@The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).
Cmdr Jennifer (Axis) vs Axisplaya A3
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Russia 1
Buy:
7inf (21)
4art (16)NCM per map
place :
2inf, art Sukr
2inf, art Nov
3inf, 2art RusCollect : 37 IPC
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Japan 1:
Buy(26)
- 3 Transports
Combat Moves:
2 Infantry, Artillery, Mech to Cha
3 INfantry, Artillery to ANH
3 Infnatry, Artillery to ANH
3 INfnatry, Artillery, 3 Fighters, 2 Tactical Bopmbers to Hun
3 INfantry, Artillery, Fighter, Tactical, 2 Strategics to YunanCombat:
Yunnan:
Attacker:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (3, 3)2@2: (5, 4)1@3: (1)3@4: (5, 3, 3)
Defender:
Rolls: 4@2; Total Hits: 04@2: (4, 3, 4, 6) -
Yunnan:
Attacker:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (6, 4)2@2: (1, 4)1@3: (1)3@4: (5, 4, 6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Hunan:
Attacker:
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (5, 3)2@2: (6, 2)3@3: (4, 6, 1)2@4: (1, 5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
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US 1
Buy:
2AC (32
dd (8 )
2ss (12)NCM per map
Place units:
2AC, ss sz10
ss, dd sz101Collect : 52 IPC
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China 1
Buy: 4inf
CM
Yun (2inf, art)
2inf Kwe
2inf, fgt SzeYun
Rolls: 4@1 1@3; Total Hits: 24@1: (3, 5, 4, 1)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (1, 6, 5) -
Yun rd 2
Rolls: 3@1 1@3; Total Hits: 03@1: (6, 5, 2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun rd 3
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 1, 5)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5) -
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UK 1
Buy:
UK= 9inf (27), save 1
Ind= 5inf (15), save 2CM
Wger
Sbr bmb UKsz96 (tr, dd)
fgt Mal
tac sz98Do you want to send 1 interceptor in Wger ? (i guess yes, but i have to ask).
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Yea, go ahead and send the interceptor.
Interceptor Fire:
Rolls: 1@1; Total Hits: 01@1: (4)
Complex Anti-Aircraft Fire:
Rolls: 1@1; Total Hits: 01@1: (2)(Assuming both miss, fire your bomber’s return shot and your bomber’s damage.)
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bmb vs fgt
Rolls: 1@1; Total Hits: 01@1: (3)Damages (d6+2)
Rolls: 1@6; Total Hits: 11@6: (2) -
Wger IC takes 4 damages
sz96
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz96 cwol
NCM per map
Place units:
9inf UK
5inf IndConvoy raid :
sz106
Rolls: 2@3; Total Hits: 22@3: (1, 3)sz109
Rolls: 4@3; Total Hits: 24@3: (6, 1, 5, 3) -
UK collect : 28 + 5 NO + 1 saved - 7 conv = 27 IPC
Ind collect : 21 + 2 saved = 23 IPC
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If you get to attack sz92, i will chose my casualties depending of what you rolled.
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Italy:
Buy(10)
- 2 Infantry, Artillery
Combat Moves:
3 Infantry, Artillery to Kenya
Infantry, Artillery, Mech, Armor to Tunis
SS, DD, CA to SZ 93
2 Inf, 2 Arm to Syria (CA, BB bombard)
2 Inf, 2 Art to S. France
2 Fighters, Strategic to SZ 110 - need scramble ordersCombat:
SZ 93:
Attacker:
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 4)1@3: (3)
Defender:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3) -
Syria:
Attacker:
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (4, 4)3@3: (2, 4, 6)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Tunis:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (5, 3)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)





