@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsWheatbeer vs jercules A3 game 2
-
Japan 8
Battleships repaired
Buy (32/34)
repair 2 damage to mal minor IC
3 dest
2 infCM:
IND
13 inf, 1 mech, 4 art, 1 tank bur
3 fig, 3 tact mal
2 tact hun
1 tact, 2 fig SZ42
2 strat kan -
IND
aa fire
Rolls: 6@1; Total Hits: 16@1: (4, 5, 3, 3, 3, 1) -
japan loses 1 fig to aa
IND
A 13 inf, 1 mech, 4 art, 1 tank, 4 fig, 6 tact, 2 strat
Rolls: 10@1 8@2 6@3 7@4; Total Hits: 1110@1: (4, 2, 1, 4, 6, 6, 4, 1, 6, 2)8@2: (6, 5, 3, 5, 1, 6, 5, 2)6@3: (5, 3, 6, 6, 3, 5)7@4: (1, 1, 4, 6, 6, 1, 4)D 2 aa, 20 inf, 1 fig
Rolls: 20@2 1@4; Total Hits: 820@2: (3, 3, 4, 1, 2, 4, 5, 3, 3, 6, 2, 2, 3, 6, 2, 3, 5, 4, 2, 1)1@4: (3) -
IND r2
A 5 inf, 1 mech, 4 art, 1 tank, 4 fig, 6 tact, 2 strat
Rolls: 2@1 8@2 6@3 7@4; Total Hits: 132@1: (4, 4)8@2: (1, 2, 1, 2, 3, 3, 6, 1)6@3: (4, 3, 2, 1, 5, 5)7@4: (4, 6, 6, 2, 4, 3, 4)D 11 inf, 1 fig
Rolls: 11@2 1@4; Total Hits: 411@2: (4, 3, 6, 5, 2, 5, 1, 2, 3, 4, 2)1@4: (5) -
ind twlo 12 inf
probably pointless but gonna roll SZ6 convoy
Rolls: 10@3; Total Hits: 410@3: (3, 4, 2, 5, 4, 4, 6, 2, 5, 3) -
NCM:
4 fig, 6 tact, 2 strat ind >> bur
4 fig jap >> SZ37
1 dest SZ37 >> SZ36
2 inf, 4 art hun >> yun
2 sub, 2 cru, 2 carrier SZ42 >> SZ37
1 art jav load trans SZ42 >> SZ37 unload mal
1 tank mal >> yun
1 inf bur >> shn
1 mech bur >> yun
6 inf, 1 art kan >> timMobilize:
repair 2 damage to mal minor IC
3 dest SZ37
2 inf japCollect 42 + 5 + 16 - 8 (sz6 max) - 4 (sz20 max) = 51 IPC
-
USA - 71 IPCs
PURCHASES
-5 transports, 5 inf., 5 art. (70)
-save 1ATTACKS
-1 inf., 1 mech. (Formosa) takes Hong Kong
-rest of Formosa land liberates KSI
-2 bombers SBR on Tokyo (no interceptors assumed)
-2 bombers, sz118 units vs. NormandyTOKYO AA’s
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
TOKYO DAMAGE
Rolls: 2@6; Total Hits: 22@6: (6, 6)+ 4 -
So maxed out at 20.
NORMANDY
Rolls: 6@1 2@4; Total Hits: 36@1: (5, 4, 1, 4, 5, 2)2@4: (2, 4)
Rolls: 4@2; Total Hits: 34@2: (2, 2, 1, 4) -
NORMANDY
Rolls: 3@1 2@4; Total Hits: 23@1: (4, 3, 2)2@4: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
NC
-Tokyo bombers, SHA air to KSU
-dd to sz35
-HAW dd to CAR
-2 subs from sz6 to sz20; 2 subs from sz7 to sz6
-3 inf., 3 art., 3 transports from sz101 to sz28
-2 inf., 2 art., 2 transports to sz118PLACE
-3 transports, 3 art, 3 inf. in WUS
-everything else EUSCOLLECTS
76
CHINA - 9 IPCS
PURCHASES
-3 inf.ATTACKS
-3 inf. take SHE, 1 takes KWE, 1 takes HOPPLACE
-HopeiCOLLECTS
-16 IPCs
UK Europe - 26 IPCs
PURCHASES
-2 dd’s, 1 f.ATTACKS
-noneNC
-3 aa’s, 5 inf. to NormandyPLACE
-sz110COLLECTS
17 -
Just noticed, you forgot to tag an African territory, so UK is at 16, and Italy is at 60.
-
Also, one HUGE omission on my part: UK BB goes from sz110 to sz118 (to protect the Americans). That is all.
-
I didn’t even notice that the German strat could hit the transports when I first looked at it, heheh. But I moved the Battleship to guard. I also fixed the IPC chart for UK and Italy.
Italy 8
Buy (60/60)
10 inf
6 art
1 subCM:
CAU
1 inf nprGOL (+FWA)
1 tank nig blitz through fwa to golWFR
5 inf, 1 art fra
3 fig, 2 tact sita -
cau, gol, fwa twol
WFR
aa fire
Rolls: 5@1; Total Hits: 05@1: (2, 4, 4, 5, 5) -
WFR r1
A 5 inf, 1 art, 3 fig, 2 tact
Rolls: 4@1 2@2 3@3 2@4; Total Hits: 24@1: (2, 4, 3, 5)2@2: (6, 3)3@3: (2, 3, 5)2@4: (6, 6)D 3 aa, 5 inf, 3 mech
Rolls: 8@2; Total Hits: 28@2: (1, 5, 3, 5, 5, 2, 5, 4) -
I have to wait for OOL since you might want to save the aa guns.
-
Na, screw it, there Wehrmacht will trample Normandy anyway if you miraculously fail right now. I’ll take the hits on the aa’s.
My theory going into this game was to basically ignore Italy. Yes, they can get huge, but in the end, they only account for two victory cities (Rome of course, and Egypt, which they get almost automatically, unless UK kicks some serious ass in the Middle East, which means neglecting India, and on and on). I wanted to simply put Germany in a British/Russian vice, and force you to focus on one but not both.
But this Normandy invasion is just pathetic, and certainly not going to improve anytime soon. Perhaps you’re overwhelming advantage here has allowed for Russia’s quite able defense at the moment, but I nonetheless finally undertand why every Allied player I’ve ever encountered focuses on Gibraltar.
I’m very excited to see how this game turns out.
-
It’s an interesting strategy and UK landings have diverted German income that could have gone to Russia. Its hard for me to predict the long-term consequences of weak Japan, strong Italy though.
-
WFR r2
A 3 inf, 1 art, 3 fig, 2 tact
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (1, 6)2@2: (1, 5)3@3: (4, 2, 2)2@4: (6, 2)D 1 aa, 5 inf, 3 mech
Rolls: 8@2; Total Hits: 18@2: (6, 6, 6, 4, 2, 5, 5, 3)





