Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsWheatbeer vs jercules A3 game 2
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WFR r1
A 5 inf, 1 art, 3 fig, 2 tact
Rolls: 4@1 2@2 3@3 2@4; Total Hits: 24@1: (2, 4, 3, 5)2@2: (6, 3)3@3: (2, 3, 5)2@4: (6, 6)D 3 aa, 5 inf, 3 mech
Rolls: 8@2; Total Hits: 28@2: (1, 5, 3, 5, 5, 2, 5, 4) -
I have to wait for OOL since you might want to save the aa guns.
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Na, screw it, there Wehrmacht will trample Normandy anyway if you miraculously fail right now. I’ll take the hits on the aa’s.
My theory going into this game was to basically ignore Italy. Yes, they can get huge, but in the end, they only account for two victory cities (Rome of course, and Egypt, which they get almost automatically, unless UK kicks some serious ass in the Middle East, which means neglecting India, and on and on). I wanted to simply put Germany in a British/Russian vice, and force you to focus on one but not both.
But this Normandy invasion is just pathetic, and certainly not going to improve anytime soon. Perhaps you’re overwhelming advantage here has allowed for Russia’s quite able defense at the moment, but I nonetheless finally undertand why every Allied player I’ve ever encountered focuses on Gibraltar.
I’m very excited to see how this game turns out.
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It’s an interesting strategy and UK landings have diverted German income that could have gone to Russia. Its hard for me to predict the long-term consequences of weak Japan, strong Italy though.
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WFR r2
A 3 inf, 1 art, 3 fig, 2 tact
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (1, 6)2@2: (1, 5)3@3: (4, 2, 2)2@4: (6, 2)D 1 aa, 5 inf, 3 mech
Rolls: 8@2; Total Hits: 18@2: (6, 6, 6, 4, 2, 5, 5, 3) -
WFR r3
A 2 inf, 1 art, 3 fig, 2 tact
Rolls: 1@1 2@2 3@3 2@4; Total Hits: 51@1: (1)2@2: (4, 1)3@3: (4, 2, 5)2@4: (1, 3)D 1 inf, 3 mech
Rolls: 4@2; Total Hits: 14@2: (1, 5, 4, 5) -
wfr twlo 4 inf
NCM:
3 fig, 2 tact wfr >> wgr
1 strat sud >> wgr
1 trans, 1 dest, 1 cru, 1 bsh SZ81 >> SZ97
3 fig saf >> egy
1 mech, 2 tank egy >> irq
1 art sud >> egy
2 inf, 2 art con >> sud
2 inf, 3 art swf >> rho
2 tank swf >> con
1 inf bso >> eth
1 inf tang, 1 inf mad load trans SZ72 >> SZ80 unload cpr
1 inf, 1 art mal load trans SZ96 >> SZ98 unload trj
1 trans SZ81 >> SZ76 load 1 inf bso >> SZ81 load 1 art sud >> SZ80 unload cprMobilize:
1 inf, 2 art irq
1 sub SZ95
2 inf, 1 art sfr
7 inf, 3 art nitaCollect 45 + 21 = 66 IPC
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Germany 9
Buy (65/65)
11 inf
6 art
2 mechCM:
BRY
1 mech eplROS
10 inf, 10 art sukr >> rosSMO
1 inf archbry, ros, smo twol
NCM:
1 fig, 1 tact, 1 strat wgr >> bal
4 fig, 4 tact wgr >> sukr
24 inf, 7 art, 2 aa gun nov >> bal
13 mech, 15 tank, 1 aa gun epl >> bal
1 inf rom >> epl
4 inf, 5 art rom >> bes
2 mech wgr >> pol
3 inf, 1 art fin >> kar
2 inf hol >> fraMobilize:
6 inf, 4 art rom
2 inf, 1 art sukr
2 inf, 1 art fin
2 mech ger
1 inf wgrCollect 51 + 20 = 71 IPC
(skipped ANZAC/Fra)
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ANZAC - 10 IPCs
PURCHASES
-save 10ATTACKS
-1 f., sz33 fleet vs. sz36; amph. assault KWASZ36
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
NC
-sz62 units to sz33COLLECTS
10 + 10 = 20 IPCs -
Forgotten NC: ANAZAC f. lands in HK
Nuthin’ doing with France.
Russia - 29 IPCs
PURCHASES
-9 inf.
-save 2ATTACKS
-1 inf. (ANHWE) liberates HUNAN
-1 tank blitzes thru ARCH, 2 inf., 2 at. (BEL) vs. SMO
-12 inf. (BEL) vs. BRYBRY
Rolls: 12@1; Total Hits: 212@1: (4, 1, 3, 6, 1, 3, 2, 3, 2, 5, 3, 2)
Rolls: 1@2; Total Hits: 01@2: (5)SMO
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
NC
-1 f., 1 tac., Stalingrad units, Russia units to Tam
-rest of Bel stack, save for 1 in.f, to Bry
-KSU units to KSI
-rest on mapPLACE
-Russia (9 inf)COLLECTS
26 + 2 = 28 IPCs -
Japan 9
Buy (24/51)
1 naval base
3 infCM:
SZ35
1 sub, 1 dest, 2 fig SZ37SZ36
1 sub, 2 fig SZ37NOVO
1 inf timURA
1 inf timEVE
1 inf timYEN
1 inf timWIND
1 inf indKWE
1 art yun
1 tact burHUN
1 art yun
1 fig, 1 tact burKWA
1 inf, 1 art yun
2 fig, 2 tact burSHE
1 mech, 1 tank yun
1 fig, 2 tact, 2 strat bur -
SZ35
A 1 sub, 1 dest, 2 fig
Rolls: 2@2 2@3; Total Hits: 22@2: (4, 2)2@3: (5, 1)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4) -
sz35 cwol
SZ36
A 1 sub, 2 fig
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 2)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3) -
sz36 cwol
novo, ura, eve, yen, wind twolKWE
A 1 art, 1 tact
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
HUN
A 1 art, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (1)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
hun cwlo 1 art (not taken)
KWA
A 1 inf, 1 art, 2 fig, 2 tact
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 6)2@3: (6, 5)2@4: (1, 1)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
kwa twlo 1 inf
SHE
A 1 mech, 1 tank, 1 fig, 2 tact, 2 strat
Rolls: 1@1 2@3 4@4; Total Hits: 51@1: (5)2@3: (6, 1)4@4: (4, 4, 2, 1)D 3 inf
Rolls: 3@2; Total Hits: 23@2: (2, 4, 1)





