It depends on what “work” means – in other words, on whether players would consider a Kursk scenario appealing. Conceptually, Kursk would be similar to A&A D-Day (minus the water) in the sense that the battle was fundamentally a frontal assault on a heavily-defended static position, and similar to A&A Battle of the Bulge in the sense that it would involve ground forces driving into enemy lines, but different from both games in the sense that from the German point of view Kursk was a pincer movement aimed at pinching off a salient, and that from the Russian point of view it was a two-stage offensive-defensive battle. Personally I think it has good potential to make an interesting game, if it’s designed properly.
Korea Game
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So there is an update for this game. For the last almost year, myself and another have been working with Imperious Leader (games designer) on a revamp of the game and we’re about 90% complete. Hoping we can get it finished for people who are interested before the end of the year.
If you want to see the progression of our work you can go to my YouTube and check all the Korean War playlists.
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@bew560 Right now i am adding clarifications and new explanations for concerns that some newer players felt needed . I think this is version 3.9 and the D6 and D12 systems were separated into two rule-books. Don’t download that file from HBG, the map and rules have been substantially altered and balanced. New battle-boards and New Timeline have been added. HBG will produce a boxed version of the game at some point. I released about 17 games nobody ever seen to them and alot of guys are play-testing and i have spent many hundreds of hours reformulating and modernizing/updating the maps that were made decades ago.
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You folks can see like about 100 videos of the ongoing changes to Korea 6.25 War on you tube, Look up “Red Bull Tanker” on You Tube. Its all going on there… I cant send updated files since Doug will be producing the game. Very Sorry. But more good news is coming as im aloud to say something more.





