Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
oops messed up on defenders dice role.
defender on SEu3
Rolls: 1@3; Total Hits: 01@3: (6)
yes I hope I did that right!!
noncombat moves-
fighter, bomber in EUS to Gbr
2battleship, sub in 54 go to zone 19
Place 4tanks, 2fighters in WUS
Collect 45, 45 on hand.
Can bombers attack ground unit or do they have to attack factories?
Example Gbr has 5infantry and an factory. Does it have to attack the factory or can it attack the infantry?
Bombers can attack anything except subs, and then only if there is no destroyer accompanying.
Yes, you could actually attack a territory’s factory and ground units at the same time with different bombers. You have to say how many bombers are bombing the factory and how many are attacking ground units, during your combat movement.
Soviet Union4
combat
6tanks,anti-aircraft gun from Cau to Ukr
noncombat
sub from zone 8 to 6
Ukr
Rolls: 6@3; Total Hits: 46@3: (6, 1, 5, 1, 1, 2)
defender
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Yes I didnt lose anything.
I have a question?
When bombers just attack a factory, do the land units attack the bomber even when Im just attacking the factory?
When I surprise attack a bunch of ships(say 5) with one sub, do all of them attack or just one?
@Tex:
I have a question?
When bombers just attack a factory, do the land units attack the bomber even when Im just attacking the factory?
No, never. On a strategic bombing run, it’s just the bomber against the AA gun.
When I surprise attack a bunch of ships(say 5) with one sub, do all of them attack or just one?
They will all attack (defend). If the sub hits, then just the boat that is sunk by the sub will not fire back, but the other 4 will. If one of the ships is a battleship, it could absorb the hit and they would all fire back (in the first round, anyway).
It is impossible to take Libya and also attack Southern Europe with all 4 ground units. I will unflag Libya and take 1 IPC away from USA
You can never move AA guns in combat move - move it after the battle.
You always roll all dice before making non-combat moves
You moved destroyer to Z14 as well (not listed) and BOTH fighters from EUS to GBr
G4 coming right up
G4 with 77, buy 5 INF, ART, 4 ARM, 2 CV, FTR
Combat moves -
Rho - INF (EAf)
Z6 - 2 SS, 2 DD, 2 CA, CV, 2 FTR (Z5) 4 FTR (WRu)
SEu - 2 INF, ART (WEu) 5 INF, ART (Ger)
TrJ - 2 INF, ART, ARM (Egy)
Z14 - BB (Z15)
Ukr - 2 INF, 2 ART (WRu) 3 ARM (Rus)
Z14 first to hit (defender needs to hit twice to sink) (will roll 10 rounds at once)
Rolls: 10@4; Total Hits: 510@4: (6, 1, 4, 6, 5, 1, 5, 2, 4, 6)
Rolls: 10@2; Total Hits: 310@2: (4, 6, 3, 1, 2, 1, 3, 5, 6, 3)
SEuRolls: 5@1 4@2; Total Hits: 35@1: (3, 5, 1, 4, 2)4@2: (2, 5, 1, 3)
Rolls: 3@2 1@3; Total Hits: 03@2: (3, 4, 3)1@3: (4)
Italy has not been kind to defenders, that’s for sure
SEu2Rolls: 5@1 4@2; Total Hits: 45@1: (4, 1, 1, 4, 1)4@2: (3, 4, 1, 6)
Rolls: 1@3; Total Hits: 01@3: (5)
Crazy
TrJRolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (2, 3)1@3: (6)
Rolls: 3@2; Total Hits: 03@2: (6, 3, 6)
TrJ2Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (5, 3)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
TrJ3Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
TrJ4Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Z6Rolls: 1@1 4@2 8@3; Total Hits: 91@1: (1)4@2: (6, 1, 1, 1)8@3: (3, 4, 3, 2, 3, 5, 2, 5)
That is not even nice.
You will take 2 hits to battleships, lose 2 subs, 2 destroyers, carrier….
I’m not sure whether you want to keep battleships or fighters…
Anyway, you have 2 units left - which 2 are you keeping?
At least you suffered this blistering roll in a learning game… I would hate to be on the wrong end of that one in a tense, competitive game.
Map attached, if you want to use it.