Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsSpring 1942 First game
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Bombers can attack anything except subs, and then only if there is no destroyer accompanying.
Yes, you could actually attack a territory’s factory and ground units at the same time with different bombers. You have to say how many bombers are bombing the factory and how many are attacking ground units, during your combat movement. -
Soviet Union4
combat
6tanks,anti-aircraft gun from Cau to Ukrnoncombat
sub from zone 8 to 6 -
Ukr
Rolls: 6@3; Total Hits: 46@3: (6, 1, 5, 1, 1, 2)defender
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Yes I didnt lose anything.
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I have a question?
When bombers just attack a factory, do the land units attack the bomber even when Im just attacking the factory?
When I surprise attack a bunch of ships(say 5) with one sub, do all of them attack or just one?
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@Tex:
I have a question?
When bombers just attack a factory, do the land units attack the bomber even when Im just attacking the factory?
No, never. On a strategic bombing run, it’s just the bomber against the AA gun.
When I surprise attack a bunch of ships(say 5) with one sub, do all of them attack or just one?
They will all attack (defend). If the sub hits, then just the boat that is sunk by the sub will not fire back, but the other 4 will. If one of the ships is a battleship, it could absorb the hit and they would all fire back (in the first round, anyway).
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It is impossible to take Libya and also attack Southern Europe with all 4 ground units. I will unflag Libya and take 1 IPC away from USA
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You can never move AA guns in combat move - move it after the battle.
You always roll all dice before making non-combat movesYou moved destroyer to Z14 as well (not listed) and BOTH fighters from EUS to GBr
G4 coming right up
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G4 with 77, buy 5 INF, ART, 4 ARM, 2 CV, FTR
Combat moves -
Rho - INF (EAf)
Z6 - 2 SS, 2 DD, 2 CA, CV, 2 FTR (Z5) 4 FTR (WRu)
SEu - 2 INF, ART (WEu) 5 INF, ART (Ger)
TrJ - 2 INF, ART, ARM (Egy)
Z14 - BB (Z15)
Ukr - 2 INF, 2 ART (WRu) 3 ARM (Rus)Z14 first to hit (defender needs to hit twice to sink) (will roll 10 rounds at once)
Rolls: 10@4; Total Hits: 510@4: (6, 1, 4, 6, 5, 1, 5, 2, 4, 6)
Rolls: 10@2; Total Hits: 310@2: (4, 6, 3, 1, 2, 1, 3, 5, 6, 3) -
SEu
Rolls: 5@1 4@2; Total Hits: 35@1: (3, 5, 1, 4, 2)4@2: (2, 5, 1, 3)
Rolls: 3@2 1@3; Total Hits: 03@2: (3, 4, 3)1@3: (4) -
Italy has not been kind to defenders, that’s for sure
SEu2
Rolls: 5@1 4@2; Total Hits: 45@1: (4, 1, 1, 4, 1)4@2: (3, 4, 1, 6)
Rolls: 1@3; Total Hits: 01@3: (5) -
Crazy
TrJ
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (2, 3)1@3: (6)
Rolls: 3@2; Total Hits: 03@2: (6, 3, 6) -
TrJ2
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (5, 3)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
TrJ3
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
TrJ4
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Z6
Rolls: 1@1 4@2 8@3; Total Hits: 91@1: (1)4@2: (6, 1, 1, 1)8@3: (3, 4, 3, 2, 3, 5, 2, 5) -
That is not even nice.
You will take 2 hits to battleships, lose 2 subs, 2 destroyers, carrier….I’m not sure whether you want to keep battleships or fighters…
Anyway, you have 2 units left - which 2 are you keeping?At least you suffered this blistering roll in a learning game… I would hate to be on the wrong end of that one in a tense, competitive game.
Map attached, if you want to use it. -
That was just mean!
I think I will keep the battleships. -
If my sub encounters an enemy sub, do they battle each?
How many times can a ship fire at land units?
Can a tank blitz through a territory then attack enemy units?
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@Tex:
If my sub encounters an enemy sub, do they battle each?
Only if the defender wants to. If the attacking sub does not attack with a destroyer, the enemy sub can immediately submerge and no dice will be rolled. However, if the defender wants to fight, he may. But each round the attacker AND defender may choose to submerge and quit fighting.
How many times can a ship fire at land units?
Only once. In the first round of combat.Â
Can a tank blitz through a territory then attack enemy units?
Yes, always. But the first territory must be totally empty (no units, no factory, and no AA).





