G40 OOB Mike64 vs JCat
No bid this time
alg, con, tang, syr twol
MOR
A 1 inf, 1 mech, 1 art, 1 tank, 1 strat
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (4)2@2: (2, 3)1@3: (4)1@4: (3)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 1)
mor twlo 1 inf
ALX
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
YUGO
A 2 inf, 1 art, 2 tank, 1 fig
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (5)2@2: (6, 5)3@3: (3, 2, 2)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (5, 6, 1)
alx twlo 1 inf
yugo twlo 1 inf
NCM:
1 fig yugo >> sita
1 fig alx >> tob
1 sub, 1 cru, 1 bsh SZ97 >> SZ98
1 dest SZ94 >> SZ98
1 strat mor >> lib
1 cru SZ93 >> SZ97
Mobilize:
1 inf, 1 art nita
1 trans SZ97
Collect 22 + 10 = 32 IPC
Just so you know, submarines can’t pass through the Danish straits (or the Turkish straits, or canals) unless it’s controlled by a friendly power from the start of your turn.
Since the USSR and Germany aren’t yet at war, the Soviet Union can technically request permission to pass through (it’s a weird rule). Since it doesn’t matter much, I am fine with saying Germany allowed it, but I thought you should know.
The straits of Gibraltar are an exception in allowing the passage of submarines regardless of control.
Sorry, there’s a lot of arcane rules I’m unfamiliar with. It seems like you need a law degree to play this game sometimes.
Anywhooo,
ANZAC 2 - 12 IPCs
PURCHASES
-3 inf. (9)
-save 3
NC
-everything to NSW
-2 inf. from NGU to DGU
-dd to sz61
PLACE
-NSW
COLLECTS
3 + 15 = 18 IPCs
France
ATTACKS
-Normandy vs. SF
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
Germany 3
Buy (49/50)
1 major IC
1 dest
1 inf
2 art
DOW against the USSR
CM:
SZ91
1 sub SZ109
4 fig, 4 tact wgr
1 strat tun
SZ125
1 dest SZ112
SZ112
1 dest SZ112
WFR
1 mech wgr
BAL
1 inf pol
KAR
7 inf fin
VYB
1 inf fin
NOV
2 inf wgr + 2 inf, 1 art nor load 3x trans SZ112 >> SZ127 load 1 art fin unload nov
EPL
2 inf rom
1 tact wgr
SZ91
A 1 sub, 4 fig, 4 tact, 1 strat
Rolls: 1@2 4@3 5@4; Total Hits: 51@2: (4)4@3: (4, 4, 5, 3)5@4: (4, 4, 3, 1, 6)
D 2 dest, 2 cru
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 6)2@3: (4, 1)
sz91 cwlo 1 sub
SZ125
A 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)
D 1 sub
Rolls: 1@1; Total Hits: 11@1: (1)
sz125 cwlo 1 dest
SZ112
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (6)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2)
SZ112 r2
A 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (5)
sz112 cwlo
wfr, bal, kar, vyb twol
NOV
A 4 inf, 2 art
Rolls: 2@1 4@2; Total Hits: 22@1: (2, 4)4@2: (4, 1, 3, 1)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (3, 1, 6)
NOV
A 3 inf, 2 art
Rolls: 1@1 4@2; Total Hits: 01@1: (2)4@2: (3, 6, 3, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
NOV r3
A 3 inf, 2 art
Rolls: 1@1 4@2; Total Hits: 21@1: (2)4@2: (5, 1, 6, 2)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
nov twlo 2 inf
EPL
2 inf, 1 tact
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
epl twol
NCM:
4 fig, 4 tact SZ91 >> mor
1 strat SZ91 >> tun
1 tact epl >> rom
1 cru SZ112 >> SZ125
1 bsh SZ112 >> SZ127
1 inf nor >> fin
1 inf, 3 aa gun wgr >> nita
11 inf, 1 art, 1 aa gun pol >> bal
4 mech, 4 tank hun >> bal
5 tank ger >> bal
5 inf, 5 art ger >> pol
2 mech wgr >> pol
Mobilize:
1 dest SZ127
2 art fin
1 inf wgr
major IC rom
Collect 44 + 10 = 54 IPC (55 total)