Spoox (Allies) vs Alsch (Axis) Alpha 2


  • z16 retreat wlo 1 SS

    –>NCM

    z26: 1 DD --> z33
    z26: 4 CV, 3 TacB, 5 Fig --> z22
    z54: 1 DD --> z22
    z54: 1 SS --> z33
    z101: fleet --> z106

    –>Placement

    z101: 1 CV, 1 Fig, 1 TacB, 1 BB, 1 DD, 2 SS

    –>Income

    territories: 52
    no’s: 30
    total: 82

    China does nothing obviously

    Spoox vs Alsch 04dUSA.AAM


  • uhm well: I was thinking of letting my fleet except the carriers and planes attack your blocking DD in z16, and amphibious assault Japan with the 2 TT in z26, whilst the planes would kill of z6. Afterwards the CV’s would then NCM to z6, to let them land. It sounded cool to try and save the game this way. Well, it sounded cool untill I realised the TT’s are also blocked during a naval combat, I should have known that anyways because I have been playing this game long enough by now, but suddenly I was doubting about it and went looking in the manual.
    That’s basically it :-)


  • Aha.

    Yup, the DD was pretty important.  :-D


  • UK turn 4

    –>Purchase & repair

    repair: Ind major ic: repair 2 damage, save 20 ipc
    purchase:
    UKe: 2 DD (16) + 1 INF (3) + 1 ART (4) = 23 save 3 ipc
    UKp: 3 SS (18) = 18 save 2 ipc

    –>Combat movement

    Cpr: 3 INF --> Irq
    Ind: 1 Fig --> Irq (land Cpr)
    Ind: 1 INF, 1 ART --> Irq
    z39: 1 BB, 1 CA --> bombard Irq
    z39: 2 Fig, 2 TacB --> Irq (land z80)
    Sud: 2 INF, 2 ART, 1 ARM --> Eth
    Ken: 1 INF --> Eth

    –>Combat

    Irq
    A:
    bombard
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
    round 1
    DiceRolls: 3@1 2@2 3@3 2@4; Total Hits: 23@1: (2, 2, 2)2@2: (2, 4)3@3: (2, 6, 4)2@4: (6, 5)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (4, 1, 3)

    Eth
    A:
    DiceRolls: 1@1 4@2 1@3; Total Hits: 21@1: (1)4@2: (6, 6, 6, 6)1@3: (3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • oops there are 4 INF in Irq for you
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Eth twol


  • Irq twlo 1 INF

    –>NCM

    z39: 1 DD --> z38
    z39: rest of fleet --> z80
    z71: 1 DD --> z80

    –>Placement

    z106: 2 DD
    Saf: 1 INF, 1 ART
    z39: 3 SS

    –>Income

    UKe: 30 - 6 + 3 = 27
    UKp: 9 + 2 = 11

    Spoox vs Alsch 04fUK.AAM


  • Anzac turn 4

    –>Purchase & repair

    purchase: 1 Fig (10) + 2 DD (16) = 26 save 4 ipc

    –>Combat movement

    z54: 1 SS --> z43 (defenseless TT)

    –>NCM

    z54: 1 DD --> z42
    z62: 1 TT, 1 CV --> z54
    Que: 2 Fig --> z54
    Sud: 1 INF --> Eth

    –>Placement

    Nsw: 1 Fig
    z62: 2 DD

    –>Income

    territories: 18
    no’s: 5
    saved: 4
    total: 27

    Spoox vs Alsch 04gAnzac.AAM


  • Italy 4

    48 IPCs

    8 Inf (24)
    1 Art (4)
    1 Fig (10)
    1 DD (8)

    save 2


  • Mistake again.  :lol:

    9 Inf (27)
    1 Art (4)
    1 Air Base (15)

    save 2

    Combat

    2 Inf, 1 Mech, 2 Arm Epl to Nukr
    1 Mech Hun to Nukr

    1 Inf, 1 Tac Egy to Sud


  • Nukr

    Attack (2 Inf, 2 Mech, 2 Arm)
    DiceRolls: 4@1 2@3; Total Hits: 24@1: (2, 3, 4, 5)2@3: (2, 1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sud

    Attack (1 Inf, 1 Tac)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Nukr twol
    Sud twol

