@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsSpoox (Allies) vs Alsch (Axis) Alpha 2
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Mistake again. :lol:
9 Inf (27)
1 Art (4)
1 Air Base (15)save 2
Combat
2 Inf, 1 Mech, 2 Arm Epl to Nukr
1 Mech Hun to Nukr1 Inf, 1 Tac Egy to Sud
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Nukr
Attack (2 Inf, 2 Mech, 2 Arm)
Rolls: 4@1 2@3; Total Hits: 24@1: (2, 3, 4, 5)2@3: (2, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Sud
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Nukr twol
Sud twolNon-coms
1 Tac Sud to Egy
1 Fig Gib to Egy
1 Tac Sita to Gib
1 SS SZ 92 to SZ 110
1 DD SZ 92 to SZ 98
1 TT SZ 92 - 93 - 92, take
2 Inf Sfr to Gib
1 CA, 2 TT SZ 97 to SZ 92, take
2 Inf Gre, 1 Inf Sfr to Gib
3 Inf Nita to Sfr
1 CA, 1 BB, 1 TT SZ 97 to SZ 98, take
1 AA gun Sita to Egy
1 Art Trj to EgyPlace
3 Inf Sfr
3 Inf Nita
2 Inf, 1 Art Egy
1 Air Base Egy
1 Inf SitaCollect
25 + 15 NO + 2 leftover = 42 IPCs
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Germany 5
47 IPCs
1 SS (6)
1 Tac (11)
6 Inf (18)
3 Art (12)save 0
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Combat
1 Inf Bes to Sukr
2 Mech 2 Fig, 2 Tac Epl to Sukr
1 Strat Wgr to Sukr4 Inf, 1 Art Vyb to Nov
3 Inf, 1 Art, 1 Arm Kar to Nov -
Sukr
Attack (1 Inf, 2 Mech, 2 Fig, 2 Tac, 1 Strat)
Rolls: 3@1 2@3 3@4; Total Hits: 43@1: (6, 1, 2)2@3: (4, 2)3@4: (6, 1, 4)Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (3, 2, 1, 3, 6)Nov
Attack (7 Inf, 2 Art, 1 Arm)
Rolls: 5@1 4@2 1@3; Total Hits: 35@1: (5, 1, 3, 3, 6)4@2: (6, 3, 4, 2)1@3: (3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5) -
Nov twol
Nov R2
Rolls: 1@1 2@3 3@4; Total Hits: 31@1: (6)2@3: (1, 4)3@4: (5, 3, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Fair enough.
Sukr cwlo 1 Inf, 2 Mech.
Non-coms
1 Fig, 1 Tac Sukr to Nukr
29 Inf, 8 Art, 7 Arm, 1 AA gun Epl to Nukr
1 Fig, 1 Tac, 1 Strat Sukr to Epl
14 Inf, 5 Art Pol to Epl
11 Inf, 2 Art Ger to Pol
1 Inf Wgr to Ger
1 SS SZ 109 to SZ 119
1 SS SZ 109 to SZ 112
1 SS SZ 110 to SZ 125
1 DD SZ 125 to SZ 112
1 Inf Fin to Kar
2 Fig, 2 Tac Gib to Wgr
1 Inf SZ 98 to SZ EgyPlace
1 SS SZ 112
1 Tac Wgr
6 Inf, 3 Art GerCollect
44 + 15 NO = 59 IPCs
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Acutally only 1 Fig, 1 Tac from Gib go to Wgr, leaving 1 Fig, 1 Tac in Gib.
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And all 3 of the subs in 109 go to 112.
