Sorry forgot to move the Germans in Africa.AH-Secret-Strat-G1-edited.tsvg
Vance(axis) vs Spoox(allies) G1940 alpha3
-
On second thought
Greece doesn;t get the AA. -
Anzac turn 4
–>Purchase & repair
purchase: 2 DD (16) + 1 minor ic (12) = 28
save 0 ipc–>Combat movement
z54: 1 DD --> z43 (3 defenseless TT)
–>NCM
z54: 1 CA --> z37
z62: 1 CV, 1 SS --> z54
z56: 1 TT --> z62–>Placement
z62: 2 DD
Que: 1 minor ic–>Income
territories: 18
no’s: 10
total: 28 -
-
Germany 5
PURCHASE & REPAIR
7 art
6 mech
1 inf
1 sub
61 totalCOMBAT MOVES
SBR Moscow
1 Bmb from Romania
AA
Rolls: 1@1; Total Hits: 01@1: (5)SBR Volgagrad
1 Bmb from Romania
AA
Rolls: 1@1; Total Hits: 01@1: (4)Archangel (walk in)
1 armor from Baltic statesSmolensk (1 inf)
1 mech, 1 armor from Baltic states
1 fig, 2 tac from East Poland
a
Rolls: 1@1, 2@3, 2@4; Total Hits: 21@1,: (6)2@3,: (1, 3)2@4: (5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4)Bryansk (1 inf)
1 armor from Baltic states
1 inf from South Ukraine
1 fig, 1 tac from Greece
1 tac from East Poland
a
Rolls: 1@1, 2@3, 2@4; Total Hits: 21@1,: (2)2@3,: (6, 6)2@4: (2, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
SBR Moscow
Rolling 1d6:
(6) +2SBR Volgagrad
Rolling 1d6:
(4) +2 -
NONCOMBAT MOVES
Belarus
1 Bmb from SBR Moscow
1 Bmb from SBR Volgagrad
1 inf, 2 art from Novgorod
2 art from Baltic states
1 AA from East PolandSouth Ukraine
1 fig, 2 tac from battle of Smolensk
1 fig, 2 tac from battle of Bryansk
3 inf from Romania; 3 inf from Greece via 3tt in z100
3 mech from RomaniaBulgaria
3 art from RomaniaNorth Ukraine
4 armor from Baltic statesz109
1 sub from z125z115
1 destroyer from z113Finland
2 inf from VyborgNorthern Italy
2 inf from West Germany
2 art from FranceDenmark
1 inf from West GermanyHolland
1 inf from West GermanyWest Germany
4 inf from GermanySouth France
1 inf from FranceYugoslavia
1 mech from South FranceMOBILIZE UNITS
3 mech in Novgorod
3 mech in Romania
3 art in South Ukraine
3 art in France
1 art in West Germany
1 inf in Southern France
1 sub in z113COLLECT INCOME
convoy raid z125 (1 sub, 1 surface ship)
Rolling 3d6:
(2, 2, 2) -
Germany 5 = 50(territories) +5(sweden iron) +5(Novgorod) -3(convoy damage) = 57IPCs
-
oh great, I placed my army out of position to defend Moscow…and now the factories can’t even produce on top of that.
Russia turn 5
–>Purchase & repair
repair: Rus: repair 12 damage
purchase: 4 INF (12) = 12
save 2 ipc–>Combat movement
/
–>NCM
Cau: all except 1 INF --> Vol
Vol: 1 INF --> Tam–>Placement
Rus: 4 INF
–>Income
territories: 11
no’s: 3
saved: 2
total: 16 -
Japan 5
PURCHASE & REPAIR
10 inf
3 armor
save 1
49 totalCOMBAT MOVES
SBR Moscow
2 Bmb from Belarus
AA
Rolls: 2@1; Total Hits: 02@1: (4, 2)Vologda & Samara (blitz)
1 armor from UralsKazakhstan (walk in)
1 inf from KazakhstanOlgiy (walk in)
1 inf from Dzavhan
1 inf from Tsagaan-OlomNew Britain (swim in)
1 inf from Palau; 1 inf from Carolines via tt z35 to z47Celebes (swim in)
2 inf from Philippines via tt z35 to z44Sumatra (1 inf)
1 inf, 1 art from Borneo via tt z35 to z41
a
Rolls: 2@2; Total Hits: 22@2: (2, 2)
d
Rolls: 1@2; Total Hits: 01@2: (3)Java (1 inf)
1 inf, 1 art from Borneo via tt z35 to z42
a
Rolls: 2@2; Total Hits: 12@2: (1, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)z37 (1 cruiser, damaged battleship, 1 carrier, 1 fig, 1 tac)
2 destroyers, 1 carrier, 1 fig, 1 tac from z35
1 fig from Borneo
a
Rolls: 2@2, 2@3, 1@4; Total Hits: 22@2,: (5, 5)2@3,: (3, 6)1@4: (3)
a
Rolls: 1@2, 2@3, 2@4; Total Hits: 11@2,: (4)2@3,: (1, 6)2@4: (6, 5) -
SBR Moscow
Rolling 2d6:
(1, 3) +4z37 2
I lose a destroyer
I assume you lose the cruiser and take a hit on the carrier (let me know if would have another OOL)
a
Rolls: 1@2, 2@3, 1@4; Total Hits: 21@2,: (6)2@3,: (6, 3)1@4: (2)
a
Rolls: 1@2, 1@3, 2@4; Total Hits: 31@2,: (1)1@3,: (1)2@4: (4, 5) -
z37 3
I lose another destroyer and the carrier
I assume you lose the carrier and tac
a
Rolls: 2@3, 1@4; Total Hits: 02@3,: (4, 6)1@4: (6)
a
Rolls: 2@4; Total Hits: 12@4: (6, 1) -
z37 4
I lose 1 fighter
a
Rolls: 1@3, 1@4; Total Hits: 01@3,: (4)1@4: (6)
a
Rolls: 2@4; Total Hits: 12@4: (6, 4) -
z37 5
I lose 1 tac
a
Rolls: 1@3; Total Hits: 11@3: (1)
a
Rolls: 2@4; Total Hits: 22@4: (2, 1) -
That was harsh.
