No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Wheatbeer vs jercules A3 game 2
-
SZ111
A 2 sub, 2 fig, 2 tact, 1 strat
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (6, 3)2@3: (2, 3)3@4: (6, 3, 6)D 1 dest, 1 bsh
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3) -
SZ110
sub sneaks
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
SZ110 remainder
A 2 fig, 2 tact, 1 strat
Rolls: 2@3 3@4; Total Hits: 32@3: (4, 6)3@4: (3, 1, 2)D 1 cru, 1 damaged bsh
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2) -
SZ112
sub sneak
Rolls: 1@2; Total Hits: 01@2: (6) -
SZ112 remainder
A 1 cru, 1 bsh, 1 tact
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 3)1@4: (4)D 2 cru
Rolls: 2@3; Total Hits: 22@3: (3, 3) -
sz111 cwlo 1 sub
sz110 cwlo 2 sub
sz112 cwlo 1 sub (+ damage to bsh)FRA
A 7 inf, 3 art, 5 tank
Rolls: 4@1 6@2 5@3; Total Hits: 44@1: (1, 6, 3, 6)6@2: (3, 5, 4, 3, 3, 4)5@3: (5, 2, 3, 6, 1)D 6 inf, 2 art, 2 tank, 1 fig, 1 aa gun
Rolls: 8@2 2@3 1@4; Total Hits: 38@2: (2, 5, 6, 6, 6, 5, 2, 5)2@3: (3, 5)1@4: (6) -
FRA r2
A 4 inf, 3 art, 5 tank
Rolls: 1@1 6@2 5@3; Total Hits: 51@1: (1)6@2: (4, 1, 2, 6, 5, 6)5@3: (5, 5, 1, 3, 4)D 3 inf, 2 art, 2 tank, 1 fig
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (4, 6, 2, 6, 6)2@3: (1, 6)1@4: (2) -
FRA r3
A 3 art, 5 tank
Rolls: 3@2 5@3; Total Hits: 43@2: (4, 3, 6)5@3: (2, 3, 1, 5, 2)D 2 tank, 1 fig
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (1) -
YUGO
A 7 inf, 4 mech, 2 art, 1 fig
Rolls: 9@1 4@2 1@3; Total Hits: 29@1: (4, 6, 5, 5, 4, 2, 2, 5, 4)4@2: (2, 5, 5, 3)1@3: (3)D 5 inf
Rolls: 5@2; Total Hits: 35@2: (6, 5, 1, 1, 2) -
retreat to rom (3 inf lost)
fra twlo 7 inf, 2 art -
NCM:
1 tact SZ112 >> wgr
2 fig sz111, 1 strat >> wgr
1 strat SZ110 >> wgr
1 fig, 2 tact SZ110 >> hol
2 tact SZ111 >> hol
1 fig yugo >> sita
3 inf nor >> fin (activate 4 inf)
1 inf rom >> bul (activate 4 inf)
2 aa gun wgr >> hol
1 aa gun wgr >> fra
1 tank pol >> rom
1 tank sgr >> rom
2 inf, 1 tank hun >> rom
3 inf pol >> hun
2 inf den >> wgr
1 inf, 1 art ger load trans SZ113 >> SZ112 unload nor
1 inf, 1 art ger >> wgr
9 inf, 1 art, 3 aa gun ger >> hunMobilize:
2 trans, 2 dest SZ112Collect 37 + 10 + 19 = 68 IPC
-
Russia 1 - 37 IPCs
PURCHASES
-8 inf. (24)
-save 13NC
-see mapCOLLECTS
37 + 13 = 50 IPCs -
It looks like you forgot about the Soviet troops in Asia.
-
Sorry, the thing always crashes on me, I thought I caught everything.
-
J1
Buy (26/26)
2 trans
2 subYUN
2 inf, 1 art kwa
1 fig, 1 tact ksu
2 strat japHUN
2 inf ksi
2 fig, 2 tact man
1 fig forCHA
1 inf jehANH
1 inf, 1 art jeh
3 inf, 1 art sha
3 inf, 1 art ksu
1 mech man -
YUN
A 2 inf, 1 art, 1 fig, 1 tact, 2 strat
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 41@1: (2)2@2: (1, 2)1@3: (5)3@4: (2, 6, 2)D 4 inf
Rolls: 4@2; Total Hits: 14@2: (1, 4, 5, 4) -
HUN
A 2 inf, 3 fig, 1 tact
Rolls: 2@1 3@3 1@4; Total Hits: 42@1: (5, 5)3@3: (3, 1, 2)1@4: (2)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
yun twlo 1 inf
hun, anh, cha twolNCM:
1 fig, 1 tact, 2 strat yun >> kwa
3 fig, 2 tact hun >> kwa
1 dest, 1 cru SZ6 >> SZ36
1 sub, 1 dest, 1 bsh, 2 carrier, 2 fig, 2 tact SZ6 >> SZ31
1 dest, 1 carrier, 1 fig, 1 tact SZ33 >> SZ31
1 fig kor >> jap
1 fig oki >> jap
1 cru SZ20 >> SZ37
1 sub, 1 dest, 1 bsh SZ19 >> SZ36
1 inf kwa >> hun
1 inf, 1 art ksi >> hun
1 inf, 1 art jap load trans SZ6 >> SZ36 unload kwa
1 trans SZ20 >> SZ6 load 1 inf, 1 tank jap unload kor
1 art man, 1 inf oki load trans SZ19 >> SZ36 unload kwa
5 inf, 1 aa gun man >> jeh
4 inf kor >> manMobilize:
2 trans, 2 sub SZ6Collect 30 + 10 = 40 IPC
-
I accidentally took one German casualty too many in France (after the round 2 roll I removed 4 inf from Germany when France only had 3 hits). I returned one of the artillery I took as casualty in round 3 back to the map to correct this.
-
US1 - 52 IPCs
PURCHASES
-2 ac’s
-1 BBNC
-PHI fleet to QUE
-HAW fleet to sz10
-PHI f. to QUE
-sz26 transport to sz10
-1 bomber, 1 f. to WUS
-2 HAW f. to sz10
-CUS units to WUS
-1 dd to sz25PLACE
-units in sz10COLLECTS
52 IPCs





