Hi,
I was wondering who among us have wanted to see a real, even if as an optional rule, Atom Bomb rule? I’m serious about this.
Do you ever play games that kind of end up like classic A&A, where Russia has been knocked out and the Japs have come through the back door to Stalingrad, and the Allies are strong is Western Europe and is hammering away at Western Germany, stalemate in the Pacific, or something similar? I propose there should be a potentially game breaking rule that though it is supremely powerful, it cost out the ass, and may take several turns to develop.
Here or some of my thought on this:
I think it should on be possible to take place only after a certain round, round 10 or thereabouts.
It involves spending an enormous sum of money and possibly having to roll to see how many turns takes to come into place. Possibly $100 IPCs? More?
A special Bomber is to be produced that is the Atomic Bomb carrier. It must come from the continental US.
Would it destroy conventional armies or would it be for destroying industry completely, or both? Probably both.
Hmm, I’ll think some more on this.
What are your thoughts? Who thinks this should be a rule, even an optional one?