Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsSpring 1942 First game
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United Kingdom3
with 46 buy 2tanks,4infantry,1battleship
save 4combat move-
transport, cruiser, aircraft carrier, fighter from zone 34 to zone 15
transport 2 tanks, artillary from Gbr to Nwy -
Nwy
Rolls: 2@3 1@2; Total Hits: 12@3: (4, 2)1@2: (6)defender
Rolls: 1@2; Total Hits: 01@2: (5) -
Zone 15
Input ErrorThere was an error in your dice throw: "aaa 1@4 -
Zone 15
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1)defender
Rolls: 1@4; Total Hits: 11@4: (1) -
noncombat move-
sub in zone 31 to zone 33
2 infantry in Per to IndPlace 2tanks, 4infantry in Gbr
1 battleship in zone 6Collect 26, 30 on hand
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I keep forgetting the map.
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You need to redo at least part of that move. Ships cannot pass through the Suez canal (from 34 to 15) unless your side controls both TrJ and Egypt. So you can’t attack the battleship with the carrier. You can fix this as you see fair. You may attack the battleship again if you want, but you would have to re-roll. You may keep the results from other battles.
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well thats a bummer!!
Im gonna have to change some things then.Combat moves-
tranport Infantry from Rho toTrj
2 infantry from Per to Trjnoncombat moves-
sub from zone 31 to zone 34collect 27, 31 on hand
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Did I get everything?
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Looks good. Note that when one side controls TrJ and the other controls Egy, then no one can go through the Suez.
You could have bombarded Norway with your battleship, and since you weren’t moving it anyway, you should have. Just remember in the future! Now you have 2 battleships to bombard with. -
J3 with 39, buy INF, 4 TP, DD
Combat moves -
Kaz - INF (Sin)
Nov - INF (Sin)
Eve - INF (Yak)
NZe - INF (Sol) ART (Haw)
Z55 - FTR, BMB (Man) SS, 2 FTR (Z52)
Aus - INF, ARM (FIC) 2 INF (Sum) 2 FTR, BB (Z36)Fighter from Man can land on carrier in Z55 if it survives
NZe
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Aus
Rolls: 3@1 3@3 1@4; Total Hits: 03@1: (6, 6, 2)3@3: (6, 6, 5)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 3, 2) -
Hehe - you don’t see that very often.
Aus2
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (5, 5, 1)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 5) -
Aus3
Rolls: 1@1 3@3; Total Hits: 21@1: (1)3@3: (2, 4, 4)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Z55
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (6)3@3: (3, 1, 2)1@4: (2) -
Guess that makes up for Australia
Z55 defense
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6) -
Actually, that’s bad for me. I wanted to lose one unit so I could lose the fighter and not have to move the carrier there. You have a powerful counter-attack possibility. Now I have to decide whether to just leave the carrier, sub, and fighter, or move everything in. I guess I’ll move everything in.
Z55 - CA, BB, CV (Z52)
Haw - FTR, BMB (Z55) FTR (Bry) FTR (Man)
Kaz - INF (Sin) ARM (Yak)
Nov - INF (Yak)
Chi - INF (FIC)
Z38 - DD, CV (Z36) 2 FTR (Aus)Collect 46, 46 on hand
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How many victory cities to win in this game? What does your manual say?
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It says 9 victory cities for normal.Or total victory which is 12 victory cities
I have some ?'s.
Can ships attack land units that are on land?
What is a suprise attack with a sub and how do you do it? -
Ships can only attack land with the amphibious assault support shot in the first round. Like when I attacked Australia - I rolled a “4” for the battleship support shot. It only fires in the first round of the combat, and you can only fire one support shot for each ground unit unloading (you can’t shoot twice with battleships/cruisers when you’re only unloading one infantry, for example). This is the only time that ships can attack units on land (only cruisers and bships).
A surprise attack with a sub is it’s ability to shoot first and also to sink an enemy ship without return fire. This ability can only be used if there are no enemy destroyers in the battle.
Example:
You attack me with 2 subs and a destroyer. I have a sub and a destroyer.
1) First round, neither of us gets a suprise attack. Let’s say you get a hit and I get a hit in the first round.
2) Let’s say I lose my destroyer and you lose a sub.
3) Now it’s 1 sub and 1 destroyer vs. 1 sub
4) I still do not get surprise strike nor can I submerge, because you still have a destroyer.
5) Since my destroyer is gone, your sub now gets all abilities back.
6) Your sub now gets a surprise attack every round for the rest of the battle. If you lose your destroyer, then my sub can submerge, or if I do not submerge, our subs basically attack at the same time (like a normal battle - we both get to roll)
7) So with your 1 sub and 1 dd vs my 1 sub, if you roll a 2 with your destroyer my sub still fires back (at a 1). But if you roll a 2 with your sub, my sub is hit with your surprise attack and I don’t even get to roll.Say you attack a cruiser with a sub. If the sub rolls a 1 or a 2, the cruiser is sunk in that round and does not get to roll. So this battle cannot be a tie. Either the sub will miss and the cruiser will hit (cruiser wins) or the sub hits (sub wins).





