@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Spoox (Allies) vs Alsch (Axis) Alpha 2
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Combat
1 Inf Kar to Nov
2 SS, 1 DD, 3 TT SZ 112 to SZ 115, take
4 Inf, 2 Art Ger to Nov
1 Fig, 1 Tac Nukr to Nov1 Strat, 1 Fig, 1 Tac Epl to SZ 115
3 Inf, 1 Art Pol to Bal
All land Nukr to Sukr
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SZ 115
Attack (2 SS, 1 DD, 1 Fig, 1 Tac, 1 Strat)
Rolls: 3@2 1@3 2@4; Total Hits: 23@2: (5, 5, 6)1@3: (1)2@4: (6, 1)Defense (1 SS, 1 BB)
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)If both of first two 2s hit, sub gets no response.
Nov
Attack (5 Inf, 2 Art, 1 Fig, 1 Tac)
Rolls: 3@1 4@2 1@3 1@4; Total Hits: 43@1: (2, 2, 5)4@2: (4, 2, 5, 1)1@3: (2)1@4: (1)Defense (4 Arm)
Rolls: 4@3; Total Hits: 24@3: (5, 2, 2, 5)Bal
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 5)2@2: (4, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)Sukr
Attack (just tanks)
Rolls: 7@3; Total Hits: 37@3: (4, 2, 4, 1, 4, 2, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
SZ 115 R2
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (4, 1)1@3: (2)2@4: (1, 3)
Rolls: 1@4; Total Hits: 11@4: (4)If first 2 hits ignore defense.
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Damn Battleship. :-D
SZ 115 cwlo 2 SS.
Nov twlo 2 Inf
Sukr twol
Bal twolNon-coms
1 AA gun Nukr to Sukr
1 Fig, 1 Tac Nov to Vyb
1 Fig, 1 Tac SZ 115 to Nukr
1 Strat SZ 115 to Wgr
14 Inf, 5 Art Epl to Nukr
8 Inf, 1 Art Pol to Epl
3 Inf, 1 Art Ger to Pol
1 Fig, 1 Tac Wgr to EgyPlace
1 SS SZ 112
1 Mech, 1 Fig Wgr
2 Inf Fra
9 Inf, 1 Arm GerCollect
47 + 15 NO = 62 IPCs
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ah yes, you still have those damn TT’s, hoped to hold Nov for at least a turn there :)
Russia turn 6
–>Purchase & repair
purchase: 10 INF (30) = 30
save 0 ipc–>Combat movement
Tim: 17 INF, 1 AA --> Novo
Tim: 1 INF --> Kan (walk in)–>NCM
Vol: 1 INF --> Ros
Smo: 1 INF --> Arch
Rus: 1 INF --> Smo
Volo: 3 Fig, 1 TacB --> Rus–>Placement
Rus: 10 INF
–>Income
territories: 22
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J6
59 IPCs
6 Mech (24)
4 Arm (24)
1 DD (8)
1 Inf (3)save 0
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Combat
7 Inf, 4 Art Bur to Ind
1 Mech, 1 Arm Yun to Ind1 Inf She to Kan
1 Fig, 1 Tac Kwa to Kan1 SS SZ 6 to SZ 16
2 Fig Jap to SZ 161 DD SZ 6 to SZ 17
1 Fig Jap to SZ 171 Arm Bury blitz Yak (mt) to Yen (mt)
1 TT SZ 35 to SZ 41, take
2 Inf Phi to Sum
2 Strat Kwa to Sum1 TT SZ 35 to SZ 42, take
1 Inf Phi to Jav (mt)1 TT SZ 35 to SZ 44, take
1 Inf Phi to Cel (mt) -
Yak twol
Yen twol
Jav twol
Cel twolInd
Attack (7 Inf, 4 Art, 1 Mech, 1 Arm)
Rolls: 4@1 8@2 1@3; Total Hits: 44@1: (5, 1, 2, 3)8@2: (3, 3, 3, 2, 1, 6, 6, 3)1@3: (1)Defense (6 Inf)
Rolls: 6@2; Total Hits: 16@2: (5, 4, 6, 1, 5, 5)Sum
Attack (2 Inf, 2 Strat)
Rolls: 2@1 2@4; Total Hits: 12@1: (4, 3)2@4: (1, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)SZ 16