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Russia turn 5
–>Purchase & repair
purchase: 2 ARM (12) + 10 INF (30) = 42
save 0 ipc–>Combat movement
Arch: 2 INF, 1 ART --> Nov
Bel: 1 INF --> Nov
Bry: 2 Mech, 5 ARM, 3 Fig, 1 TacB --> Nov (land Volo)–>Combat
Nov
A:
Rolls: 4@1 2@2 8@3 1@4; Total Hits: 84@1: (2, 1, 1, 5)2@2: (4, 2)8@3: (2, 4, 1, 4, 2, 6, 6, 1)1@4: (3)
D:
Rolls: 9@2 1@3; Total Hits: 69@2: (4, 2, 1, 1, 4, 2, 6, 1, 3)1@3: (3) -
Nov round 2
A:
Rolls: 8@3 1@4; Total Hits: 28@3: (4, 4, 5, 1, 6, 1, 6, 4)1@4: (5)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4) -
Nov twlo 3 INF, 2 Mech, 1 ART, 1 ARM
–>NCM
Bry: 1 INF --> Bel
Bry: 1 INF --> Sukr
Bry: 1 INF --> Smo
Bry: 11 ART, 26 INF, 2 AA --> Rus
Yen: 18 INF, 1 AA --> Tim–>Placement
Rus: 2 ARM, 8 INF
Vol: 2 INF–>Income
territories: 30
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J 5
52 IPCs
1 TT (7)
3 Inf (9)
1 Art (4)
3 Mech (12)
1 Arm (6)
1 DD (8)
1 SS (6)save 0
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Combat
7 Inf, 4 Art Yun to Bur (mt)
1 Inf Shn to Bur1 Inf Novo to Kaz (mt)
5 Inf Amu to Bury (mt)
2 Mech, 3 Arm Kor to Bury1 Arm Sfe blitz Sib (mt) to Sak (mt)
2 TT SZ 37 to SZ 35, take
3 Inf Mal, 1 Inf Bor to Phi
1 TT SZ 20 to SZ 35, take
1 Inf Hon, 1 Inf Pal to Phi
1 TT SZ 6 to SZ 35, take
2 Inf Jap to Phi
2 Strat Kwa to Phi
2 CA, 2 BB SZ 37 to SZ 35 for bombard1 SS, 1 Fig, 1 Tac SZ 37 to SZ 38
1 SS, 3 Fig, 3 Tac SZ 37 to SZ 42
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Oops.
Only 2 Fig, 2 Tac in SZ 42.
And the Inf in Shn goes to Fic, not Bur.Bur twol
Fic twol
Kaz twol
Sib twol
Sak twol
Bury twolSZ 38
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (2)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)SZ 42
Attack (1 SS, 2 Fig, 2 Tac)
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (5)2@3: (6, 5)2@4: (1, 5)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)Phi
Attack (8 Inf, 2 CA, 2 BB, 2 Strat)
Rolls: 8@1 2@3 4@4; Total Hits: 48@1: (6, 1, 5, 3, 4, 4, 5, 4)2@3: (4, 5)4@4: (3, 5, 3, 3)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
SZ 38 cwlo 1 SS
SZ 42 cwlo 1 SS
Phi twolNon-coms
1 SS, 5 DD, 3 CV SZ 37 to SZ 35
1 Fig SZ 38 to SZ 35
1 Tac SZ 38 to Kwa
2 Fig SZ 42 to SZ 35
2 Tac SZ 42 to SZ 35
1 Fig Kwa to Jap
3 Fig Yun to SZ 35
2 Strat Phi to Kwa
1 AA gun Yun to Bur
1 Fig, 1 Tac Yun to Kwa
1 Mech, 1 Arm Sik to Yun
3 Inf, 3 Art Sik to She
2 Fig Jap to Kwa
1 DD SZ 16 to SZ 17
1 DD SZ 6 to SZ 18
1 SS SZ 6 to SZ 35
1 TT SZ 5 to SZ 6Place
1 TT, 1 SS, 1 DD SZ 6
3 Inf, 1 Art Jap
3 Mech, 1 Arm KorCollect
61 - 2 = 59 IPCs
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USA turn 5
–>Purchase & repair
purchase: 5 TT (35) + 5 INF (15) + 5 ART (20) + 2 SS (12) = 82
save 0 ipc–>Combat movement
Haw: 1 bomber --> z17 (land Car)
z33: 1 SS --> z17
z22: 5 Fig, 3 TacB --> z17 (land z33)–>Combat
z17
A:
Rolls: 1@2 5@3 4@4; Total Hits: 71@2: (1)5@3: (2, 3, 4, 5, 3)4@4: (2, 6, 2, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
z17 twol
–>NCM
z22: 1 TT, 2 DD, 4 CV --> z33
z33: 1 TT --> z26
z33: 1 DD --> z16
z26: 1 Fig --> Car–>Placement
z101: 5 TT
Cus: 5 INF, 5 ART
z10: 2 SS–>Income
territories: 50
no’s: 25
total: 75nothing for China
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sorry, encountered some unexpected downtime
I’m also moving the US fleet in z101 to z106 if that is ok?
UK turn 5
–>Purchase & repair
repair: Ind remove 2 damage
purchase:
UKe: 1 ART (4) + 1 INF (3) + 1 Fig (10) + 1 TT (7) = 24 save 3 ipc
UKp: 1 INF (3) + 1 SS (6) = 9 save 0 ipc–>Combat movement
Irq: 3 INF, 1 ART --> Trj (walk in)
Eth: 2 ART, 3 INF, 1 ARM --> Sud
Saf: 1 INF, 1 ART --> TT --> Sud
z80: 1 BB, 1 CA --> bombard Sud–>Combat
Sud
A:
bombard
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
round 1
Rolls: 1@1 6@2 1@3; Total Hits: 01@1: (5)6@2: (5, 3, 3, 3, 5, 5)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)





