@Ghostglider 1abf671a-a258-4495-bc39-bccc1e136261-image.png
OOL for 113?
Germany 3
purchase(49)
7inf,7art
combat
Uk-10inf,art Ger/6arm,3art,ftr,5tac,2bmb Wgr/bb,ca z108/2ftr z112
10 aa shots at the air
Rolls: 10@1; Total Hits: 210@1: (2, 6, 4, 1, 2, 2, 1, 5, 4, 4)
will take 2ftrs as hits
A-10inf,4art,6arm,ftr,5tac,2bmb
Rolls: 6@1 8@2 7@3 7@4; Total Hits: 136@1: (4, 3, 6, 5, 6, 6)8@2: (3, 6, 6, 2, 5, 2, 2, 6)7@3: (6, 4, 4, 5, 1, 2, 2)7@4: (2, 1, 2, 1, 3, 4, 2)
D-4aa,20inf,art,arm,4ftr
Rolls: 21@2 1@3 4@4; Total Hits: 1521@2: (5, 5, 3, 3, 2, 2, 1, 1, 1, 4, 1, 1, 6, 5, 2, 1, 5, 2, 5, 2, 6)1@3: (6)4@4: (4, 1, 2, 4)
Uk round 2
A-5arm,ftr,5tac,2bmb
Rolls: 6@3 7@4; Total Hits: 86@3: (5, 4, 6, 3, 5, 3)7@4: (5, 2, 2, 3, 1, 2, 3)
D-11inf,art,arm,4ftr
Rolls: 12@2 1@3 4@4; Total Hits: 612@2: (6, 6, 1, 5, 2, 5, 1, 2, 4, 3, 5, 6)1@3: (2)4@4: (6, 4, 5, 5)
I just noticed I forgot to roll for the initial bombardment of the bb and ca
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
I will retreat ftr,4tac,2bmb
ncm
cv z112 to z11inf
Wfr to Hol
inf Wgr to Hol
4inf,2art,Ger to Wgr
3arm Hun to Wgr
3mech Sfr to Hol
ftr,tac Uk to z110
3tac Uk to Hol
2bmb Uk to Wgr
mobilize
2inf,5art to Wgr
5inf,2art to Ger
collect
43+10(no)=53
I thought the aa needed to be done as it is in aniversary/41….the aa for the bmb’s are fired, then the tac’s and then the fgt’s, no? Also, I didn’t think that the trns’ could move 1 space and pick-up and then move two to attack. I could be very wrong about this however? Please let me know.
Here is the thread on aa guns:Air Defense: AA guns can only fire at an air unit when that unit attacks the territory containing that AA gun. AA guns fire only once, before the first round of combat. Each AA gun in the territory may fire up to three times, but only once per attacking air unit. In other words, the total number of air defense dice rolled is three times the number of AA guns, or the number of attacking air units, whichever is the lesser. Once the number of air defense dice is determined, the dice are rolled. For each �1� rolled, the attacker must choose one air unit as a casualty. These casualties are removed immediately, and will not participate in the remainder of the battle. This AA gun attack is made immediately before normal combat occurs in the territory containing the AA gun. AA guns do not defend facilities against strategic or tactical bombing. Facilities have their own �built in� air defenses.
As to picking up and moving with the trn my understanding was a trn can pick up cargo,move one sea zone,pick up more cargo,move one more sea zone,and offload the cargo-this would be added to if the trn began it’s movement at a naval base. I could be wrong so we should clarify this.
@JWW:
I thought the aa needed to be done as it is in aniversary/41….the aa for the bmb’s are fired, then the tac’s and then the fgt’s, no? Also, I didn’t think that the trns’ could move 1 space and pick-up and then move two to attack. I could be very wrong about this however? Please let me know.
JWW asked me to chime in on this.
In Global 1940, the AA Gun shots are all rolled simultaniously and then the attacker may choose which fighters, bombers or strategic bombers are lost.
Example: Germany attacks England with 5 fighters, 5 tactical bombers and 2 strategic bombers. England has 4 AA Guns.
