TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Rus AARolls: 5@1; Total Hits: 15@1: (6, 4, 5, 3, 1)
RusRolls: 5@1 9@3; Total Hits: 65@1: (4, 4, 2, 3, 5)9@3: (5, 1, 1, 4, 2, 3, 5, 2, 1)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (4, 2, 5, 5, 4, 4, 2, 1, 4)2@3: (6, 1)1@4: (3)
Rus2Rolls: 9@3; Total Hits: 89@3: (3, 2, 3, 5, 2, 2, 3, 3, 3)
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (3, 1, 6)2@3: (2, 5)1@4: (6)
19 IPC’s taken
WEuRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
Z12Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)
I need to wait for you to choose a loss for Z12. If you lose the destroyer and both ships miss, the sub could sink your cruiser with a surprise strike. But if you lose the destroyer and do get a hit on defense, then you will have a destroyer against a bomber instead of a cruiser against a bomber. Let me know when you decide. If you want to quit and start over because Moscow fell, that would be fine. If you want to keep going, that is fine too. (Germany will have 77 IPC’s at the end of her turn)
Hope you’re having a great weekend, Tex.
Map attached.
Lose cruiser
I want to keep going I want to see how far I get.
Im going to guess dice roll
Z12
Rolls: 1@3 1@2; Total Hits: 21@3: (3)1@2: (1)
Did I get the dice roll correct.
Yes, and you shot up everything I had! Good thing, so you didn’t lose your 2 transports.
WRu - 2 INF (Kar) 2 ART (Ukr) 4 FTR (Rus)
Ukr - INF (EEu)
Egy - 2 INF (TrJ) ARM (SEu)
WEu - AA (Ger)
Ger - AA (EEu)
SEu - INF (Ger)
Place TP, CV, 2 FTR (Z5)
Place 2 INF (SEu)
Collect 58, 77 on hand
United Kingdom3
with 46 buy 2tanks,4infantry,1battleship
save 4
combat move-
transport, cruiser, aircraft carrier, fighter from zone 34 to zone 15
transport 2 tanks, artillary from Gbr to Nwy
Nwy
Rolls: 2@3 1@2; Total Hits: 12@3: (4, 2)1@2: (6)
defender
Rolls: 1@2; Total Hits: 01@2: (5)
Zone 15
Input ErrorThere was an error in your dice throw: "aaa 1@4
Zone 15
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1)
defender
Rolls: 1@4; Total Hits: 11@4: (1)
noncombat move-
sub in zone 31 to zone 33
2 infantry in Per to Ind
Place 2tanks, 4infantry in Gbr
1 battleship in zone 6
Collect 26, 30 on hand
I keep forgetting the map.
You need to redo at least part of that move. Ships cannot pass through the Suez canal (from 34 to 15) unless your side controls both TrJ and Egypt. So you can’t attack the battleship with the carrier. You can fix this as you see fair. You may attack the battleship again if you want, but you would have to re-roll. You may keep the results from other battles.
well thats a bummer!!
Im gonna have to change some things then.
Combat moves-
tranport Infantry from Rho toTrj
2 infantry from Per to Trj
noncombat moves-
sub from zone 31 to zone 34
collect 27, 31 on hand
Did I get everything?
Looks good. Note that when one side controls TrJ and the other controls Egy, then no one can go through the Suez.
You could have bombarded Norway with your battleship, and since you weren’t moving it anyway, you should have. Just remember in the future! Now you have 2 battleships to bombard with.
J3 with 39, buy INF, 4 TP, DD
Combat moves -
Kaz - INF (Sin)
Nov - INF (Sin)
Eve - INF (Yak)
NZe - INF (Sol) ART (Haw)
Z55 - FTR, BMB (Man) SS, 2 FTR (Z52)
Aus - INF, ARM (FIC) 2 INF (Sum) 2 FTR, BB (Z36)
Fighter from Man can land on carrier in Z55 if it survives
NZeRolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2)