@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsWheatbeer vs jercules A3 game 2
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Italy 2
Buy (14/14)
1 inf
1 art
1 transCM:
MOR (+ALG)
1 mech, 1 tank blitz through alg to mor
1 strat sita
1 trans SZ97 >> SZ94 load 1 inf, 1 art tun >> SZ92 unload morCON
1 inf sudTANG
2 inf, 1 art kenALX
1 inf, 1 art tob
1 fig sitaYUGO
2 inf, 1 art, 1 tank nita
1 tank gre
1 fig sitaSYR
1 inf nita, 1 inf gre load 1 trans SZ97 >> SZ98 unload syr -
alg, con, tang, syr twol
MOR
A 1 inf, 1 mech, 1 art, 1 tank, 1 strat
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (4)2@2: (2, 3)1@3: (4)1@4: (3)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
mor twlo 1 inf
ALX
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
YUGO
A 2 inf, 1 art, 2 tank, 1 fig
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (5)2@2: (6, 5)3@3: (3, 2, 2)D 3 inf
Rolls: 3@2; Total Hits: 13@2: (5, 6, 1) -
alx twlo 1 inf
yugo twlo 1 infNCM:
1 fig yugo >> sita
1 fig alx >> tob
1 sub, 1 cru, 1 bsh SZ97 >> SZ98
1 dest SZ94 >> SZ98
1 strat mor >> lib
1 cru SZ93 >> SZ97Mobilize:
1 inf, 1 art nita
1 trans SZ97Collect 22 + 10 = 32 IPC
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Just so you know, submarines can’t pass through the Danish straits (or the Turkish straits, or canals) unless it’s controlled by a friendly power from the start of your turn.
Since the USSR and Germany aren’t yet at war, the Soviet Union can technically request permission to pass through (it’s a weird rule). Since it doesn’t matter much, I am fine with saying Germany allowed it, but I thought you should know.
The straits of Gibraltar are an exception in allowing the passage of submarines regardless of control.
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Sorry, there’s a lot of arcane rules I’m unfamiliar with. It seems like you need a law degree to play this game sometimes.
Anywhooo,
ANZAC 2 - 12 IPCs
PURCHASES
-3 inf. (9)
-save 3NC
-everything to NSW
-2 inf. from NGU to DGU
-dd to sz61PLACE
-NSWCOLLECTS
3 + 15 = 18 IPCsFrance
ATTACKS
-Normandy vs. SF
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
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Germany 3
Buy (49/50)
1 major IC
1 dest
1 inf
2 artDOW against the USSR
CM:
SZ91
1 sub SZ109
4 fig, 4 tact wgr
1 strat tunSZ125
1 dest SZ112SZ112
1 dest SZ112WFR
1 mech wgrBAL
1 inf polKAR
7 inf finVYB
1 inf finNOV
2 inf wgr + 2 inf, 1 art nor load 3x trans SZ112 >> SZ127 load 1 art fin unload novEPL
2 inf rom
1 tact wgr -
SZ91
A 1 sub, 4 fig, 4 tact, 1 strat
Rolls: 1@2 4@3 5@4; Total Hits: 51@2: (4)4@3: (4, 4, 5, 3)5@4: (4, 4, 3, 1, 6)D 2 dest, 2 cru
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 6)2@3: (4, 1) -
sz91 cwlo 1 sub
SZ125
A 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)D 1 sub
Rolls: 1@1; Total Hits: 11@1: (1) -
sz125 cwlo 1 dest
SZ112
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (6)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2) -
SZ112 r2
A 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (5) -
sz112 cwlo
wfr, bal, kar, vyb twol
NOV
A 4 inf, 2 art
Rolls: 2@1 4@2; Total Hits: 22@1: (2, 4)4@2: (4, 1, 3, 1)D 3 inf
Rolls: 3@2; Total Hits: 13@2: (3, 1, 6) -
NOV
A 3 inf, 2 art
Rolls: 1@1 4@2; Total Hits: 01@1: (2)4@2: (3, 6, 3, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
NOV r3
A 3 inf, 2 art
Rolls: 1@1 4@2; Total Hits: 21@1: (2)4@2: (5, 1, 6, 2)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
nov twlo 2 inf
EPL
2 inf, 1 tact
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (3)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)