England rolls 3 hits
Germany elects to lose 3 fighters, as the tactical bombers can still be paired with attacking armor for increased attacking punch.
damn didn’t factor in the 3 space movement for trn’s. I guess to avoid this the UK needs to purchase material to defend the UK for the first few turns!
R3 purch 6 arm spend 36 (save 0)
combat - none
ncm:
yen arm > bry
ura art > novo
bal stack less aa > epl
ves stack > eplnukr stack > epl
sukr inf > bes
sukr remaing stack > nukr
vol 3 inf > kaz
rus 3 inf > sam
bry 2inf > nukrbel arm > epl
smo 2 inf > bel
nov inf, art > bal
r placement 3 arm inf nov & sukr
R collects 36
Japan 3
purchase(44)
3mech,2trn,2inf,2art
combat
Kan-2inf,mech,art Sui(walk in)
Sze-5inf,art Sze(walk in)
She-art Hop(walk in)
Yun-2inf Kwa/7ftr,5tac,2bmb Anh
battle for Yun
A-2inf,7ftr,5tac,2bmb
Rolls: 2@1 7@3 7@4; Total Hits: 102@1: (1, 5)7@3: (3, 1, 4, 5, 2, 6, 6)7@4: (2, 4, 1, 4, 4, 2, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
Yun twol
ncm
inf Iwo(via trnz17) to Car
inf Pau(via trnz34) to Car
dd,sub,2cv,2ftr,2tac z34 to z33
3trn z36 to z19
3arm Ksu to Kwe
arm Kwa to Kwe
2ftr,2tac,2bmb Yun to Kwa
3tac Yun to Kwe
5ftr Yun to Anh
mobilize
3mech to Ksu
2trn to z6
2inf,2art to Jap
collect
36+10(no)=46
please forgive my ignorance, before I continue and make many mistakes i.r rule infractions perhaps you can indulge my questions.
1. if the UK buys an IC in EGY can the UKP purchase units for it?
2. can the Major IC’s purchase/place more than 8 or 10 units in the territories they are located in?
3. If the USA & then the UKP/anzac declares war on jpn does JPN collects the NO 10 ipc each turn?
4. when the USA declares war on all axis on T3, this is before the collects income phase but after the combat phase correct?
5. same type of question as #4, the usa declares war before the ncm phase? Not sure where I can place my ships once I declare war.
6. what if any are the possible negative consequence of the UKP attacking iraq?
I think that is it, sorry, and I appreciate your continued lessons.
1)no
2)no more than 10
3)no-Japan collects the 10(no) only when there is not a state of war with the US
4)yes
5)war is declared after the ncm phase
6)the UKP does not collect income for Iraq-that goes to London.
thanks
usa 3 purchase cv, 2 dd, 2 ss & trn spend 51 (save 1)
If I’ve made an error and can only put three units in z 101 my purchase will be a tac, fgt, cv, dd & trn
combat - none
ncm -
z10 fleet > z31
cus fgt’s > z 101
cus inf > eus
USA declares war on everyone
placement all ships z101
usa collects 52 + saved 1 + 25 NO
chian 3 gets 4 inf
combat
#1she (art) v 3inf & fgt (sik)
dice……
attack
Rolls: 1@3 3@1; Total Hits: 21@3: (2)3@1: (5, 1, 5)v art
Rolls: 1@2; Total Hits: 01@2: (6)
she twol
ncm:
sik 2 inf > tsi
fgt > tsi
placement 4 inf tsi
china gets a mighty 3
OK UK purchase dd, 2arm & 7 inf spend 39 (save 0)
UKp purchase 7inf & art spend 25 (save 1)
combat
#1 wfr (mt) v art (uk) cwol
#2 alg (fgt, bmb, 2inf) v inf, arm (uk) bmb (gib) 2 ca, fgt & tac (z98)
more to come……sorry
continued
before I forget the UK delcares war on everyone…
#3 SIa (2 inf) v inf (cel) 2inf fgt, tac (shn)
#4 yun (2inf) v 2inf, art (bur) arm (ind)
dice……
#2 alg attack
Rolls: 2@4 4@3 1@1; Total Hits: 32@4: (6, 1)4@3: (3, 6, 5, 3)1@1: (4)