus: 1 Fig --> z10–>Placement
z10: 1 BB, 2 CV
–>Income
territories: 52
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China turn 1
–>Purchase & repair
purchase: 4 INF (12) = 12
save 0 ipc–>Combat movement
Sze: 5 INF, 1 Fig --> Yun
Kwe: 2 INF --> Yun–>Combat
Yun
A:
Rolls: 7@1 1@3; Total Hits: 17@1: (3, 6, 3, 5, 3, 6, 6)1@3: (2)
D:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 6) -
Yun round 2
A:
Rolls: 6@1 1@3; Total Hits: 26@1: (3, 6, 3, 4, 1, 5)1@3: (3)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Yun twlo 1 INF (Fig lands Sik)
–>NCM
Sui: 1 INF --> Hop
She: 1 INF --> Kwe–>Placement
Yun: 4 INF
–>Income
territories: 9
no’s: 6
total: 15 -
UK turn 1
–>Purchase & repair
UKe: 7 INF (21) + 1 ARM (6) = 27 save 1 ipc
UKp: 2 SS (12) + 1 INF (3) = 15 save 2 ipc–>Combat movement
z109: 1 DD --> z106
z91: 1 CA --> z106
Sud: 1 INF --> Eth
Alx: 1 INF, 1 ART --> TT --> Eth
z98: 1 CA --> bombard Eth
z98: 1 TacB --> Eth (land z76)
Egy: 1 Mech --> Eth
Wind: 1 INF --> Epr (walk in)
Ind: 1 INF --> TT --> Cel (walk in)–>Combat
z106
A:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
D:
Rolls: 2@1; Total Hits: 12@1: (1, 4)Eth
bombard
Rolls: 1@3; Total Hits: 11@3: (2)
round 1
A:
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 3)2@2: (2, 3)1@3: (3)
D:
Rolls: 3@2; Total Hits: 23@2: (3, 2, 1)