NONCOMBAT MOVES
Novosibersk
4 mech, 2 armor from Suiyuyan
2 inf from Kansu
1 inf from TimguskaYakutsk
1 mech from Sakha
1 inf from UlanbataarYenisey
2 mech, 1 armor from BuryatiaBuryatia
2 mech, 1 armor from KoreaBryansk
2 Bmb from SBR Moscow
3 fig, 5 tac from Kansuz1
1 sub from z6MOBILIZE UNITS
10 inf in Japan
3 armor in KoreaCOLLECT INCOME
convoy raid z43 (1 surface ship)
Rolling 1d6:
(5) -
Japan 5 = 56(territories) +5(DEI) +1 saved = 62IPCs
-
USA turn 5
–>Purchase & repair
purchase: 4 DD (32) + 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 1 INF (3) = 72
save 0 ipc–>Combat movement
Bra: 2 INF --> Gib
Eus+Cus: 1 INF, 1 ART --> Gib
Eus+Cus: 5 INF, 5 ART --> Mor
z101: 1 CA --> bombard Mor
z54: 1 SS --> z42 (defenseless TT)
Que: 3 INF, 1 ART, 1 Mech, 1 ARM --> Jav
Que: 1 bomber --> Jav (land Mal)
z26: 1 SS --> z47 (defenseless TT)
z26: 1 DD --> z1–>Combat
Gib
A:
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 6)2@2: (3, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Mor
A:
bombard
Rolls: 1@3; Total Hits: 11@3: (1)
round 1
Rolls: 10@2; Total Hits: 410@2: (4, 3, 2, 3, 3, 2, 6, 6, 2, 1)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 2)Jav
A:
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 23@1: (5, 6, 1)2@2: (6, 5)1@3: (4)1@4: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (4, 2)z1 (first hit)
A:
Rolls: 10@2; Total Hits: 610@2: (5, 5, 2, 5, 4, 2, 2, 1, 1, 2)
D:
Rolls: 10@1; Total Hits: 310@1: (5, 3, 4, 1, 5, 5, 1, 5, 6, 1) -
Mor twlo 1 INF
Jav twlo 1 INF
z1 twolGib round 2
A:
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 2)2@2: (5, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Gib round 3
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (2, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Gib twlo 1 INF
–>NCM
z89: 1 CV --> z91
Eus: 2 Fig --> z91
z92: 2 SS --> z93 (I guess you need an operative naval base at the beginning of your turn to be able to move 3 spaces at NCM?)
z101: 1 TT --> z86
z101: 1 DD --> z91
z26: fleet --> z33
Haw: 1 Fig --> Que–>Placement
z10: 4 DD
z101: 1 CV, 1 TacB, 1 Fig
Eus: 1 INF–>Income
territories: 57
no’s: 20
total: 77 -
China turn 5
–>Purchase & repair
purchase: 4 ART (16) + 2 INF (6) = 22
save 0 ipc–>Combat movement
Tsi: 1 INF --> Kan (walk in)
She: 1 INF --> Sui (walk in)
Cha: 1 INF --> Jeh (walk in)
Ksu: 1 INF --> Sha (walk in)–>NCM
Kwe: 13 INF, 3 ART, 1 Fig --> Hop
–>Placement
Jeh: 2 INF, 3 ART
Hop: 1 ART–>Income
territories: 20
no’s: 6
total: 26