    Non-coms

    1 Tac Sud to Egy
    1 Fig Gib to Egy
    1 Tac Sita to Gib
    1 SS SZ 92 to SZ 110
    1 DD SZ 92 to SZ 98
    1 TT SZ 92 - 93 - 92, take
    2 Inf Sfr to Gib
    1 CA, 2 TT SZ 97 to SZ 92, take
    2 Inf Gre, 1 Inf Sfr to Gib
    3 Inf Nita to Sfr
    1 CA, 1 BB, 1 TT SZ 97 to SZ 98, take
    1 AA gun Sita to Egy
    1 Art Trj to Egy

    Place

    3 Inf Sfr
    3 Inf Nita
    2 Inf, 1 Art Egy
    1 Air Base Egy
    1 Inf Sita

    Collect

    25 + 15 NO + 2 leftover = 42 IPCs


  • Germany 5

    47 IPCs

    1 SS (6)
    1 Tac (11)
    6 Inf (18)
    3 Art (12)

    save 0


  • Combat

    1 Inf Bes to Sukr
    2 Mech 2 Fig, 2 Tac Epl to Sukr
    1 Strat Wgr to Sukr

    4 Inf, 1 Art Vyb to Nov
    3 Inf, 1 Art, 1 Arm Kar to Nov


  • Sukr

    Attack (1 Inf, 2 Mech, 2 Fig, 2 Tac, 1 Strat)
    DiceRolls: 3@1 2@3 3@4; Total Hits: 43@1: (6, 1, 2)2@3: (4, 2)3@4: (6, 1, 4)

    Defense (5 Inf)
    DiceRolls: 5@2; Total Hits: 25@2: (3, 2, 1, 3, 6)

    Nov

    Attack (7 Inf, 2 Art, 1 Arm)
    DiceRolls: 5@1 4@2 1@3; Total Hits: 35@1: (5, 1, 3, 3, 6)4@2: (6, 3, 4, 2)1@3: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Nov twol

    Nov R2

    DiceRolls: 1@1 2@3 3@4; Total Hits: 31@1: (6)2@3: (1, 4)3@4: (5, 3, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Fair enough.

    Sukr cwlo 1 Inf, 2 Mech.

    Non-coms

    1 Fig, 1 Tac Sukr to Nukr
    29 Inf, 8 Art, 7 Arm, 1 AA gun Epl to Nukr
    1 Fig, 1 Tac, 1 Strat Sukr to Epl
    14 Inf, 5 Art Pol to Epl
    11 Inf, 2 Art Ger to Pol
    1 Inf Wgr to Ger
    1 SS SZ 109 to SZ 119
    1 SS SZ 109 to SZ 112
    1 SS SZ 110 to SZ 125
    1 DD SZ 125 to SZ 112
    1 Inf Fin to Kar
    2 Fig, 2 Tac Gib to Wgr
    1 Inf SZ 98 to SZ Egy

    Place

    1 SS SZ 112
    1 Tac Wgr
    6 Inf, 3 Art Ger

    Collect

    44 + 15 NO = 59 IPCs

    Spoox vs Alsch 05aG.AAM


  • Acutally only 1 Fig, 1 Tac from Gib go to Wgr, leaving 1 Fig, 1 Tac in Gib.

    Spoox vs Alsch 05aG.AAM


  • And all 3 of the subs in 109 go to 112.

    Spoox vs Alsch 05aG.AAM


  • Russia turn 5

    –>Purchase & repair

    purchase: 2 ARM (12) + 10 INF (30) = 42
    save 0 ipc

    –>Combat movement

    Arch: 2 INF, 1 ART --> Nov
    Bel: 1 INF --> Nov
    Bry: 2 Mech, 5 ARM, 3 Fig, 1 TacB --> Nov (land Volo)

    –>Combat

    Nov
    A:
    DiceRolls: 4@1 2@2 8@3 1@4; Total Hits: 84@1: (2, 1, 1, 5)2@2: (4, 2)8@3: (2, 4, 1, 4, 2, 6, 6, 1)1@4: (3)
    D:
    DiceRolls: 9@2 1@3; Total Hits: 69@2: (4, 2, 1, 1, 4, 2, 6, 1, 3)1@3: (3)


  • Nov round 2

    A:
    DiceRolls: 8@3 1@4; Total Hits: 28@3: (4, 4, 5, 1, 6, 1, 6, 4)1@4: (5)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)

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