Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsSpring 1942 First game
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Zone 15
Input ErrorThere was an error in your dice throw: "aaa 1@4
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Zone 15
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1)
defender
Rolls: 1@4; Total Hits: 11@4: (1)
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noncombat move-
sub in zone 31 to zone 33
2 infantry in Per to IndPlace 2tanks, 4infantry in Gbr
1 battleship in zone 6Collect 26, 30 on hand
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I keep forgetting the map.
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You need to redo at least part of that move. Ships cannot pass through the Suez canal (from 34 to 15) unless your side controls both TrJ and Egypt. So you can’t attack the battleship with the carrier. You can fix this as you see fair. You may attack the battleship again if you want, but you would have to re-roll. You may keep the results from other battles.
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well thats a bummer!!
Im gonna have to change some things then.Combat moves-
tranport Infantry from Rho toTrj
2 infantry from Per to Trjnoncombat moves-
sub from zone 31 to zone 34collect 27, 31 on hand
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Did I get everything?
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Looks good. Note that when one side controls TrJ and the other controls Egy, then no one can go through the Suez.
You could have bombarded Norway with your battleship, and since you weren’t moving it anyway, you should have. Just remember in the future! Now you have 2 battleships to bombard with. -
J3 with 39, buy INF, 4 TP, DD
Combat moves -
Kaz - INF (Sin)
Nov - INF (Sin)
Eve - INF (Yak)
NZe - INF (Sol) ART (Haw)
Z55 - FTR, BMB (Man) SS, 2 FTR (Z52)
Aus - INF, ARM (FIC) 2 INF (Sum) 2 FTR, BB (Z36)Fighter from Man can land on carrier in Z55 if it survives
NZe
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
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Aus
Rolls: 3@1 3@3 1@4; Total Hits: 03@1: (6, 6, 2)3@3: (6, 6, 5)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 3, 2)
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Hehe - you don’t see that very often.
Aus2Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (5, 5, 1)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 5)
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Aus3
Rolls: 1@1 3@3; Total Hits: 21@1: (1)3@3: (2, 4, 4)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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Z55
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (6)3@3: (3, 1, 2)1@4: (2)
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Guess that makes up for Australia
Z55 defenseRolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)
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Actually, that’s bad for me. I wanted to lose one unit so I could lose the fighter and not have to move the carrier there. You have a powerful counter-attack possibility. Now I have to decide whether to just leave the carrier, sub, and fighter, or move everything in. I guess I’ll move everything in.
Z55 - CA, BB, CV (Z52)
Haw - FTR, BMB (Z55) FTR (Bry) FTR (Man)
Kaz - INF (Sin) ARM (Yak)
Nov - INF (Yak)
Chi - INF (FIC)
Z38 - DD, CV (Z36) 2 FTR (Aus)Collect 46, 46 on hand
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How many victory cities to win in this game? What does your manual say?
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It says 9 victory cities for normal.Or total victory which is 12 victory cities
I have some ?'s.
Can ships attack land units that are on land?
What is a suprise attack with a sub and how do you do it? -
Ships can only attack land with the amphibious assault support shot in the first round. Like when I attacked Australia - I rolled a “4” for the battleship support shot. It only fires in the first round of the combat, and you can only fire one support shot for each ground unit unloading (you can’t shoot twice with battleships/cruisers when you’re only unloading one infantry, for example). This is the only time that ships can attack units on land (only cruisers and bships).
A surprise attack with a sub is it’s ability to shoot first and also to sink an enemy ship without return fire. This ability can only be used if there are no enemy destroyers in the battle.
Example:
You attack me with 2 subs and a destroyer. I have a sub and a destroyer.
1) First round, neither of us gets a suprise attack. Let’s say you get a hit and I get a hit in the first round.
2) Let’s say I lose my destroyer and you lose a sub.
3) Now it’s 1 sub and 1 destroyer vs. 1 sub
4) I still do not get surprise strike nor can I submerge, because you still have a destroyer.
5) Since my destroyer is gone, your sub now gets all abilities back.
6) Your sub now gets a surprise attack every round for the rest of the battle. If you lose your destroyer, then my sub can submerge, or if I do not submerge, our subs basically attack at the same time (like a normal battle - we both get to roll)
7) So with your 1 sub and 1 dd vs my 1 sub, if you roll a 2 with your destroyer my sub still fires back (at a 1). But if you roll a 2 with your sub, my sub is hit with your surprise attack and I don’t even get to roll.Say you attack a cruiser with a sub. If the sub rolls a 1 or a 2, the cruiser is sunk in that round and does not get to roll. So this battle cannot be a tie. Either the sub will miss and the cruiser will hit (cruiser wins) or the sub hits (sub wins).
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Thank you I didnt know that.
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Was that clear enough?
The subs and transports are probably the most complicated part of this game. If you have any other questions, ask anytime.