Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsSpring 1942 First game
-
This is an example.
If japan attacks china with 3 fighters and wins, can japan send 2 fighters to Man and 1 to Fic.
-
Yes, fighters can split up and go to different places after a battle. As long as they have the movement points left, and the territory was friendly at the beginning of Japan’s turn.
-
Z6 Allied defense
Rolls: 2@1 3@2 4@4; Total Hits: 72@1: (1, 6)3@2: (3, 1, 1)4@4: (4, 1, 2, 3)
-
Wow, what a defense!!
Z6 round 2
Rolls: 6@3; Total Hits: 46@3: (1, 5, 2, 1, 1, 4)
Rolls: 2@4; Total Hits: 12@4: (1, 5)
-
Ukr
Rolls: 4@2 3@3; Total Hits: 44@2: (4, 2, 2, 4)3@3: (5, 1, 1)
Rolls: 6@3; Total Hits: 36@3: (4, 6, 3, 5, 1, 3)
-
Ukr2
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (1, 6, 6)
Rolls: 2@3; Total Hits: 02@3: (4, 6)
-
Ukr3
Rolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (2, 1, 6)
Rolls: 1@3; Total Hits: 11@3: (3)
-
Z5 - 4 FTR (Z6)
EEu - INF, AA (Ger)
Ger - AA (WEu) FTR (Z6)
Z14 - TP (Z15)
Egy - ARM (WAf)Place 2 INF, ART, 2 ARM, FTR (Ger)
Place 2 CV (Z5)
Place 3 INF, 2 ARM (Rus)
Collect 56, 56 on hand -
United Kingdom4
buy battleship,transport
save 4combat -
1bomber in Gbr to Geranti-aircraft gun
Rolls: 1@1; Total Hits: 01@1: (4)
bomber
Rolls: 1@4; Total Hits: 01@4: (6)
-
noncombat-
bomber in Ger to Gbr
fleet in zone 34 to zone 28Place battleship, cruiser in zone 2
Collect 23, 27 on hand
-
I couldnt open your map so my map might be different then yours.
-
Nice SBR! (Strategic Bombing Run)
That’s how it’s done!
-
Your income is 22, not 23, because you forgot to flag TrJ
Your cash on hand is 26, which I will have on my map. Hopefully you can open it next time. -
J4 with 46, buy 2 INF, 3 ARM, TP, BMB (save 6)
Combat moves -
Cau - 2 INF, ARM (Kaz) blitz Persia
Ala - INF, ARM (Jpn)
Mid - 3 INF, 3 ARM (Jpn) CA, BB, 2 FTR (Z55)
WUS - SBR (Haw)WUS AA
Rolls: 1@1; Total Hits: 01@1: (5)
If miss, SBRRolling 1:
(5)
MidRolls: 3@1 6@3 1@4; Total Hits: 13@1: (5, 6, 6)6@3: (5, 6, 4, 4, 2, 4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
-
That’s why you overkill…
CauRolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
-
Another lucky round for me
Note that you can build 5 units in WUS without repairing anything (10 - 5). Each unit beyond 5, you’ll need to pay 1 IPC to repair. You can still build 12 in EUS, of course.Haw - BMB (WUS)
Z43 - SS (Z55)
Z56 - CV (Z55) 2 FTR (Mid) DD (Z60)
Sol - ARM (Aus) INF (NGu)
Wak - ART (NZe)
Z50 - TP (Z38)
Z45 - DD, CV, 2 FTR, BB (Z38)
Sin - 2 INF (Nov)
Nov - INF (Eve)Collect 53, 59 on hand
-
United States4
buy repair factory, 3fighters, 1 tank
save 4combat-
2bomber in Gbr to Geranti-aircraft gun
Rolls: 2@1; Total Hits: 02@1: (3, 3)
-
bombers attacking just factory
Rolls: 2@4; Total Hits: 22@4: (1, 1)
-
2 hits to factory
noncombat-
2bomber in Ger to Gbr
Fleet in Zone 19 to zone 9Place 3fighter, 1tank in Wus
Collect 36, 40 on hand
-
No more Soviet Union :-(