@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Cmdr Jennifer (Axis) vs Axisplaya A3
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sz110 cwlo ss
UK
Rolls: 7@1 2@2 7@3; Total Hits: 27@1: (4, 6, 5, 4, 5, 5, 5)2@2: (5, 5)7@3: (6, 3, 4, 6, 5, 5, 1)
Rolls: 10@2 2@4; Total Hits: 810@2: (2, 1, 6, 6, 4, 1, 1, 1, 4, 2)2@4: (4, 3) -
EVERY important battle i got total crap with dices in this game…. :x
So, unless you wanna go with the most probable result (UK taken with 1 tank), I guess it’s over after this other below 1% result.
GG.
I made plenty of mistakes, but on top of that, got really killed by the dices round after round in this game lol.
But that said, the UK Sbr on G2 with G3 Sealion is hard to play against, i must clearly admit.
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You should see the Calcutta crush in addition too it. I don’t think doing both India and England on round 3 is fair to the allies, so unless it’s a league or tournament game, I won’t do it.
I think two major catastrophes are a sign that the dice gods don’t like it. If you want to play again, I’d love a chance to work on my allied play in a non-hostile environment.
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@Cmdr:
You should see the Calcutta crush in addition too it. I don’t think doing both India and England on round 3 is fair to the allies, so unless it’s a league or tournament game, I won’t do it.
I think two major catastrophes are a sign that the dice gods don’t like it. If you want to play again, I’d love a chance to work on my allied play in a non-hostile environment.
Actually, i’d like to play again, but keep the allies, and ask you to play as if it was a game for your life ! So go for UK again. For the record, i have to say i don’t believe in the J3 Indian Crush at all….
Got to find something against that strat…
Would that be ok with you ?
If yes, you can post G1 anytime you want.
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@Cmdr:
Germany:
Buy(30)
- 1 Aircraft Carrier
- 2 Transports
Combat Moves:
2 Infantry, Artillery, Armor from Holland to W. France
2 Infantry, Artillery, 2 Armor from Holland to France
3 Infantry, Artillery, 4 Mechanized Infantry from W. Germany to France
3 Armor from S. Germany to France
Infantry from Romania to Bulgaria - Annex Friendly Neutral
Infantry from Norway to Finland - Annex Friendly Neutral
Submarine from SZ 103 to SZ 106
Submarine from SZ 117 to SZ 106
Battleship, Cruiser from SZ 113 to SZ 112
Fighter from Hungary to SZ 112
Tactical Bomber from Poland to SZ 112
Submarine from SZ 124 to SZ 111
Fighter from Norway to SZ 111
Tactical Bomber, 2 Strategic Bombers from Germany to SZ 111
Submarine from SZ 118 to SZ 109
Submarine from SZ 108 to SZ 109
Fighter from Holland to SZ 109
2 Fighters, 3 Tactical Bpombers from W. Germany to SZ 109
Armor from Romania to Yugoslavia
2 Infantry, Armor form Hungary to Yugoslavia
Armor from Poland to Yugoslavia
6 Infantry from S. Germany to YugoslaviaI await your scramble orders. I won’t get to combat dice until tomorrow. I have attached a map so you can see what is where. Also I am okay with Technology. I have been raised on the idea that Technology is part of the game - and despite it being changed to an optional rule in recent years (compared to 1984, the change is recent) I still view it as a core rule. So have at it!Â
Same thing for Germany 1.
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ok, i’m going to scramble a fgt in sz111.
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SZ 111:
Attacker:
Rolls: 1@2 1@3 3@4; Total Hits: 51@2: (2)1@3: (3)3@4: (4, 1, 1)
Defender:
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (4, 5) -
SZ 106:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
SZ 106:
Attacker:
Rolls: 24@2; Total Hits: 724@2: (2, 1, 4, 6, 4, 6, 4, 3, 6, 4, 2, 6, 4, 3, 4, 2, 3, 2, 3, 4, 1, 3, 6, 2)
Defender:
Rolls: 24@2; Total Hits: 524@2: (5, 3, 3, 3, 4, 3, 1, 6, 4, 5, 5, 1, 4, 2, 4, 3, 6, 6, 3, 3, 2, 1, 5, 5) -
SZ 109:
Attacker:
Rolls: 2@2 3@3 3@4; Total Hits: 22@2: (6, 4)3@3: (5, 5, 2)3@4: (5, 6, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 112:
Attacker:
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 4)2@4: (1, 2)
Defender:
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
W. France:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (2, 3)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
France:
Attacker:
Rolls: 7@1 4@2 5@3; Total Hits: 67@1: (3, 6, 6, 3, 3, 4, 5)4@2: (1, 4, 2, 2)5@3: (5, 3, 2, 3, 4)
Defender:
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (4, 4, 1, 4, 1, 4, 3, 1)2@3: (1, 4)1@4: (3) -
Attacker:
Rolls: 2@1 4@2 5@3; Total Hits: 42@1: (6, 2)4@2: (4, 1, 2, 6)5@3: (6, 1, 6, 2, 4)
Defender:
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (6, 6, 1)2@3: (3, 1)1@4: (5) -
Attacker:
Rolls: 3@2 5@3; Total Hits: 53@2: (1, 2, 1)5@3: (4, 6, 1, 6, 1)
Defender:
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6) -
Yugoslavia:
Attacker:
Rolls: 8@1 3@3; Total Hits: 28@1: (5, 2, 1, 4, 6, 6, 1, 2)3@3: (5, 5, 5)
Defender:
Rolls: 5@2; Total Hits: 35@2: (6, 1, 3, 1, 2) -
Yugoslavia:
Attacker:
Rolls: 5@1 3@3; Total Hits: 15@1: (5, 4, 4, 2, 5)3@3: (6, 2, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (6, 1, 6) -
Yugoslavia:
Attacker:
Rolls: 4@1 3@3; Total Hits: 24@1: (6, 6, 2, 4)3@3: (6, 3, 1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Build all in SZ 112
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Russia 1
Buy:
7inf (21)
4art (16)NCM per map
place :
2inf, art Sukr
2inf, art Nov
3inf, 2art RusCollect : 37 IPC





