Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
Wheatbeer vs jercules A3 game 2
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UK WEST collects 24 IPCs.
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Italy 2
Buy (14/14)
1 inf
1 art
1 transCM:
MOR (+ALG)
1 mech, 1 tank blitz through alg to mor
1 strat sita
1 trans SZ97 >> SZ94 load 1 inf, 1 art tun >> SZ92 unload morCON
1 inf sudTANG
2 inf, 1 art kenALX
1 inf, 1 art tob
1 fig sitaYUGO
2 inf, 1 art, 1 tank nita
1 tank gre
1 fig sitaSYR
1 inf nita, 1 inf gre load 1 trans SZ97 >> SZ98 unload syr -
alg, con, tang, syr twol
MOR
A 1 inf, 1 mech, 1 art, 1 tank, 1 strat
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (4)2@2: (2, 3)1@3: (4)1@4: (3)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
mor twlo 1 inf
ALX
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
YUGO
A 2 inf, 1 art, 2 tank, 1 fig
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (5)2@2: (6, 5)3@3: (3, 2, 2)D 3 inf
Rolls: 3@2; Total Hits: 13@2: (5, 6, 1) -
alx twlo 1 inf
yugo twlo 1 infNCM:
1 fig yugo >> sita
1 fig alx >> tob
1 sub, 1 cru, 1 bsh SZ97 >> SZ98
1 dest SZ94 >> SZ98
1 strat mor >> lib
1 cru SZ93 >> SZ97Mobilize:
1 inf, 1 art nita
1 trans SZ97Collect 22 + 10 = 32 IPC
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Just so you know, submarines can’t pass through the Danish straits (or the Turkish straits, or canals) unless it’s controlled by a friendly power from the start of your turn.
Since the USSR and Germany aren’t yet at war, the Soviet Union can technically request permission to pass through (it’s a weird rule). Since it doesn’t matter much, I am fine with saying Germany allowed it, but I thought you should know.
The straits of Gibraltar are an exception in allowing the passage of submarines regardless of control.
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Sorry, there’s a lot of arcane rules I’m unfamiliar with. It seems like you need a law degree to play this game sometimes.
Anywhooo,
ANZAC 2 - 12 IPCs
PURCHASES
-3 inf. (9)
-save 3NC
-everything to NSW
-2 inf. from NGU to DGU
-dd to sz61PLACE
-NSWCOLLECTS
3 + 15 = 18 IPCsFrance
ATTACKS
-Normandy vs. SF
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
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Germany 3
Buy (49/50)
1 major IC
1 dest
1 inf
2 artDOW against the USSR
CM:
SZ91
1 sub SZ109
4 fig, 4 tact wgr
1 strat tunSZ125
1 dest SZ112SZ112
1 dest SZ112WFR
1 mech wgrBAL
1 inf polKAR
7 inf finVYB
1 inf finNOV
2 inf wgr + 2 inf, 1 art nor load 3x trans SZ112 >> SZ127 load 1 art fin unload novEPL
2 inf rom
1 tact wgr -
SZ91
A 1 sub, 4 fig, 4 tact, 1 strat
Rolls: 1@2 4@3 5@4; Total Hits: 51@2: (4)4@3: (4, 4, 5, 3)5@4: (4, 4, 3, 1, 6)D 2 dest, 2 cru
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 6)2@3: (4, 1) -
sz91 cwlo 1 sub
SZ125
A 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)D 1 sub
Rolls: 1@1; Total Hits: 11@1: (1) -
sz125 cwlo 1 dest
SZ112
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (6)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2) -
SZ112 r2
A 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (5) -
sz112 cwlo
wfr, bal, kar, vyb twol
NOV
A 4 inf, 2 art
Rolls: 2@1 4@2; Total Hits: 22@1: (2, 4)4@2: (4, 1, 3, 1)D 3 inf
Rolls: 3@2; Total Hits: 13@2: (3, 1, 6) -
NOV
A 3 inf, 2 art
Rolls: 1@1 4@2; Total Hits: 01@1: (2)4@2: (3, 6, 3, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
NOV r3
A 3 inf, 2 art
Rolls: 1@1 4@2; Total Hits: 21@1: (2)4@2: (5, 1, 6, 2)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)





