That’s what I thought. Thanks for clarifying!
Spring 1942 First game
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TrJ3
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
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TrJ4
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
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Z6
Rolls: 1@1 4@2 8@3; Total Hits: 91@1: (1)4@2: (6, 1, 1, 1)8@3: (3, 4, 3, 2, 3, 5, 2, 5)
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That is not even nice.
You will take 2 hits to battleships, lose 2 subs, 2 destroyers, carrier….I’m not sure whether you want to keep battleships or fighters…
Anyway, you have 2 units left - which 2 are you keeping?At least you suffered this blistering roll in a learning game… I would hate to be on the wrong end of that one in a tense, competitive game.
Map attached, if you want to use it. -
That was just mean!
I think I will keep the battleships. -
If my sub encounters an enemy sub, do they battle each?
How many times can a ship fire at land units?
Can a tank blitz through a territory then attack enemy units?
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@Tex:
If my sub encounters an enemy sub, do they battle each?
Only if the defender wants to. If the attacking sub does not attack with a destroyer, the enemy sub can immediately submerge and no dice will be rolled. However, if the defender wants to fight, he may. But each round the attacker AND defender may choose to submerge and quit fighting.
How many times can a ship fire at land units?
Only once. In the first round of combat.Â
Can a tank blitz through a territory then attack enemy units?
Yes, always. But the first territory must be totally empty (no units, no factory, and no AA).
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This is an example.
If japan attacks china with 3 fighters and wins, can japan send 2 fighters to Man and 1 to Fic.
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Yes, fighters can split up and go to different places after a battle. As long as they have the movement points left, and the territory was friendly at the beginning of Japan’s turn.
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Z6 Allied defense
Rolls: 2@1 3@2 4@4; Total Hits: 72@1: (1, 6)3@2: (3, 1, 1)4@4: (4, 1, 2, 3)
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Wow, what a defense!!
Z6 round 2
Rolls: 6@3; Total Hits: 46@3: (1, 5, 2, 1, 1, 4)
Rolls: 2@4; Total Hits: 12@4: (1, 5)
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Ukr
Rolls: 4@2 3@3; Total Hits: 44@2: (4, 2, 2, 4)3@3: (5, 1, 1)
Rolls: 6@3; Total Hits: 36@3: (4, 6, 3, 5, 1, 3)
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Ukr2
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (1, 6, 6)
Rolls: 2@3; Total Hits: 02@3: (4, 6)
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Ukr3
Rolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (2, 1, 6)
Rolls: 1@3; Total Hits: 11@3: (3)
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Z5 - 4 FTR (Z6)
EEu - INF, AA (Ger)
Ger - AA (WEu) FTR (Z6)
Z14 - TP (Z15)
Egy - ARM (WAf)Place 2 INF, ART, 2 ARM, FTR (Ger)
Place 2 CV (Z5)
Place 3 INF, 2 ARM (Rus)
Collect 56, 56 on hand -
United Kingdom4
buy battleship,transport
save 4combat -
1bomber in Gbr to Geranti-aircraft gun
Rolls: 1@1; Total Hits: 01@1: (4)
bomber
Rolls: 1@4; Total Hits: 01@4: (6)
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noncombat-
bomber in Ger to Gbr
fleet in zone 34 to zone 28Place battleship, cruiser in zone 2
Collect 23, 27 on hand
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I couldnt open your map so my map might be different then yours.
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Nice SBR! (Strategic Bombing Run)
That’s how it’s done!
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Your income is 22, not 23, because you forgot to flag TrJ
Your cash on hand is 26, which I will have on my map. Hopefully you can open it next time.