TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
This is an example.
If japan attacks china with 3 fighters and wins, can japan send 2 fighters to Man and 1 to Fic.
Yes, fighters can split up and go to different places after a battle. As long as they have the movement points left, and the territory was friendly at the beginning of Japan’s turn.
Z6 Allied defenseRolls: 2@1 3@2 4@4; Total Hits: 72@1: (1, 6)3@2: (3, 1, 1)4@4: (4, 1, 2, 3)
Wow, what a defense!!
Z6 round 2Rolls: 6@3; Total Hits: 46@3: (1, 5, 2, 1, 1, 4)
Rolls: 2@4; Total Hits: 12@4: (1, 5)
UkrRolls: 4@2 3@3; Total Hits: 44@2: (4, 2, 2, 4)3@3: (5, 1, 1)
Rolls: 6@3; Total Hits: 36@3: (4, 6, 3, 5, 1, 3)
Ukr2Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (1, 6, 6)
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Ukr3Rolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (2, 1, 6)
Rolls: 1@3; Total Hits: 11@3: (3)
Z5 - 4 FTR (Z6)
EEu - INF, AA (Ger)
Ger - AA (WEu) FTR (Z6)
Z14 - TP (Z15)
Egy - ARM (WAf)
Place 2 INF, ART, 2 ARM, FTR (Ger)
Place 2 CV (Z5)
Place 3 INF, 2 ARM (Rus)
Collect 56, 56 on hand
United Kingdom4
buy battleship,transport
save 4
combat -
1bomber in Gbr to Ger
anti-aircraft gun
Rolls: 1@1; Total Hits: 01@1: (4)
bomber
Rolls: 1@4; Total Hits: 01@4: (6)
noncombat-
bomber in Ger to Gbr
fleet in zone 34 to zone 28
Place battleship, cruiser in zone 2
Collect 23, 27 on hand
I couldnt open your map so my map might be different then yours.
Nice SBR! (Strategic Bombing Run)
That’s how it’s done!
Your income is 22, not 23, because you forgot to flag TrJ
Your cash on hand is 26, which I will have on my map. Hopefully you can open it next time.
J4 with 46, buy 2 INF, 3 ARM, TP, BMB (save 6)
Combat moves -
Cau - 2 INF, ARM (Kaz) blitz Persia
Ala - INF, ARM (Jpn)
Mid - 3 INF, 3 ARM (Jpn) CA, BB, 2 FTR (Z55)
WUS - SBR (Haw)
WUS AARolls: 1@1; Total Hits: 01@1: (5)
If miss, SBRRolling 1:
(5)
MidRolls: 3@1 6@3 1@4; Total Hits: 13@1: (5, 6, 6)6@3: (5, 6, 4, 4, 2, 4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
That’s why you overkill…
CauRolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Another lucky round for me
Note that you can build 5 units in WUS without repairing anything (10 - 5). Each unit beyond 5, you’ll need to pay 1 IPC to repair. You can still build 12 in EUS, of course.
Haw - BMB (WUS)
Z43 - SS (Z55)
Z56 - CV (Z55) 2 FTR (Mid) DD (Z60)
Sol - ARM (Aus) INF (NGu)
Wak - ART (NZe)
Z50 - TP (Z38)
Z45 - DD, CV, 2 FTR, BB (Z38)
Sin - 2 INF (Nov)
Nov - INF (Eve)
Collect 53, 59 on hand
United States4
buy repair factory, 3fighters, 1 tank
save 4
combat-
2bomber in Gbr to Ger
anti-aircraft gun
Rolls: 2@1; Total Hits: 02@1: (3, 3)
bombers attacking just factory
Rolls: 2@4; Total Hits: 22@4: (1, 1)
2 hits to factory
noncombat-
2bomber in Ger to Gbr
Fleet in Zone 19 to zone 9
Place 3fighter, 1tank in Wus
Collect 36, 40 on hand
No more Soviet Union :-(