@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Spring 1942 First game
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Playing a new fan of Axis and Allies
He will take the Allies -
R1 with 24, buy 2 ARM, BMB (save 2)
Combat moves -
Nwy - 3 INF, FTR (Kar) ARM (Arc)
Rolls: 3@1 2@3; Total Hits: 23@1: (5, 1, 4)2@3: (2, 6):3@2 1@4: -
Rolls: 3@2 1@4; Total Hits: 13@2: (4, 5, 4)1@4: (2) -
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 5)2@3: (1, 2)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (2) -
Cau - 2 INF (Kaz)
Rus - 2 INF (Nov) 2 INF (Eve)
Z2 - SS (Z4)
Arc - FTR (Nwy)
Far - INF (Yak)
Bry - INF (Yak)Place 2 ARM, BMB (Cau)
Collect 27, 29 on hand
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G1 with 40, buy INF, ARM, DD, 2 CA
Combat moves -
Z13 - SS (Z8) BB (Z14)
Gib - 2 INF (SEu)
Z15 - FTR (Blk) FTR (Ukr)
Nwy - 2 INF, FTR, BMB (Ger) FTR (WEu)
Kar - INF (EEu)
Arc - 3 INF, ART, ARM (WRu) FTR (EEu)Nwy
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 4)2@3: (5, 4)1@4: (2)
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4) -
Nwy2
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 1)2@3: (3, 6)1@4: (5)
Rolls: 1@3; Total Hits: 11@3: (1) -
Z13
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6)
Rolls: 1@3; Total Hits: 11@3: (3) -
Z15
Rolls: 2@3; Total Hits: 22@3: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Arc
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (2, 1)2@2: (2, 3)2@3: (1, 6)
Rolls: 3@2 1@4; Total Hits: 43@2: (2, 1, 2)1@4: (4) -
Arc2
Rolls: 2@3; Total Hits: 22@3: (2, 3)
Rolls: 1@4; Total Hits: 11@4: (1) -
Ow!!
Arc cleared but not taken - fighter remainsLib - INF, ART (Alg)
Kar - 3 INF (Bel) INF, ARM (EEu) ARM (Blk) ARM (Ukr) 2 ARM (Ger)
WRu - INF (Ukr)
Bel - 2 INF, ART (Ukr)
Ukr - INF (Blk)
EEu - INF (Blk) 2 ARM (WEu) ARM (SEu) 2 FTR, BMB (Nwy) FTR (Arc)
WEu - INF (Ger)
Blk - ART (SEu) 2 FTR (Z15)
Z7 - 2 SS (Z5)Place INF, ARM (Ger)
Place DD, 2 CA (Z5)
Collect 42, 42 on hand -
UK1 with 30, buy 2 DD, CV
NCM -
Ind - INF (Per) FTR (Egy)
Per - ARM (Egy) INF (TrJ)
Cng - INF (Egy)
Rho - INF (SAf)
GBr - ARM (ECa) offload from 2
ECa - INF (WCa)
Z47 - SS
Z30 - TP (Z40)
Z33 - All (Z35)
Place all (Z2)
Collect 30, 30 on hand -
J1 with 30, buy ARM, TP, DD, FTR
Combat moves -
Z52 - SS (Z45) BB (Z60) CA, CV, FTR (Z50) FTR (Z37)
Chi - 2 INF, FTR (FIC) 3 INF (Kwa) FTR (Man) FTR (Jpn)
Bry - 2 INF (Man) INF, ARM, BMB (Jpn) 2 INF (Phi) offload from 60
Z30 - FTR (Z37)Bry
Rolls: 5@1 1@3 1@4; Total Hits: 25@1: (6, 3, 6, 1, 6)1@3: (1)1@4: (5)
Rolls: 3@2; Total Hits: 13@2: (3, 1, 4) -
Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (6, 2, 3, 6)1@3: (3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Z52 USA sub submerges
Rolls: 1@2; Total Hits: 01@2: (5) -
Z52
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (5)3@3: (1, 2, 4)1@4: (1)
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5) -
Chi
Rolls: 5@1 3@3; Total Hits: 25@1: (4, 6, 4, 1, 5)3@3: (4, 1, 6)
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 2)1@4: (5) -
Chi2
Rolls: 4@1 3@3; Total Hits: 34@1: (3, 3, 5, 4)3@3: (3, 3, 1)
Rolls: 1@4; Total Hits: 11@4: (2) -
Z37 - FTR (30) FTR (Chi)
Man - 2 FTR (Chi)
Wake - BMBPlace TP, DD (Z60)
Collect 33, 33 on hand -
USA with 42, buy DD, 2 FTR, BMB (save 2)
NCM -
GBr - FTR, BMB (EUS)
Z54 - SS (Z52)
Z20 - TP, BB (Z55)
WCa - INF (Ala) FTR (Haw)
ECa - 2 INF (CUS)
Kaz - 2 INF (Sin)Place DD, 2 FTR, BMB (EUS)
Collect 40, 42 on hand