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 3)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)SZ 17
Attack (1 DD, 1 Fig)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (4) -
Sum twlo 1 Inf
SZ 16 cwlo 1 SS
SZ 17 cwolInd R2
Attack (6 Inf, 4 Art, 1 Mech, 1 Arm)
Rolls: 3@1 8@2 1@3; Total Hits: 63@1: (1, 1, 3)8@2: (6, 3, 2, 2, 5, 3, 5, 2)1@3: (2)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Ind twlo 1 Inf
Forgot to declare-
1 Inf Kaz to Tur (mt) twolKan
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (5)1@4: (4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Kan twol
Non-coms
1 AA gun Bur to Ind
2 Strat Sum to Bur
1 Fig, 7 Tac Kwa to Phi
2 TT SZ 6 to SZ 35, take
3 Inf, 1 Art Jap to Phi
1 Fig SZ 17 to Jap
2 Fig SZ 16 to Jap
1 Fig, 1 Tac Kan to She
1 Inf Fic to Yun
2 Mech, 2 Arm Bury to Yen
5 Inf Bury to Yak
1 Arm Sak to Yak
3 Mech, 1 Arm Kor to BuryPlace
6 Mech, 4 Arm Kor
1 Inf Jap
1 DD SZ 6Collect
76 + 10 NO - 9 + 8 plunder = 85 IPCs
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just to give you a heads up, I have definitely not forgotten this game. I should have the allies up somewhere this weekend. Had a busy week at work and with the site going offline yesterday, didn’t find the time to do my moves.
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No worries pal.
Do whatever you need. -
USA turn 6
–>Purchase & repair
purchase: 5 TT (35) + 5 INF (15) + 5 ART (20) = 70
save 5 ipc–>Combat movement
Cus: 5 INF, 5 ART --> Mor
z106: fleet --> z91 (it is allowed like this right? whilst the fleet doesn’t actually do something, I need to send it along with the transports to protect them from you scrambling Gib planes). Assuming no scrambles here.–>NCM
z26: 1 TT --> z10
z10: 2 SS --> z26
Car: 1 Fig --> Haw–>Placement
z101: 5 TT
Cus: 5 INF, 5 ART–>Income
territories: 51
no’s: 25
saved: 5
total: 81 -
UK turn 6
–>Purchase & repair
purchase: 2 Fig (20) + 1 TacB (11) = 31
save 1 ipc–>Combat movement
Uk: 5 Fig, 1 TacB --> z92 (land Mor)
need scramble ordersz39: 1 SS –> z41 (defenseless TT)
z55: 1 SS --> z44 (defenseless TT)
Sud: 1 ARM --> Iso (walk in) -
No scramble.
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z92
A:
Rolls: 5@3 1@4; Total Hits: 45@3: (4, 2, 1, 1, 4)1@4: (4)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1) -
z92 twlo 1 Fig
–>NCM
Que: 2 INF, 1 ARM, 1 ART --> TT --> Mor
z106: 1 DD --> z91+z104
Sud: 2 INF, 2 ART --> Irq
Eth: 1 Fig --> Irq
Saf: 1 INF, 1 ART --> Irq
Sud: 1 INF, 1 ART --> Ken
z81: fleet --> z80
z54: 1 TT --> z56–>Placement
Uk: 2 Fig, 1 TacB
–>Income
territories: 30
saved: 1
total: 31 -
Anzac’s up.
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yes, my apologies for the slow rate that this game is going
Anzac turn 6
–>Purchase & repair
purchase: 1 TT (7) + 2 ARM (12) = 19
save 5 ipc–>Combat movement
z62: 1 SS --> z42 (defenseless TT)
Que: 1 INF, 1 ART --> Sum–>Combat
Sum
A:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)





